Hotfix (2017-01-25): "Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died."
Patch 7.1.5 (2017-01-10): Fixed several bugs affecting Storm, Earth, and Fire. Clones now channel faster, move faster, and target more reliably. Clones now inherit and benefit from your stacks of [Transfer the Power] and [Hit Combo] when summoned, and are more survivable.
Previous: Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits. A single spirit taxes your body, reducing your damage and its damage by 30%. Two spirits reduce damage by 45%. Spirits last until cancelled or their target dies.
Hotfix (2016-02-02): "Fixed an issue where elemental spirits summoned by Storm, Earth and Fire mirroring Rising Sun Kick in PvP combat dealt less damage than intended."
Patch 6.0.2 (2014-10-14): No longer has an energy cost, and is off global cooldown.
Hotfix (2014-01-21): "Resolved an issue for the following abilities that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor."
Patch 5.4.0 (2013-09-10): Now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned.
Hotfix (2013-03-12): "Spirits summoned by Storm, Earth, and Fire should now deal the correct amount of damage with Rushing Jade Wind."
This page was last edited on 9 May 2019, at 14:40.
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