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For lore and background information about this location, see Stormwind Keep.
Stormwind
WC1HumanStormwind
Race Human
Statistics
Hit Points 5000
Armor 0
Basic Damage N/A
Range N/A
Decay Rate N/A
Production Related
Gold N/A Gold
Lumber N/A Lumber
WCOnH logo
This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.

Production[]

Unit / Building
WC1PPeasant
Peasant
WC1OrcRoad
Road
WC1OrcWall
Wall
WC1Gold 400 50 100
WC1Lumber - - -
Build time 750 0 200

Information[]

Stormwind appears at the last mission of the orc campaign, Stormwind Keep. It functions as a Town Hall, but with double the Hit Points, and it cannot be rebuilt.

Destroying the keep will make all remaining Human combat units launch an all-out attack on your base. Production facilities that still remain will continue to produce and immediately send the units towards your base.

In the game files, it is given a cost of 2500 gold and 2000 lumber, but this is irrelevant since it cannot be built. [1]

Trivia[]

  • In old versions of the game (e.g. the 1.12 floppy release), the keep was named "Stonewind." This name appears on some old printed maps as well.
  • Stormwind Keep benefits from armor upgrades, but since the enemy AI never performs any upgrades or new research, this extra protection remains unused.
  • In the old demo versions, the gold cost and time frames were considerably higher. The frames cost uses the same address as the gold cost for Grunts.
    • 1.00: 400 gold, 450 frames
    • 1.01: 150 gold, 450 frames
  • Within WAR.EXE, a construction time is included for how long it takes to build a road. This value remains unused through all versions of the game.
    • 1.00 & 1.01: 450 frames
    • 1.12+: 300 frames

References[]

 
  1. ^ Warcraft: Orcs & Humans. The Cutting Room Floor. Retrieved on 2021-06-05.