- For lore and background information about this location, see Stormwind Keep.
| Stormwind | |
|---|---|
![]() | |
| Race | Human |
| Statistics | |
| Hit Points | 5000 |
| Armor | 0 |
| Basic Damage | N/A |
| Range | N/A |
| Decay Rate | N/A |
| Production Related | |
| Gold |
N/A |
| Lumber |
N/A |
This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.
Production[]
| Unit / Building | |||
|---|---|---|---|
Road |
Wall
| ||
| 400 | 50 | 100 | |
| - | - | - | |
| Build time | 750 | 0 | 200 |
Information[]
Stormwind appears at the last mission of the orc campaign, Stormwind Keep. It functions as a Town Hall, but with double the Hit Points, and it cannot be rebuilt.
Destroying the keep will make all remaining Human combat units launch an all-out attack on your base. Production facilities that still remain will continue to produce and immediately send the units towards your base.
In the game files, it is given a cost of 2500 gold and 2000 lumber, but this is irrelevant since it cannot be built. [1]
Trivia[]
- In old versions of the game (e.g. the 1.12 floppy release), the keep was named "Stonewind." This name appears on some old printed maps as well.
- Stormwind Keep benefits from armor upgrades, but since the enemy AI never performs any upgrades or new research, this extra protection remains unused.
- In the old demo versions, the gold cost and time frames were considerably higher. The frames cost uses the same address as the gold cost for Grunts.
- 1.00: 400 gold, 450 frames
- 1.01: 150 gold, 450 frames
- Within WAR.EXE, a construction time is included for how long it takes to build a road. This value remains unused through all versions of the game.
- 1.00 & 1.01: 450 frames
- 1.12+: 300 frames
References[]
- ^ Warcraft: Orcs & Humans. The Cutting Room Floor. Retrieved on 2021-06-05.
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