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Strawman

Strawman

Template:Karazhan

Strawman is a harvest golem boss in the Opera House in Karazhan, accompanied by Dorothee, Roar, Tinhead, Dorothee's pet Tito, and followed by The Crone.

Strawman is an homage to The Scarecrow of The Wizard of Oz.

See also: [[Wizard of Oz for opera event details including tactics and loot table]]

Abilities

  • Basic Melee - Hits for roughly 4000 on cloth.
  • Burning Straw - Chance to be disoriented for 6 seconds whenever hit by a fire spell.
  • Brain Bash - Stuns for 4 seconds.

Strategy

Warlocks, Mages or Shamans can "tank" this boss by spamming Fire spells on him. They'll have to remain fairly mobile however, as his physical attacks will quickly kill a clothie tank.

Note: Spells must be the highest rank, direct damage spells only. No AoE spells, or DoT spells. Ability mage moltenarmor [Molten Armor] damage will not work either.
Mage note: Scorch is probably the best way to burn him, it's quick and low cost and with good Bonus spell damage you'll hit him for 2% with it.
Note for Frost Mages: If you are frost specced and tanking Strawman, Scorch tends to fail most of the time to stun him. When he activates, blast him with Spell fire fireball [Fire Blast] then get some distance from him. Then use your highest ranking Spell fire flamebolt [Fireball]. The DoT of Fireball keeps him stunned. Be sure to have a mana gem or mana pot in case you run out of mana.
Warlock note: Spell fire immolation [Immolate] is considered a DoT, so it does not trigger the Burning Straw debuff. You'll have to spam Spell fire burnout [Incinerate] and/or Spell fire soulburn [Searing Pain].

Quotes

Aggro: Now what should I do with you? I simply can't make up my mind.

Killing A Player: I guess I'm not a failure after all.

Death: Don't let them make a mattress... out of me.

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