- "Stromgarde" redirects here. For the Battle for Azeroth warfront, see Battle for Stromgarde. For other uses, see Stromgarde (disambiguation).
|The rebuilt Stromgarde|
|Type||Capital; Stronghold; Citadel|
|Affiliation(s)||Kingdom of Stromgarde, Church of Light, Alliance|
|Formerly||Independent, Alliance of Lordaeron, Syndicate, Witherbark tribe, Boulderfist clan|
|Location||Southwestern Arathi Highlands|
Stromgarde Keep, also known simply as Stromgarde, is the capital city of the kingdom of Stromgarde, located in the southwest of the Arathi Highlands. In ages past, the settlement was a cradle for human civilization, when it served as the capital of the Arathorian Empire under the name of Strom. By the time of the arrival of the Orcish Horde, it stood as a major power center as part of the Alliance of Lordaeron during and after some time following the Second War.
Stromgarde was eventually sacked and left in ruins at some point after the events of the Third War, and remained in this condition for many years to follow. It was divided into three sections — one around the inner keep itself and under the rule of the Syndicate, the former mage district largely under the control of the Boulderfist clan ogres with aid from the Witherbark trolls, while the last section remained under the control of the Stromgarde military and once served as the headquarters of Prince Galen Trollbane, until his death.
The outbreak of the Fourth War brought a revival for the fallen capital. Supported by the Alliance and led by Lord Danath Trollbane, the League of Arathor fully re-established itself in Stromgarde and began restoring the settlement to its former glory. However, it soon became the focal point of the conflict between the Alliance and the Horde for control of the Arathi Highlands. Ultimately, the Alliance managed to defeat the Horde, returning most of Arathi into the hands of Stromgarde after many years of strife.
- 1 History
- 2 Rulers
- 3 NPCs
- 4 In the RPG
- 5 Trivia
- 6 Speculation
- 7 Gallery
- 8 Patch changes
- 9 References
- 10 External links
Having unified all the tribes of humanity under one banner, King Thoradin of the Arathi constructed a great fortress in the area now known as the Arathi Highlands. The nomadic tribes congregated on the site, providing humanity with a strong defense against the forest trolls of Zul'Aman. Thus, the capital of the ancient Arathorian Empire, Strom was built.
As such, Strom is often considered the "father nation" of the humans on Azeroth, and its security allowed the gathered tribes to prosper in the surrounding regions. Farms were established on the low lying lands of Arathi and soon the humans influence reached out east and south. The establishment of Strom was key to allowing humans to secure themselves as a dominant race. Its positioning meant that both the dwarves to the south and the high elves to the north were within reach, allowing trade to instigate a flourishing society, only hampered by occasional troll raids from the eastern fringes in the Hinterlands.
World of Warcraft
One of the highest-ranking leaders of the Syndicate, Lord Falconcrest, commanded Syndicate efforts in the Arathi Highlands from the ruined city. The Stromic army had placed a bounty on his head and sought the help of the Alliance heroes.
The sword Trol'kalar, legendary bane of trolls and heirloom of the Trollbane family, was sealed away in the Trollbane Family Crypt and protected by Galen until adventurers of the Horde killed him, unsealed the tomb, and took the sword to Zengu. Zengu tasked the adventurers to retrieve the sword so that it could be used against the trolls of Zul'Gurub. When he got the sword he quickly took off alone, but was killed by the humans of Stromgarde. They returned the sword to its proper place, resealed the tomb, and once again split the sigils among their people, under Galen's successor's orders.
By the Cataclysm, Galen was raised by the Forsaken and aided them in reclaiming Trol'kalar, this time for their own use.
Some time before the third invasion of the Burning Legion Galen was finally able to reclaim Stromgarde Keep for himself before or after he broke off from the Forsaken. The city was now almost completely under the control of undead Stromic people, including Stromgarde Defenders, cavalrymen, troll hunters and citizens. Only a group of Witherbark tribe trolls remained in the former mage district.
Before the Storm
As agreed by King Anduin Wrynn and Warchief Sylvanas Windrunner, Stromgarde Keep was taken by the Alliance to act as the base for the Stormwindian people participating in the Gathering. The Conclave priests, Alonsus Faol and Calia Menethil, gave them blessings in its chapel. During the Gathering, Alliance leaders stayed atop the ruined ramparts to observe the meeting.
Battle for Azeroth
- Main article: Battle for Stromgarde
Stromgarde citizens seem to have returned home, along with the League of Arathor. The city was rebuilt and supported by engines of war and barracks for soldiers. The city served as the Alliance's base of operations during the Battle for Stromgarde, as the Horde forces of Ar'gorok sought to conquer the Arathi Highlands. After Stromgarde Keep temporarily fell to the Horde during the course of the conflict, Stromgarde Keep apparently laid in ruins with the Vengeful Ghosts of the Alliance's dead haunting it. The Alliance then needed to gather enough resources to restore the base and continue their bid to conquer Arathi.
The battle ultimately ended in the Alliance's favor, with Stromgarde victorious, thanks to the leadership qualities of Muradin Bronzebeard, Danath Trollbane, Turalyon, and the tenacity of all the soldiers who fought. Their victory restored Stromgarde Keep as the capital of its eponymous kingdom, leaving the Horde stronghold of Ar'gorok in ruins and the various settlements of the kingdom in the hands of the Alliance once more.
Following the Alliance victory, the soldiers returned home, leaving only a few guards behind as a precaution.
Other former rulers
Battle for Azeroth
Please add any available information to this section.
Battle for Stromgarde commanders
- Knight-Captain Wrenn
- Captain Roderick Brewston
- Lieutenant Samantha Redbane
- Sergeant Matthew Walker <Attack Dispatcher>
- Brawley Stonebrow
- Ralston Karn <Recruitment Officer>
- Altarite Jesse Taylor <High Priest>
- Yvera Dawnwing <Portal Trainer>
- Davie Humphry <Alchemy Supplies>
- Tipsi Crankchug <Alchemy Trainer>
- Harold Farthing <Engineering Supplies>
- Lily Gilbreath <Engineering Trainer>
- Cain Tubal <Blacksmithing Trainer>
- Millie Townsend <Blacksmithing Supplies>
- Nara Vel <Enchanting Trainer>
- Luma Noss <Food & Drinks>
- Amy Hardy <Tailoring Supplies>
- Jacob Davis <Tailoring Trainer>
- Tregan Hillbury <Apprentice Armorer>
- Jonathan Flynn <Armorer & Shieldcrafter>
- Godrey Redbeard <Apprentice Blacksmith>
- Balinda Darkstone <Blacksmith>
- Grumble <Chief Engineer>
- Genny <Engineer>
- Grayson Bell <Gryphon Master>
- Stromgarde Guardsman
- Stromgarde Defender
- Stromgarde Citizen
- Stromgarde Stonemason
- Hulking Laborer
- Highlands Peasant
- Stromgarde Spellweaver
- Stromgarde Rifleman
- Arathi Villager
- Dwarven Engineer
- Wildhammer Raider
- Stromgarde Gryphon Rider
- Riding Horse
- Alliance Siege Engine
- Training Dummy
- Champion Defender
- Veteran of Stromgarde
- Stromgarde Footman
- Stromgarde Knight
- Stromgarde Marksman
- Stromgarde Arbalest
- Stromgarde Sorcerer
- Stromgarde Sorceress
- Stromgarde Priest
- Stromgarde Faithful
- Arathor Arbalest
- Arathor Defender
- Arathor Faithful
- Knight of Arathor
- Champion Priest
- Crusading Lightbringer
- Lightforged Champion
- Veteran Footman
- Alliance Arbalest
- Alliance Footman
- Alliance Knight
- Alliance Paladin
- Alliance Sorcerer
- Alliance Siege Engine
- Champion of Ironforge
- Veteran of Ironforge
- Champion Mountaineer
- Wildhammer Champion
- Ironforge Footman
- Ironforge Mountaineer
- Ironforge Priest
- Ironforge Shadowcaster
- Ironforge Siegebreaker
- Ironforge Artillerist
Horde controls Arathi
- Apprentice Kryten
- Boulderfist Lord
- Deneb Walker
- Stromgarde Troll Hunter
- Caretaker Alaric
- Caretaker Weston
- Caretaker Nevlin
- Stromgarde Defender
- Stromgarde Soldier
- Lord Falconcrest
- Boulderfist Mauler
- Marez Cowl
- Boulderfist Shaman
- Witherbark Berserker
- Syndicate Prowler
- Syndicate Conjuror
- Syndicate Magus
- Syndicate Thief
In the RPG
Once called simply Strom, the city formerly served as the capital of the ancient Arathorian Empire. Currently, the former Arathi Highlands's capital of Stromgarde is still held (barely) by its rightful leader, Prince Galen Trollbane. The city is the center of a power struggle between the city's defenders, the Syndicate and the Boulderfist ogres. A mysterious man called Lord Falconcrest commands the Syndicate in the city.
- There is a map of Warcraft III set in a city called Stromguarde, which may just be a typo for Stromgarde.
Like with Dalaran during the Second War, the Horde's attack on the keep hasn't been mentioned in any other sources besides Warcraft II. Tides of Darkness actually presents Stromgarde when the betrayal of Perenolde was revealed. No attack on the keep has been mentioned there, and Thoras's guard captain only complained about not having enough soldiers to move into Alterac because the soldiers were with the main Alliance army. That would mean that if the Horde attacked, Stromgarde would probably have fallen without the relocated soldiers.
- Despite this, probably hints at a battle in Arathi Highlands. If so, it could be possible that the Horde never reached Stromgarde but only kept fighting in the open area, a thing also alluded in Ultimate Visual Guide which mentions that the first Horde offensive was pushed to the bridges of Thandol Span.
- Alternatively, a potential attack on Stromgarde by sea, which would be repelled, could have happened at the start of the Second War given the facts that the Perenolde's betrayal was revealed much later, when the Horde marched on the Capital City, and that the "port part" of the city described in Warcraft II is not depicted in World of Warcraft. South of Stromgarde there seems to be a "port" called Faldir's Cove accessible by two paths through the past of Stromgarde but this seems to be a natural cove rather than a city harbor, so it is also probable that Stromgarde being a port city was also retconned.
Stromgarde Keep and its defenders in Warcraft II.
- Patch 8.0.1 (2018-07-17): Revamped as an Alliance hub. Flight master and profession trainers added.
- Patch 2.3.0 (2007-11-13): Many of the Syndicate mobs have had their elite tag removed.
- ^ a b c
- ^ BlizzCon 2019: Q&A panel
- ^ a b Turalyon#Stormwind Keep
- ^ The Seven Kingdoms
- ^ The Fall of Stromgarde (WC2 Orc)
- ^ Before the Storm
- ^ a b World of Warcraft: Exploring Azeroth: The Eastern Kingdoms, pg. 66
- ^ BlizzCon 2019: Q&A panel
- ^ Shadows Rising, pg. 83
- ^ World of Warcraft: Exploring Azeroth: The Eastern Kingdoms, pg. 68
- ^ Lands of Conflict, pg. 88 - 89