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(added a note to phase shift)
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Blood Pact- Increases the stamina of the warlock, the imp and any group members. The range is 20 yards so be sure that the imp is closeby at all times. It does not cost any mana at all from the imp to use blood pact and there is no duration on the buff.
 
Blood Pact- Increases the stamina of the warlock, the imp and any group members. The range is 20 yards so be sure that the imp is closeby at all times. It does not cost any mana at all from the imp to use blood pact and there is no duration on the buff.
   
Phase Shift- Makes the imp invulnerable until it attacks. Make note though that aoes will still effect the imp in phase shift mode. It has a 10 second cooldown and does not cost the imp any mana to use.
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Phase Shift- Makes the imp invulnerable until it attacks. Make note though that aoes will still effect the imp in phase shift mode. It has a 10 second cooldown and does not cost the imp any mana to use. (Note I know before it had to be off in order to buff it with int)
   
   

Revision as of 03:01, 24 March 2007

Template:Warlock Summons

Overview

Functionality

Rank Level Req Type Mana Cost Description Cost
1 5 Demonology 80% of Base Mana Summons an Imp for the Warlock to use as a pet. Does not require a Soul Shard. Quest

Pet Abilities

Firebolt- The imp's only method of attacking is through the use of its firebolt technique. The imp uses up lots of mana on this attack and won't use firebolt again until it has the mana to. A common mistake some warlocks make is when they tell their pet to attack but the imp will not. The first thing to do is to check and see if firebolt is still put on auto in the pet abilities bar and if it is not, right-click to fix that. A second thing to do is to make sure you are not fighting fire immune mobs. The imp will not attack mobs that are immune to fire. It takes the imp 2 seconds to cast the firebolt ability. It can be improved to 1.45 seconds through the improved firebolt talent (rank 2 is supposed to bring it to 1 second but is currently bugged). The imp's firebolt also can be resisted, which definitely hurts the imp. However, the imp can also have its firebolts crit to do extra damage.

Fire Shield- Places a damage shield on the warlock or any party members. One thing to note is that mobs can resist the damage shield and it will not work on fire immune mobs. The duration is 3 minutes on the fire shield.

Blood Pact- Increases the stamina of the warlock, the imp and any group members. The range is 20 yards so be sure that the imp is closeby at all times. It does not cost any mana at all from the imp to use blood pact and there is no duration on the buff.

Phase Shift- Makes the imp invulnerable until it attacks. Make note though that aoes will still effect the imp in phase shift mode. It has a 10 second cooldown and does not cost the imp any mana to use. (Note I know before it had to be off in order to buff it with int)



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