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Not to be confused with Summoned Water Elemental, Summoned Water Elemental (NPC), or Summoned Water Elemental (Hillsbrad Foothills).
Summon Water Elemental
Spell frost summonwaterelemental 2
  • Summon Water Elemental
  • Tier 9 Frost mage talent
  • 16% of base mana
  • 3 min cooldown
  • Instant
  • Summon a Water Elemental to fight for the caster for 45 sec.
Class Mage
School Frost
Cooldown 3 minutes

Summon Water Elemental is a Frost mage talent that summons a Water Elemental minion.

Tips and tactics[]

  • The Water Elemental's Freeze ability can be cast and targeted at any time, including during a cast and while Ice Blocked.
  • Enemy warlocks can Spell shadow cripple [Banish] the Water Elemental.

Helpful macros[]

Combined summon/freeze
/cast [nopet][@pet, dead] Summon Water Elemental; Freeze

This macro combines summoning the elemental and casting its Freeze spell into a single button. It will summon the elemental if it is not already out; otherwise, it will cast the Freeze spell, bringing up the ground area target pointer.

This is useful in emergency situations where the mage needs the elemental's freeze ability right away. The freeze spell is then a simple two button presses. Combining these two functions into a single button also saves space on a crowded action bar with limited hotkeys.

Elemental auto-assist
/cast Frostbolt
/stopmacro [@pettarget, exists]

Use this macro in place of your standard Frostbolt hotkey, and the water elemental will assist you if it is not already attacking something. This macro checks to see if the elemental has something targeted, and if not, it will assist you. If it is already attacking something, it will not change targets, allowing you to change targets as needed. This macro eliminates the need for a separate pet attack hotkey in most situations. However, if you need the elemental to change targets, it has to be commanded manually. Or, if you want it to always change to your current Frostbolt target, use the following macro:

/cast Frostbolt
/stopmacro [nopet]
Joint conditional nova, elemental, and elemental's nova
/cast [mod:ctrl, nopet][@pet, dead] Summon Water Elemental;
/cast [pet, nomod] Freeze
/cast [nopet] Frost Nova;
/cast [pet, mod:shift] Frost Nova

If you don't have elemental out, it will cast Frost Nova. If you have him out, it will use Freeze, but if you hold shift and click, it'll use your nova regardless of whether or not he is out. If you control-click the macro, it will summon him, and if you control click it while he is already out, it will tell him to attack your new target. Note that depending on these conditions, including modifier keys, it will show the icon and the cooldown of the appropriate spell — so you can see the cooldown on summoning him, using freeze, and using nova all on the same button, whether he is out or not.


  • Summon Water Elemental is...
    • One of the Conjurer's abilities in Warcraft: Orcs & Humans. Its description in the game manual reads: "The caster uses the forces of nature to create a water elemental. He summons the forces of air and water and combines them into a simulacrum to defend the lands. They are excellent creatures, and will never turn upon their creators. The element of water was chosen because it is persistent as in the state of erosion, and it is the opposite of fire, which seems to be the element that the Orcs favor."
    • One of the Archmage's abilities in Warcraft III. Its description in the Reign of Chaos manual reads: "By use of this spell an Archmage can summon and control a powerful elemental comprised of water and air vapors. These creatures, capable of hurling torrents of rock-solid water at their enemies, cannot remain in the physical world for long. Thus, after a short length of time, they will vanish and return to their base liquid forms.
    • One of Jaina's heroic abilities in Heroes of the Storm.
  • After the release of Cataclysm systems patch, mages could rename their Water Elementals using a script. This was unintended, and with the next patch release a month later, all renamed Water Elementals were reverted to the default name.


Patch changes[]

  • Dragonflight Patch 10.1.5 (2023-07-11): Removed.
  • Dragonflight Patch 10.0.0 (2022-10-25): Now a row 5 Frost talent.
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 12.
  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Model updated.
  • Warlords of Draenor Hotfix (2015-07-13): Water Elemental's Water Jet and Freeze ability could no longer be incorrectly cast at the same time.
  • Warlords of Draenor Hotfix (2014-10-17):
    • Water Jet's damage has been increased by 20%.
    • Waterbolt's damage has been increased by 20%.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): "Frostbolt can no longer be used to heal the Mage's Water Elemental."
  • Mists of Pandaria Hotfix (2013-09-23): Waterbolt's damage has been increased by 10%.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Waterbolt damage has been increased by 25%.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Cooldown reduced from 3 to 1 min, has a 1.5 sec cast time, and casting Frostbolt on the Water Elemental heals it.
  • Cataclysm Patch 4.0.3 (2010-11-16): Water Elemental can no longer be renamed by players.
  • Cataclysm Patch 4.0.1 (2010-10-12): Water Elemental made into a permanent pet when specializing in the frost talent tree at level 10.
  • Bc icon Patch 2.1.0 (2007-05-22): The Water Elemental will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. Previously, the pet exhibited a bug where it would not have full health and mana, limiting its usefulness.
  • Bc icon Patch 2.0.1 (2006-12-05): Added.

External links[]