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| Gender | Both |
| Race | Blood elf (Humanoid) |
| Level | 30 Elite |
| Reaction | Alliance Horde |
| Affiliation(s) | Sunblade |
| Occupation | Scout |
| Location | Sunwell Plateau |
| Status | Killable |
Sunblade Scouts are elite blood elves located in the Sunwell Plateau of the Isle of Quel'Danas.
Attacks and abilities[]
- Melee: for 750 - 1900 physical damage.
Sinister Strike — Inflicts normal damage plus 450 to an enemy.
Activate Sunblade Protector — Attempts to activate a disabled Sunblade Protector, channeling an activation torrent over 6 seconds.
Quotes[]
- Enemies spotted! Attack while I try to activate a Protector!
Notes[]
- Can detect
[Stealth] - Will attempt to activate nearby Deactivated Sunblade Protectors upon aggro. Activation range is 15-25 yards and does not have to be completed in order for the Protector to activate.
- Immune to all forms of CC, roots, snares, and stuns.
Strategy[]
The Scouts are linked in aggro to the groups they patrol near. If you pull a Scout, you will face the group regardless of the Scout's range from the group. Make sure to setup accordingly.
When the decision is made to hit a scout, have all raid members pile onto one location as close to the Scout's patrol route as possible. Make a countdown before making the pull so that casters can fire at least one timed spell before having to chase and use instant cast spells, which normally have a CD.
The Deactivated Sunblade Protectors can be pulled separately from their Scouts. However, the Scout will run to the next available Protector regardless of range. It's a good idea to clear Protectors to create a very long run for the Scout to the next available Protector. Otherwise, you risk having a Protector aggro along with the large groups, which can be fatal more often than not.
Patch changes[]
Patch 2.4.0 (2008-03-25): Added.
