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Swing is an action (character animation) that occurs when your weapon deals damage (unless the target dodges).[citation needed] 

On-swing attacks wait for your next swing to happen ( [Raptor Strike], [Heroic Strike], [Maul].) They are opposed to instant attacks.

The amount of time between two swings of a single weapon is equal to your attack speed.[citation needed]  Parrying reduce the time until your next swing.[citation needed]