|Ingredients • Specializations • Quests • Patterns • Trainers • Leveling Guide|
Tailoring allows players to cut and weave various pieces of cloth into armor, bags, shirts, and other cloth items. Tailors play an especially important role in guilds because they can create bags for the entire guild, provided the guild members gather the proper ingredients. Tailors are responsible for creating cloth items for cloth-armor wearing classes: Mages, Warlocks, and Priests. They occasionally make items for other classes, such as cloaks or spellthread for pants. They also make decorative shirts. Tailors are also able to make special cloth equipment which requires that the user have a high level tailoring skill in order to use the item as well as a special Tailoring Mount.
- 1 From the official site
- 2 Getting started
- 3 Types of crafted items
- 4 Faction recipes
- 5 Summary of skill levels and training requirements
- 6 Tailoring in The Burning Crusade
- 7 Tailoring in Wrath of the Lich King
- 8 Tailoring in Cataclysm
- 9 Tailoring in Mists of Pandaria
- 10 Patch changes
- 11 See also
- 12 References
- 13 External links
Tailors take simple cloth and weave wonders out of it; cloth armor and robes, shirts, bags and other creations are the purview of the tailor. The benefits are diverse - lightly armored classes can wear mystic robes, all types of heroes can benefit from a variety of bags, and everyone can appreciate the decorative shirts and outfits springing from the tailor's loom.
Tailoring doesn't rely on a gathering profession - cloth is found in chests and on defeated foes, as well as purchased. As such, Tailoring is paired with a variety of professions, though Enchanting is common.
Most Tailoring can be done anywhere, provided that you have the necessary materials.
The first staple for tailors is , followed by , , , , , , and . Humanoid monsters typically drop these items, although most undead do as well, while demons drop (used in high-level pre-BC patterns). Recipes usually require thread and occasionally colored dye, both of which are purchased from NPC trade merchants. Additionally, tailoring recipes sometimes call for leather, gems, potions, or other special ingredients created by other professions. Leather is gathered by skinners and must be purchased from other players. Gems are found from monster drops, treasure chests, mining, prospecting ore, fishing, and rogue pick pocketing. Potions will need to be purchased from an Alchemist.
Tailors no longer require any special equipment or location to process their materials into finished products. As long as the tailor has all of the required materials for the creation of an item, it can be made anywhere in the world at any time.
Suggested second profession
Tailoring does not require a gathering skill to acquire materials, unlike Alchemy (which needs Herbalism) or Jewelcrafting and Blacksmithing (which needs Mining). This gives tailors a lot of freedom when selecting their second profession.
- Enchanting complements tailoring well, since green or higher quality items made with tailoring can in turn be disenchanted to use for your own enchanting purposes. Also, many of the endgame patterns require materials produced by disenchanting.
- Skinning is one of the few professions that supplies materials for tailoring. Several patterns (mainly boots and certain bags) require some kind of leather.
- Mining on its own is a very profitable profession, because jewelcrafters, engineers, and blacksmiths all require mats from it. In addition, many Grand Master recipes require materials that are easily obtained through mining, such as gems and Eternal elements.
- See also: Tailoring leveling guide
- To get the most skill from the least linen when starting out as a tailor, make nothing but bolts of linen cloth and bank them. Around a skill level of 50, making bolts of linen should go gray. At this point you can take all that linen out of the bank and start tailoring in earnest. You have to make bolts anyway, so you might as well get every drop of skill out of them that you can. Repeat this every time you learn to use a new type of cloth.
Tailors can create many pieces of cloth armor, appropriate for mages, warlocks, and priests. Other caster classes, like Holy paladins and Balance or Restoration druids, may sometimes opt to wear cloth gear due to the pieces' greater bonuses to caster related attributes - this is however not optimal due to and respectively. In addition to making stand-alone cloth armor pieces, tailors can also craft multi-item collections, sets of gear that share a name and visual design. Some of the collections give a set bonus.
The most popular tailored item is bags, which can only be made by tailors and leatherworkers (engineers can also make engineering bags). Players without these skills can acquire bags from loot drops, quests, or from merchants, but tailors can sell bags in larger quantities and for lower cost. This provides an excellent opportunity to make money, especially from players looking for large 18- and 20-slot bags. Make sure to get the bag patterns as soon as they are available.
Tailors can also craft four types of specialty craft bags: Enchanting Bags for Enchanters, Herb Bags for Herbalists, and Gem Bags for Jewelcrafters. Such bags are larger than the generic non-specialty ones, but are only allowed to carry a certain type of item. If an item is collected that is of the correct type, it's automatically placed into the special bag.
Tailors can create a wide array of shirts in different colors and styles. Although shirts have no stats and provide no gameplay benefits, they can sometimes show prominently on a character, depending on what equipment they are wearing. A shirt has the potential to make a character look much better. Tailors can sell shirts to players looking to improve their appearance.
Tailors can create special outfits, such as dresses and tuxedos, that have no stats and are merely decorative. These can impress other people in town or be used for special occasions. These clothes are most of the time bought by people who are roleplaying.
|Apprentice||5||1 - 75|
|Journeyman||10||75 - 150|
|Artisan||35||225 - 300|
|Master||50||1 - 75|
|Grand Master||65||1 - 75|
|Illustrious Grand Master||75||1 - 75|
|Zen Master||80||1 - 75|
|Draenor Master||90||1 - 100|
|Legion Master||98||1 - 100|
|Kul Tiran / Zandalari||-||1 - 175|
|Shadowlands †||-||1 - 150|
The Burning Crusade expansion introduced as the primary material for tailoring; as in Classic WoW, netherweave cloth drops primarily from humanoid monsters. For higher level patterns, tailors must craft Bolts of Imbued Netherweave from normal cloth bolts and . Mana Looms were once required to craft these (requirement removed with Patch 3.0.2), and can still be found either in Shattrath's Lower City or in Silvermoon City. To advance beyond 300 tailoring players originally needed to head to the Hellfire Peninsula in Outland, but now can learn the skill from the trainer in any major city.
|(*) Not to be confused with the Pre-BC and .|
Tailors of level 60 or higher with a skill of 350 or greater can choose a Tailoring Specialization – Mooncloth Tailoring, Shadoweave Tailoring, or Spellfire Tailoring – by completing a quest from one of the neutral specialists in Shattrath City's Lower City. These specialists also sell patterns relating to their specialty. Specializing allows the tailor to make two pieces of , , or (respectively) per cooldown instead of just one, and from a single set of mats.
The three types of specialty cloth in Burning Crusade originally had an unshared 3 day 20 hour cooldown, so specializing was vital; with patch 3.0.8 the cooldown was removed, but being able to make items with essentially half the mats is still a major advantage. More importantly, the specialty you choose in Outland carries over into Northrend where new cloths became available in the same specialties.
Each cloth must also be crafted at a specific place.
|1x||1x||1x||Altar of Shadows|
Specialization provides access to recipes for highly desirable epic cloth gear. Each specialization is associated with one epic 3-piece gear set. The recipes and pieces for each set are BoP and are tailor-only. Furthermore, the set can only be worn as long as the tailor retains its particular specialization.
The Primal Mooncloth Set boosts spirit and intellect; Shadow's Embrace boosts hit and intellect; and Wrath of Spellfire boosts crit and intellect. Previously, the three sets boosted Healing Power, Shadow and Frost spell damage, and Fire and Arcane spell damage respectively. However, the WotLK expansion brought an end to school-specific spell damage buffs on gear, and ushered in the unification of healing power and spell damage into a single stat. The bonuses on these TBC sets were altered to reflect those changes while retaining the sets' benefits for particular specs.
To re-specialize, you may return to the cloth merchants in lower Shattrath to unlearn your old specialization. It will cost 150 to unlearn the current specialization at level 70 and 20 to learn a new specialization. At level 63, the cost to learn another specialization remains the same but the cost to unlearn is only 50 , so it seems to scale with the character level. WARNING: Unlearning a particular specialization will disable your ability to use the items previously crafted under that school.
Spellthreads are tailor-crafted augments that grant caster-class bonuses to leg armor. Applying a thread will overwrite another augment or enchant on the item. The recipes require gaining reputation with the Aldor or Scryer factions. As these two factions are at war, tailors who wish to learn all four recipes must grind to exalted with one faction, then drop it and grind to exalted with the other.
|+25 Spell Power||+15 Stamina||Scryers||Honored|
|+25 Spell Power||+15 Stamina||Aldor||Honored|
|+35 Spell Power||+20 Stamina||Scryers||Exalted|
|+35 Spell Power||+20 Stamina||Aldor||Exalted|
Notable resistance sets
TBC tailors can create two epic resist sets that are useful for level 70 raid encounters.
Trainers may be found in the starting zone areas Valiance Keep (in Borean Tundra) or Valgarde (in Howling Fjord). A trainer is also located in the Magus Commerce Exchange region of Dalaran. At Tailoring 325, tailors may learn Northern Cloth Scavenging from a Northrend trainer (this skill may also be taught from the book which drops randomly in Northrend). This allows them to loot additional Frostweave cloth off humanoids in Northrend. This works much like skinning: after other members of the party have looted their mobs, tailors will see newly lootable corpses that contain ~3-7 pieces of additional cloth. If there are multiple tailors in the group, they will all see the mob as lootable.
There are three types of rare specialty cloth that become available at Tailoring 415: , , and . These are used to craft high-end items, such as epic robes and 22-slot bags. Tailors that specialize in one type of cloth will receive 2 pieces every time they use their cooldown; however, this is tied to the Burning Crusade decision to specialize in , , or and is not a separate choice. To respecialize, tailors must travel back to Shattrath's Lower City and speak to the cloth trainers there. You must first speak to your current specialty cloth trainer to unlearn your current specialization before you can learn a new specialty. At level 80, the cost to unlearn your old specialization is 150 . You will be charged 20 to learn your new specialization. You do not unlearn recipes specific to your old spec when you swap, nor do you have to relevel Tailoring.
The Tailoring 440+ epic crafted cloth pieces are Bind on Equip. They do not require a particular specialization or profession, and can be sold to and worn by non-tailors. (The TBC Tailoring 375 sets such as Wrath of Spellfire were formerly Bind on Pickup, but have also been changed to Bind on Equip.) Prior to Patch 3.3.2, creating Wrath of the Lich King cloths gives tailors a 30-minute buff. These buffs have since been removed from the game.
As of Patch 4.0.1, tailors who have specialized in one of the three kinds of cloth will only generate one piece now instead of two in that specialization.
- : 22-slot bag requiring Ebonweave and Moonshroud. Recipe requires an Exalted reputation with Sons of Hodir.
- : 32-slot enchanting bag requiring Spellweave and Moonshroud. Recipe requires a Revered reputation with The Wyrmrest Accord.
- : 32-slot soul shard bag for Warlocks requiring Ebonweave and Spellweave. Recipe requires a Revered reputation with Ebon Blade.
- : 32-slot herb bag requiring Moonshroud. Recipe requires a Revered reputation with The Kalu'ak.
As of patch 3.2.2, there is no equivalent Jewelcrafting bag. The largest tailored gem bag is the 24-slot , a TBC pattern available via Consortium rep.
Notable resistance sets
At levels 420 and 425, tailors learn the recipes to craft the 3-piece Glacial Set. This cloth frost resist gear is useful when attempting Sapphiron in both 10- and 25-man Naxxramas. However, few people choose to wear the chest piece as the DPS loss is too great. The mats are relatively easy to come by, so making the belt and boots for yourself and for friends by request provides nice skill-up points.
As in Burning Crusade, tailors may craft thread that adds stats to leg items. The rare versions provide buffs similar to the Aldor and Scryer Spellthread recipes, but require Wrath-specific materials. The epic thread comes in two versions. and require modest mats and can only be applied to the tailor's gear. Their BoE cousins, learned from faction reputation-dependent recipes, require much more expensive mats to craft.
|+35 Spell power +20 Stamina||Tailoring 400||Trainer||BoE|
|+35 Spell power +12 Spirit||Tailoring 400||Trainer||BoE|
|+50 Spell power +30 Stamina||Tailoring 405||Trainer||BoP (tailor-only)|
|+50 Spell power +20 Spirit||Tailoring 405||Trainer||BoP (tailor-only)|
|+50 Spell power +30 Stamina||Tailoring 430||Kirin Tor - Exalted||BoE|
|+50 Spell power +20 Spirit||Tailoring 430||Argent Crusade - Exalted||BoE|
At 420, tailors are able to craft embroidery threads that are BoP and can be applied only to the tailor's cloak. The three thread types are Swordguard, Lightweave, and . These add melee, spell damage, or mana over time effects respectively and require a single piece of , , or to craft. The tooltip for the embroidery states that these threads can be used only by tailors of at least 400 skill, but as of patch 3.0.3 the recipe cannot be learned until level 420.
Upon reaching 420, tailors unlock two cloak recipes that can be learned from the Dalaran trainer once the proper achievements have been completed. (Note that this information appears in the trainer's gossip text window, rather than the normal training screen) To learn the , players must complete the achievement, which requires you to complete the majority of quests in every Northrend zone. The requires the achievement , which requires you to complete every 5-man dungeon in Northrend. Both cloaks are Bind on Equip and can be sold.
Tailors with a skill of 310 and higher can craft flying carpet mounts for themselves. Riders appear to "surf" on the carpet as it moves along.
- , a 150% speed flying mount (60% ground speed), is available from the trainer at 310. Its mats are relatively cheap, so it makes a fun skill-up point.
- becomes available at 425. This is a 280% speed flying mount (100% ground speed) that requires the Artisan Riding skill. In addition, it requires to operate in Northrend.
- can be learned from sold by Frozo the Renowned, a vendor located in the Dalaran Magus Commerce Exchange (added in patch 3.3.3). The pattern costs 6 to purchase requires Tailoring 425 to learn.
The Cataclysm expansion introduced as the primary material for tailoring; as in Classic WoW, this cloth drops primarily from humanoid monsters. Five pieces of cloth yield one . For higher level patterns, tailors must craft , this is made from 8x and 30x or or or or or .
Tailors with 400 skill or higher receive additional cloth drops 50% of the time from anything that drops cloth.
At 500, tailors are able to craft embroidery threads that are BoP and can be applied only to the tailor's cloak. The three thread types are Rank 2 of Swordguard, Lightweave, and Darkglow Embroidery. These add melee, spell damage, or mana over time effects respectively and require a 3x and 3x for Swordguard, 3x for Lightweave, or 3x for Darkglow to craft.
The Mists of Pandaria expansion introduced as the primary material for tailoring; as in Classic WoW, this cloth drops primarily from humanoid monsters. Five pieces of cloth yield one . For higher level patterns, tailors must craft , which is found inside crafted from 8x ; the cooldown can be bypassed by using 5x and 3x . One of the biggest differences compared to previous expansions is that no thread is required for regular patterns.
At 575, tailors are able to apply embroidery to the tailor's cloak. The three thread types are Rank 3 of , , and . These add melee, spell damage, or mana over time effects respectively and require only 3x.
- Patch 8.0.1 (2018-07-17): Each expansion now has a separate profession skill bar, with smaller caps for each expansion, instead of one gigantic profession skill bar for all expansions put together
- Patch 4.0.1 (2010-10-12): Tailoring specializations have been removed.
- Patch 3.3.3 (2010-03-23): The cool downs and location requirements associated with , and have been removed. 7 day Cool down added to .
- Patch 1.5.0 (2005-06-07): Fixed bug causing all tailoring recipes to show up as "orange"
- Patch 0.6 (2004-04-13):
- Thirty new level 25 and above recipes have been added.
- Tailoring creation times have been increased.