We need to get Shadow magic on here. There isn't a whole lot of information on it around, though. :/ --Kakwakas 23:09, 21 Jan 2006 (EST)
We already have necromacy, and warlocks have an understanding of shadow as well. Baldr 03:54, 13 October 2007 (UTC)
Had to salvage it[]
I thought the listing of the different types of magic on the old Unanswered Lore page was too good to scrap, so I posted a redux of it here, where it is more fitting. --Anticrash 15:58, 5 Dec 2005 (EST)
- Sorry - totally didn't mean to scrap that 0-: read more on fandy's talk page
- Moved to WoWWiki talk:Reference desk/Lore....
- Thank god for history! /sigh
- Silverhttp://avxworkshop.com/img/ss16.pngSide 20:39, 5 Dec 2005 (EST)
No biggie.. I think this is a more suitable place for this information anyways. --Anticrash 09:30, 6 Dec 2005 (EST)
In Warcraft I there was a human unit called a Conjurer. They could summon water elementals and rain fire. Is conjuring its own magical field or is it a combination of Holy and/or Shamanism or something? --Dark Tichondrias 4:11, 21 Jan 2006 (EST)
Answering to Dark Tichondrias, Conjurers use arcane magic. On another note, I suggest we divide magic in two types - the religious ones and the ones not associated with any belief. In my opinion, it should be divided as following:
Religious:
Holy/Light: The units in the Warcraft strategy series that use this type of magic always are trained in religious structures, such as the Church. When in Warcraft III, the 'Church' and the 'Mage Tower' were condensed into one, the Arcane Sanctum, it still had the 'Sanctum' in it's name, which denotes the religious-related spellcasters built there, the (elven) Priests.
Necromancy: Same as above, often built in 'temples' and are told by the lore to have practiced religious rituals. In Warcraft III, Kel'thuzad's Cult of the Damned also was religious, meaning to replace the Holy Light.
Shamanism: Shamans and Spirit Walkers are the spiritual guides of their people, 'nuff said.
Non-Religious:
Arcane: No need for an explanation in this one, right?
Druidic: This one isn't as easily identifiable as non-religious, but I believe it to be so. Sure, the druidic magics were given by a demi-god,(demi-gods?) Cenarius, but while that is true, the Druids are not worshippers of Cenarius - they just use the magic he teached to them, but he is not adored by them like ancestor spirits are in by Shamans.
Fel Magic: Well, most of the non-demons who use it made a pact with the demons, but do not actually worship them. For the demons, they don't believe in any religion.
As for Voodoo magic, would guess it would be a religious one, but I am not as certain in this case. --Andrelvis 17:59, 15 Feb 2006 (EST)
More types[]
I added the rune magic, and I'm adding geomancy. Shadow magic would be good to add, too. I will also add class types that use the types of magic in the table.
And I have a question: how can we decribe the type of magic that is used by the night elven priests? Dakovski 16:00, 25 August 2007 (UTC)
I also added Ogre Mages to arcane and High Elves to the Holy Light part Mr.X8 01:18, 5 October 2007 (UTC)
Titan magic[]
Can someone clarify why the titans "created" the spirits? Sure the spirits are of magic in the worlds WHICH the titans created but... if so, why did the titans give arcane to the mortals? Baldr 03:53, 13 October 2007 (UTC)
Citations and cleanup[]
This whole page needs a general cleanup, to make sure its consistent with articles such as divine, arcane, nature, fel, "Shamanism and Nature Worship", all the religions, etc. All the information needs to be cited, innaccuracies removed. It probably should be merged with Magic schools (RPG) as well.Baggins 03:00, 30 October 2007 (UTC)
Looking over it, nearly half of this article is speculation. Malygos creating the Well, the Nathrezim creating necromancy, the titans creating the spirits and so on. I'll see what I can do.--Austin P (talk) 18:29, 22 June 2008 (UTC)
Done. It's not perfect, but it's vastly improved.--Austin P (talk) 19:21, 22 June 2008 (UTC)
Necromancy[]
Can I add Gnomes to the chart on the Necromancy section because there are plenty of Gnome Necromancers in-game. --User:Airiph/sig 16:18, 5 September 2008 (UTC)
3 schools of magic[]
Doesn't the warcraft comics state that there are 3 schools of magic? Nature, Divine and Arcane--Ashbear160 (talk) 00:16, 24 September 2011 (UTC)
Should chi be added to this page?[]
Kosak says chi is the same energy shaman use to heal (link). Should it be added to this page as a form of magic? -Aquamonkeyeg (talk) 18:23, 27 May 2014 (UTC)
- Yes, but should we add it under Shamanism or give it its own section, since its basically the "same energy". (Sssss/Slithered) 19:37, 27 May 2014 (UTC)
- I gave Chi its own section since geomancy is listed separate from shamanism. -Aquamonkeyeg (talk) 21:59, 27 May 2014 (UTC)
- Maybe under Shamanism? :S Chi seems to be the spark of Life that is present inside every individual. Cemotucu (talk contribs) 04:10, 28 May 2014 (UTC)
- Yea, makes sense to put both Chi and Geomancy under shamanism. They both use the same spirit energy, just access it differently. Or put all three under "Spirit Magic"? -Aquamonkeyeg (talk) 06:29, 28 May 2014 (UTC)
- Maybe under Shamanism? :S Chi seems to be the spark of Life that is present inside every individual. Cemotucu (talk contribs) 04:10, 28 May 2014 (UTC)
- I gave Chi its own section since geomancy is listed separate from shamanism. -Aquamonkeyeg (talk) 21:59, 27 May 2014 (UTC)
Fel[]
Should Fel fall under Life since it uses life-energy as a power source? Blood (a type of life-energy) is a form of life magic and Fel magic can be powered by demon blood (demonic life-energy).VisionOfPerfection (talk) 18:48, 4 June 2015 (UTC)VisionOfPerfection
Which[]
Which category did I put life magic in exactly? As I recall I didn't place life magic under a category, I placed magics that use life energy/force under life magicVisionOfPerfection (talk) 01:15, 27 June 2015 (UTC)VisionOfPerfection
- You replaced the "Nature" category with "Life". At this point, it is no clear where "Life" is located; probably a subtype of "Nature" (like Light and Void are subtypes of Divine), or maybe "Nature" will not remain as a category at all. Nevertheless, we'll have to wait for Chronicle to clear the different sources of the franchise and order them into a single coherent system of magic. Cemotucu (talk contribs) 02:47, 27 June 2015 (UTC)
- 1) Yes, I replaced Nature with Life because Nature uses life energy/force.
- 2) We actually don't need to wait for the Chronicle. Blood was referred to as life energy (blood is not the only type of life energy fyi) and blood as a power source is a form of life magic according to two sources AND a source states life magic uses life energy. There are no exceptions to the rule in my book (but my book doesn't matter QQ =[), if Fel, Necromantic, Druidic, and Shamanic magic uses life energy/force as a power source then they're all "forms""types" of life magic..VisionOfPerfection (talk) 04:22, 27 June 2015 (UTC)VisionOfPerfection
The Relationship Between Arcane And Fel[]
So, with the release of Chronicle, it's fair to say the basics of Warcraft's magic system has changed. The most puzzling thing for me is the relationship between arcane and fel. I was wondering if there was any way we could clarify this specifically within this page, even if it's just in a "speculation" or "notes" section.
The "old lore" stated that arcane was "pure magic" and that fel was either arcane at it's most "raw" or most "corrupt". Chronicles changes this by saying arcane is a force of order and fel is a force of disorder.
The confusion here comes from the numerous instances in the lore, even recently (Aluneth's personality for example) that portray arcane as a volatile, "chaotic" force. Even the wowpedia articles on arcane refer to it as both a force of order and a volatile form of magic. There's also older examples like ethereals being transformed by the "arcane energies in the nether", arcane mages called "nethermancers" in Tempest Keep, and netherstorm being described as a place destroyed by "arcane storms".
The devs have said that arcane and fel are two sides of the same coin. They've also said that arcane is harnessed by manipulating mana, sort of like turning water (mana) into steam (arcane). Sources like the Jaina book describe arcane magic use as similar to mathematics. Most of this is already sourced and cited on both this page and the page specifically on arcane.
So, putting this all together, I think this is the case:
Both arcane and fel can be considered forces of "pure" mana. Arcane is what happens when you take that pure, raw, chaotic force and try to stabilize it. Fel is what happens when you embrace its inherent chaos and push toward dangerous, possibly self-destructive limits.
I recognize the last bit there is my own speculation, how does this sound in general? Do you guys think this is worth mentioning in any way? As it stands, there's still a lot of conflicting information on this, and I wanted your thoughts.
Also, apologies if I did anything wrong posting here. This is my first time interacting with a wiki. Psychotrip1 (talk) 02:29, 2 May 2018 (UTC)