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Temple of Atal'Hakkar
ST, Temple, Sunken Temple
File:Atal'Hakkar Graphic.jpg
Temple of Atal'Hakkar loading graphic
Location Pool of Tears, Swamp of Sorrows
Race(s)

Template:Race Icon Green Small Green Dragonflight

Template:Race Icon Troll Male SmallTemplate:Race Icon Troll Female Small Trolls
End boss Shade of Eranikus
Advised level 44-60
Player limit 5 (10)
Bosses

Ogom the Wretched
Jammal'an the Prophet
Wardens of the Dream
Shade of Eranikus
Avatar of Hakkar

(lore)
(lore)
(lore)
(lore)
(lore)

NPCs

Lord Itharius

Loot

The Temple of Atal'Hakkar (also known as the Sunken Temple and more rarely, the Lost Temple) is a shrine erected by the Atal'ai trolls, led by their master Jammal'an the Prophet to the nefarious Blood God - Hakkar the Soulflayer. Believing that this was the intended site for Hakkar's reentry into Azeroth, the great dragon Aspect Ysera and her Green Dragonflight sunk the temple into the depths of the Swamp of Sorrows...but the dragons did not realize that it was the wrong location until it was too late.

Many of the bosses in the instance have some kind of prerequisite in order to encounter them. Atal'alarion will appear after activation of statues, Jammal'an the Prophet can only be reached by killing the 6 troll mini-bosses, Avatar of Hakkar must be summonned and the Shade of Eranikus will only be killable after the death of the Prophet.

The Temple may be entered by level 35 and the Meeting Stone is operational from level 45-??.

History

From the World Dungeons page on the official World of Warcraft Community Site:

Over a thousand years ago, the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, attempted to bring back an ancient blood god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar - where they could prepare for his arrival into the physical world. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath - and recommitted themselves to the dark service of Hakkar.

Geography

Maps

File:Tempelofhakkar.jpg

Temple of Atal'Hakkar

Subregions

The Broken HallThe ButcheryChamber of BloodChamber of the Dreamer
Den of the CallerHall of BonesHall of MasksHall of Ritual
Hall of SerpentsHall of the CursedLair of the ChosenThe Pit of Refuse
The Pit of SacrificeSanctum of the Fallen God


Quests

The Hinterlands

From Atal'ai Exile:

Stormwind

From Brohann Caskbelly:

Swamp of Sorrows

Tanaris

From Yeh'kinya:

Feralas

From AllianceAngelas Moonbreeze at Feathermoon Stronghold or HordeWitch Doctor Uzer'i at Camp Mojache:

Un'Goro Crater


Temple of Atal'Hakkar

Quest Log

  • Class
    • [52] Class Quest (Dungeon)
  • Sunken Temple
    • [50] Into the Temple of Atal'Hakkar (Dungeon)
    • [51] Into the Depths (Complete)
    • [51] Secret of the Circle (Dungeon)
    • [53] Jammal'an the Prophet (Dungeon)
    • [53] The God Hakkar (Dungeon)
  • Un'Goro Crater
    • [52] Haze of Evil (Dungeon)

Class Quests

All classes will have a class-specific quest chain that will lead them into the Temple of Atal'Hakkar. Each quest chain ends with a choice of 3 rare items. For an analysis of the item choices, see: Sunken Temple Rewards (work still in progress).

Druid Quest

Hunter Quest

from Olmin Burningbeard in Ironforge or Ormak Grimshot in Orgrimmar

Shaman Quest

Paladin Quest

Priest Quest

Rogue Quest

Mage Quest

Note: You get this quest (the first one) from Mage trainers in any major city

Warrior Quest

Warlock Quest

or

Group info

A good group to have for this instance would consist of a tank, a healer, preferably a Mage for AoE, and two damage dealers. AoE's are very helpful, as there are many packs with non-elites. The instance offers a lot of opportunity for crowd control, and magic dispels make it a lot easier, as there a various negative effects (Fear and Sleep being the most dangerous). One of the two damage dealers should be able to tank, or have a pet that can tank, for the Shade of Eranikus fight.

Each of the classes bring something useful to this instance, and as much depends on player skill and character levels as does group composition. That said, it's very nice to have reliable Crowd Control from a Mage, good healing from a suitably geared and/or spec'd Paladin, Priest, Druid or possibly Shaman, as well as some form of Out of Combat Spell holy resurrection [Resurrection] and Wipe Recovery from a Paladin, Priest or Shaman unless the group is overpowered for the instance, very competent or just plain ready to do a corpse run or two.

Walkthrough

Sunken Temple guide on Allakhazam

Resources

Unknown

Dungeon Denizens

"Phat Loot" NPCs

STbosses

Temple of Atal'Hakkar bosses

Update for Patch v2.3.


Jammal'an the Prophet Loot
Atal'alarion Loot
Avatar of Hakkar Loot
Shade of Eranikus Loot
Dreamscythe, Weaver, Morphaz and Hazzas Loot
Zolo, Zul'Lor, Hukku, Gasher, Loro and Mijan Loot
Murk Worm Loot
Spawn of Hakkar Loot

Temple of Atal'Hakkar Zone Drops

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