The Art of Blizzard Entertainment | |
---|---|
Author(s) | Nick Carpenter, Sam Didier, Chris Metzen |
Pages | 376 |
Publisher(s) | Insight Editions |
Publication date |
Original: September 11, 2012 January 12, 2013[1] / February 12, 2013[2] |
Format(s) | Hardcover |
Retail price | US: $75.00 |
ISBN 10 | 1608-87027-8 |
ISBN 13 | 978-1608-87027-1 |
The Art of Blizzard Entertainment contains nearly 800[3] pieces of art from Blizzard Entertainment's different art teams: concept artists, cinematics, 3D modelers, etc.[4]
Blizzard promises an exclusive look at the ideas and imagery of three game universes, including insider commentary by the authors.[3]
Gallery Nucleus hosted “The Art of Blizzard Entertainment Book Launch and Art Exhibition,” from January – February 3, 2013. Nucleus was be home to over 50 pieces of artwork from Blizzard games, including an extensive collection of concept art from the Diablo®, StarCraft®, and Warcraft® universes. Costumed guests got in for free.[1]
Description[]
Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled.
Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development.
An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.
Table of Contents[]
- Foreword, page 8
- Introduction, page 10
- World of Warcraft, page 12
- Diablo, page 184
- StarCraft, page 270
- Fallen Games, page 340
- Nomad, page 342
- Bloodlines, page 346
- Denizen, page 352
- Ronin, page 354
- Woot!, page 358
- Artists Index, page 374
Artists[]
- Danny Beck
- Brom
- Nick Carpenter
- Chris Chang
- Peet Cooper
- Michael Dashow
- Diablo Development Team
- Samwise Didier
- Phroilan Gardner
- Mark Gibbons
- Alex Horley
- Brian Huang
- Steve Hui
- Tyler Hunter
- Sojin Hwang
- Trevor Jacobs
- Bernie Kang
- Jeff Kang
- Trent Kaniuga
- Roman Kenney
- Justin Kunz
- Peter Lee
- Victor Lee
- Jimmy Lo
- Luke Mancini (Mr. Jack)
- Chris Metzen
- Matt Milizia
- Tyson Murphy
- Micky Nielson
- Dusty Nolting
- Michio Okamura
- Ted Park
- Keith Parkinson
- Joe Peterson
- Bill Petras
- John Polidora
- Glenn Rane
- Chris Robinson
- Robh Ruppel
- Gustav Schmidt
- Rob Sevilla
- Phil Shenk
- Brian Sousa
- Duane Stinnett
- Josh Tallman
- Justin Thavirat
- Graven Tung
- Mathias Verhasselt
- Wei Wang
- Ru Weerasuriya
Gallery[]
References[]
- ^ a b Blizzard Entertainment. 2013-01-04. The Art of Blizzard Book Launch and Art Exhibition. Blizzard Entertainment. Accessed 2013-01-04.
- ^ The Art of Blizzard (Hardcover). Amazon. Accessed 2013-01-17.
- ^ a b Eldorian. 2012-06-27. The Art of Blizzard – To Be Released October 2012. Blizzplanet. Accessed 2012-06-30.
- ^ Medievaldragon. 2011-10-17. The Art of Blizzard by Insight Editions. Blizzplanet. Accessed 2011-10-18.
External links[]