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HordeThe Book of Runes
Start Longrunner Pembe
End Longrunner Pembe
Level 10-30
Category Howling Fjord
Rewards 4g 70s
Next H [10-30] Mastering the Runes
For the Alliance version of this quest, see A [10-30] The Book of Runes.

Objectives[]

Longrunner Pembe at Camp Winterhoof wants you to bring him The Book of Runes.

Description[]

Chieftain Ashtotem dispatched me on a scouting mission to Giants' Run, a broad, rocky plateau to the southeast, past the Frozen Glade.

The area has been taken over by Iron Dwarves who seem to be altering the giants as they emerge from the earth.

The iron rune stonecallers and binders carry large tomes with them, which must contain the runes they're carving on the giants.

Capture the pieces of this book, assemble them, and bring it back to me. It's the only way we'll understand their plans.

Rewards[]

You will receive: 4g 70s

Progress[]

Have you recovered the book?

Completion[]

<The longrunner browses the book of runes.>

I'm no loremaster, but I have some familiarity with the language of the Iron Dwarves. I think the runes they're carving on the giants are derived from their spoken language, but there are some differences.

Progression[]

NeutralThe Rune of Command
Level range 71
Zones Howling Fjord

Both the Horde and the Alliance investigate the Inv misc rune 12 [Rune of Command] used by the Iron Rune Dwarves in Howling Fjord.

The Rune of Command[]

A [10-30] The Book of Runes or H [10-30] The Book of Runes

Horde Chieftain Ashtotem and Alliance Prospector Belvar have noticed that the Iron Dwarves of Giant's Run, in the northeast part of Howling Fjord, are coaxing stone giants out of the ground and inscribing them with runes. These npcs ask members of their faction to go to Giant's run, steal the pieces of the rune books they hold, and return an assembled Inv misc book 07 [book of runes] for study.

The iron dwarves don't have any problem with you. Rather, they don't have any unresolved issues. It's resolved... that they want to kill you. You return the favor. You kill a number of the stonecallers and binders, until you conclude that you've got a complete copy of the book of runes. ... and perhaps kill a few more, just to help the cause.

A [10-30] Mastering the Runes or H [10-30] Mastering the Runes

Ashtotem (or Belvar) study the book you brought back, and discovered that the runes they are carving are used to bind and compel. They've also discovered that the runes are carved with enchanted tools. To duplicate the iron dwarves' work, they'll need a set of the tools. That's where you come in.

More dead iron dwarves. Not a moral issue, since the iron dwarves are at war with you. You don't necessarily have to kill them, since the toolboxes are just sitting there where a well-timed distraction ("Look! Air!") would let you get them. But hey, distractions are work.

A [10-30] The Rune of Command or H [10-30] The Rune of Command

One set of tools later, Belvar (or Ashtotem) is ready to carve you a set of runes to try out. They've used much more limited runes than the iron dwarves have, feeling that they'll be more useful and less dangerous.

You take the runes (carved on a convenient stone tablet) to Giant's run, and try them out on one of the neutral stone giants there. As advertised, the giant responds to your control. ... and with such a powerful ally, you cannot help but use him against the leader of the iron dwarves at Giants' Run: Binder Murdis.

While the iron dwarves consider this "merely a setback", it's progress.

Rewards[]

  • about 12g from completing all the quests.

Notes[]

This chain is intertwined with B [10-30G2] March of the Giants, wherein you learn more about the giants and why they are being herded.

External links[]

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