- For the story of the battle itself, see Siege of Dalaran. For the unrelated mission from Warcraft II, see The Siege of Dalaran (WC2 Orc).
The Siege of Dalaran | |||||||||||
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Location | Dalaran | ||||||||||
Result | Tactical Scourge victory | ||||||||||
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Previous | Blackrock & Roll, Too! | ||||||||||
Next | Under the Burning Sky |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
The Siege of Dalaran is chapter 7 of the Path of the Damned campaign.
Contents
Loading screen
The next morning, at the gates of Dalaran...
Critters
- 5
Sheep

(Antonidas appears twice on this map; the southern Antonidas speaks during the cinematic and is removed upon the start of the mission.)
Quests
Main Quests
Three Archmagi
- Slay the first Archmage
- Slay the second Archmage
- Slay Antonidas
Each of the three Archmagi who power the city's defensive shield have hidden somewhere within Dalaran's streets. You must charge into the city and slay each Archmage in order to bring down the crippling shield.
Transcript
Prelude
- Arthas, Kel'Thuzad, and the forces of the Scourge gather in front of the entrance to Dalaran.
Arthas: Wizards of the Kirin Tor! I am Arthas, first of the Lich King's death knights! I demand that you open your gates and surrender to the might of the Scourge!
- Antonidas and two Knights ride up to greet the death knight.
Antonidas: Greetings, Prince Arthas. How fares your noble father?
Arthas: Lord Antonidas. There's no need to be snide.
Antonidas: We've prepared for your coming, Arthas. My brethren and I have erected auras that will destroy any undead that pass through them.
- Antonidas swings his staff, and the auras in question become visible.
Arthas: Your petty magics will not stop me, Antonidas.
Antonidas: Pull your troops back, or we will be forced to unleash our full powers against you! Make your choice, death knight.
- Antonidas teleports himself and his Knights away.
Kel'Thuzad: I sense that three separate wizards are maintaining these auras. If you find and kill them, the auras will disperse.
During the Mission
Kel'Thuzad: The Kirin Tor keeps these creatures caged for studying. If they were to be released, they would cause our enemies a great deal of pain.
Kel'Thuzad: The wizards keep many enchanted items within that vault. Shatter it, and we can use their own weapons against them.
Mission Complete
Antonidas: It pains me to even look at you, Arthas.
Arthas: I'll be happy to end your torment, old man. I told you that your magics could not stop me.
- Arthas kills Antonidas. He and Kel'Thuzad approach the Book of Medivh, which is hovering above a pedestal.
Arthas: The spellbook is all yours, lich. Let's take it and leave before the wizards amass for their final attack.
Kel'Thuzad: Indeed. I will begin summoning Lord Archimonde at sunset.
- Kel'Thuzad picks up the tome.
Forces
- 1
Death Knight
- 1
Lich
Ghouls
Crypt Fiends
Gargoyles
Abominations
- Meat Wagons
Frost Wyrms
Necromancers
Banshees
- 2 Rock Golems
- 1
Ogre Mage
- 5
Black Spiders
- 2
Blue Drakes
- 6
Archmages
Footmen
Riflemen
Sorceresses
Priests
Knights
Gyrocopters
Mortar Teams
Gryphon Riders
Water Elementals
Notes
- In the Reforged remaster, the map has been significantly changed:
- The main quest's name, requirement, and description have been updated. The player is now tasked with killing three unnamed archmages (rather than two) before killing Antonidas.
- The three random archmages now use various abilities and mechanics during the fight.
- Antonidas' fight is also more difficult, as he summons war golems, siege golems, and berserk elementals to assist him, rather than being supported by human units. His death quote in the original is instead used as a pre-battle statement.
- The three human bases (and one outpost inaccessible to ground units) have been replaced with the Violet Council as the main attack force.
- New optional quest added - Violet Council. Description: Dalaran's elite council of nine is spread throughout the city summoning reinforcements, and guarding treasures. Crush them to ease your path to victory.
- There are nine Council Wizards that can be slain to gain access to the various vaults holding either resources or other Dalaran experiments.
- The player's non-undead reinforcements comes in the form of three war golems, a Siege Golem and a Bandit Lord.
- On occasion, a wizard present in the Violet Hold will summon various prisoners to help attack the undead forces.
- There are nine Council Wizards that can be slain to gain access to the various vaults holding either resources or other Dalaran experiments.
- The main quest's name, requirement, and description have been updated. The player is now tasked with killing three unnamed archmages (rather than two) before killing Antonidas.
Gallery
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