Now that the Great Sea is once again under the dominion of our wave riders, Ner'zhul has come upon a plan to increase the powers of the Dark Portal. While he was the tutor of Gul'dan, the Shaman bound their souls so that he could keep watch over his disciple. Even though Gul'dan knew that this link would serve to inform Ner'zhul of the Warlock's studies with the spirits that dwelt in the Twisting Nether, he was too arrogant to care.
Ner'zhul has ordered you to lead a small band to the tomb in order to find the Jeweled Scepter of Sargeras. The remains of the Stormreaver and Twilight's Hammer encampment surround the entrance to the tomb and the howling of their tortured souls fill the air. Although the inhabitants of this place died long ago, their bodies have been torn from earthen graves by the vile magics of the Daemons and made to stalk this region for all eternity.
This mission is more of an adventure map than the usual battle. You begin with a limited number of units, and must keep your sole death knight alive. You will rely on sparse buildings such as a cluster of farms and a shipyard to create a transport. A few upgrades for your units can be found by discovering a temple of the damned, a blacksmith and a lumber mill, as you traverse the map.
Additionally, you will rescue several grunts, axethrowers, two ogres with a blacksmith, and a catapult - slightly evening the odds against the increasingly difficult enemies blocking the path. Still, it remains highly advisable to err on the side of caution, as these units cannot be replenished if lost.
The Daemon holding the Scepter is much stronger than usual. See the unit box for details.