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The World of Warcraft Pop-Up Book
The World of Warcraft Pop-Up Book cover
Author(s) Robert Brooks (author)
Matthew Reinhart (compiler)
Artist(s) Vladimir Kafanov
Publisher(s) Blizzard Publishing
Publication date October 15, 2019
Format(s) Hardcover
Retail price US: $65
ISBN 10 194568366X
ISBN 13 978-1945683664

The World of Warcraft Pop-Up Book is an artbook based on World of Warcraft. It is composed of unique art and the descriptions cover Warcraft's story up to and including Battle for Azeroth.


Choose your faction, pick your weapon, and prepare for an astonishing vision of the world of Azeroth like you've never seen before! Built by best-selling paper engineer Matthew Reinhardt, the World of Warcraft Pop- Up Book brings the most well-loved locations of Warcraft to life, from the classic faction hubs of Orgrimmar and Stormwind, to the battle-scarred lands of Lordaeron and Teldrassil, and even the new capital cities of Kul Tiras and Zandalar! Each page unfolds into an eye-popping treat, showing depicting iconic locations with brand-new art and interactive piecesways that you've never seen before. Unfold each individual spread to form a map of Azeroth![1]


Kingdom of the undead

When the Scourge marched across Azeroth, they raised Lordaeron's fallen citizens into their ranks as undead fodder for the Lich King's conquests, but Sylvanas Windrunner eventually freed herself and many others from his control. With nowhere else to go, these outcasts resettled in the ruins of Lordaeron, founding a powerful society devoted to their Dark Lady.

The Ruins of Lordaeron

The kingdom of Lordaeron stood for centuries against countless threats and was the birthplace of the Alliance. Even after the invasion of the Scourge, many of its fortifications remained standing—a significant tactical advantage for whomever[sic] holds this territory.

The Undercity

This Horde capital city was once the glorious Lordaeron. A mighty human nation and the fulcrum of the Alliance. Sylvanas Windrunner and her Forsaken took up residence beneath Lordaeron's ruins, establishing the Undercity. The Banshee Queen built her seat of power there, where prying eyes could not easily see.


Many innocents were killed by the Lich King's armies and raised into the undead Scourge to serve him forevermore. Sylvanas Windrunner managed to save a remnant of them and restore their free will. Though they regard undeath as a "torment," each Forsaken finds their own reasons to exist.

Sylvanas Windrunner

A tragic past and an uncertain future have led Sylvanas Windrunner down dark paths. First to ensure the survival of her people and then to seek an ultimate victory against the Alliance. As a cunning strategist, a skillful ranger, and a focused leader, she reigns as Warchief — and her tenure will certainly not be remembered as a peaceful one.

Nathanos Blightcaller

In life, Nathanos was the only human capable enough to be named a ranger of Silvermoon. In undeath, he has sworn absolute loyalty to Sylvanas Windrunner, believing that her leadership is the only hope of survival for the Forsaken... no matter how dark her path becomes.

The Scourge

When the Scourge swarmed across the Eastern Kingdoms. They were led by one of the nation's greatest heroes—Arthas Menethil. As the Lich King, Arthas used his dark command to hold bound the army of the undead.

Silvermoon City

Long ago, the high elves were exiled from Mount Hyjal, cutting them off from the source of their immortality—the Well of Eternity. Across the seas, they created a new font of power, the Sunwell, and established Silvermoon City around it as the capital of their new nation.

Blood elves

The high elves of Silvermoon were almost completely wiped out when the Scourge invaded their kingdom. The survivors called themselves sin'dorei or "children of the blood." Today, they are more commonly known as "blood elves."

New allegiance

Silvermoon was an early ally of human nations, but the battles of the Third War left the elven kingdom devastated. Eventually, the blood elves followed Sylvanas Windrunner, the former ranger-general of Silvermoon, into allegiance with the Horde.


To save Azeroth from the Burning Legion, the night elves sacrificed the source of their immortality: the World Tree, Nordrassil. In an attempt to reclaim their glory, the night elves planted a new World Tree just off the Kalimdor coast, naming it Teldrassil, the "crown of the world." Though the early days of the tree were troubled, it would come to serve as the home of the night elves for many years.


The night elves built a city high in the branches of Teldrassil—a quiet, peaceful refuge called Darnassus. It was revered both by druids and the worshippers of the moon goddess, Elune. The temples and shrines nestled amid the massive branches were some of the most pristine wonders the world had ever seen.

Burning of Teldrassil

In the wake of the Burning Legion's unsuccessful third invasion of Azeroth, tensions between the Horde and the Alliance boiled over. The opening salvo of the war was a surprise attack on Teldrassil. Although the Horde planned on capturing the World Tree, Sylvanas ordered her army to burn it instead, an act that plunged the world into a ruthless, bloody conflict.


Many millennia ago, the Burning Legion corrupted and conquered the eredar world of Argus. The few who escaped called themselves draenei, "exiled ones." As they fled from world to world searching for a safe haven, the draenei knew full well the threat the demons posed to Azeroth and stood with the Alliance to repel the Legion's third invasion of this world.


The Prophet Velen has been blessed—or perhaps cursed—with foresight. He was the sole eredar leader who saw what the Burning Legion would do to his people, so he fled with as many refugees as he could take. Thousands of years later, he led the champions of Azeroth back to his homeworld to confront his fallen brethren and end the threat of the Legion—a mission that tested his faith but ultimately proved successful.

Stormwind City

The Alliance capital of Stormwind is a testament to survival, unity, and strength. Decades ago, Stormwind was razed to ashes, but its citizens endured, rebuilt, and reclaimed their land. It has become the largest human nation and the military seat of power for the entire Alliance.

Lion of Stormwind

The noble lion has adorned the crest of Stormwind for generations. The stalwart city has often had to stand alone against catastrophe but has never failed to offer shelter to members of its pride.

The sacrifice of King Varian Wrynn

King Varian Wrynn, the fiery but noble leader of Stormwind, sacrificed his life to allow the armies of the Alliance to escape annihilation at the hands of the Burning Legion.

King Genn Greymnae

Genn Greymane was once proud that his kingdom of Gilneas had stubbornly kept to itself. However, when the curse of the worgen threatened to leave him and his people as little more than feral beasts, the Alliance helped them gain control. Now part of the Alliance once more, Greymane serves as the adviser to Stormwind's king, Anduin Wrynn, and has become as protective of the young leader as a father would be toward his son.

Kul Tiras

Kul Tiras was once the naval backbone of the Alliance. After Grand Admiral Daelin Proudmoore died trying to eradicate Thrall's new Horde, Kul Tiras broke ties with Stormwind. For years, they stubbornly maintained their isolation in the face of constant dangers—a choice they would come to regret. Now they have rejoined the Alliance and keep the seas fortified against the Horde.

Kul Tiran naval fleet

Blessed by the spirits of the sea itself, the Kul Tiran navy is a powerful force, crewed by sailors descended from centuries of seafaring traditions.

Jaina Proudmoore

Jaina left Kul Tiras at a young age to study the arcane arts. When she returned home years later, her own people blamed her for the death of her father, Daelin Proudmoore. But after proving her dedication to her people, Jaina was not only welcomed back but given command of the Kul Tiran navy.


Deep in the heart of the mountains of Dun Morogh stands Ironforge, the ancestral home of the dwarves. Waterfalls of magma and bountiful supplies of metallic ores allowed the denizens of Ironforge to become masters of smithing and weaponry, making this stronghold one of the most resilient cities in Azeroth.

Council of Three Hammers

The dwarves did not always live together in peace. Ironforge was ruled solely by King Magni Bronzebeard until his apparent death several years ago, though his daughter, Moira, initially rose to take the throne, it was clear the old monarchy would not please all the dwarf clans. Representatives of all three clans—Bronzebeard, Wildhammer, and Dark Iron—reached a tenuous agreement to rule Ironforge as the Council of Three Hammers. Though fraught with tension at first, the three clans slowly regained trust in one another.

Tinker Town

Ironforge became a sanctuary for the gnomes after their kingdom, Gnomeregan, was rendered uninhabitable. Their new home in Ironforge, named Tinker Town and led by Gelbin Mekkatorque, became a wondrous place of invention and experimentation, though its inhabitants never stopped longing to reclaim their lost city.


Built in the canyons of an unforgiving desert, Orgrimmar was the founding location of the uncorrupted Horde. Massive walls and tall towers protect its inhabitants against a hostile world. Its streets are filled with outcasts, survivors, and newcomers who joined together in the creed of strength and honor: "For the Horde!"


Most of the orcish people were once damned by the demonic power of the Burning Legion. But after heavy sacrifices, they secured a costly redemption. The orcs freed themselves from the blood-curse and regained their honor.


The nomadic Bloodhoof tauren tribe once roamed the plains of Kalimdor, living off the land and protecting the wilds from any foes. When they joined the Horde, they settled at Thunder Bluff, building a city high upon the mesa above Mulgore.

The Runespear

The Bloodhoof Runespear has been passed from chieftain to chieftain for twenty generations. Each chieftain writes their story in runes across the spear's shaft. The mighty spear was destroyed in mak'gora, a ritual of single combat, between Cairne Bloodhoof and Garrosh Hellscream. Its fragments were burned on Cairne's funeral pyre, thought his son, Baine, and friend Thrall still hold pieces.

Zandalari Empire

The trolls were among the earliest sentient creatures to form clans and tribes on Azeroth. The Zandalari trolls were the first to form an empire. One so resilient it has endured for more than fifteen thousand years.


Since ancient times, trolls have offered gifts and sacrifices to their loa in exchange for blessings and power. Many of these loa appear as wise animal spirits or fearsome monsters, while others take a more troll-like form. Whether benevolent or cruel, every loa draws strength from the devotion of its worshipers.


Though most trolls worship the loa, it takes a brave (or foolish) soul to worship Bwonsamdi, the loa of death. Every dead troll—or any creature killed by Bwonsamdi's followers—gives him more power and influence. Recent wars have granted him more strength than ever, and a desperate pact has given him dominion over the Zandalari's ruling bloodline.


Zandalar has been a mighty seafaring empire for millennia. When war broke out between the Alliance and the Horde, the Zandalari fleet became the backbone of the Horde's naval power.


Azeroth is a world scarred by conflict and coveted by the forces of evil, and yet it has withstood the terrors of the cosmos for millennia. The Maelstrom is an enduring reminder that each catastrophe has a cost and that the champions of the world must always be ready to defend their home against new threats.

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