|Leader(s)||Lady Jaina Proudmoore|
|Formerly||Grand Admiral Daelin Proudmoore †|
|Language(s)||Common, Thalassian, Dwarven, Darnassian, Gnomish|
|Faith(s)||Holy Light, Elune, Druidism|
|Formerly||Kul Tiras, Human Expedition|
|Location||Eastern Dustwallow Marsh|
Theramore Isle (a.k.a. Theramore Keep, Theramore City or simply Theramore) was a human city and port town located in a rocky island east of Dustwallow Marsh, and was the capital of the kingdom of the same name. Before its destruction, it was considered the Alliance's most martial presence in Kalimdor. Since its destruction, it is simply known as the Ruins of Theramore.
Zidormi allows adventurers to see how the area appeared in the past and return to the present when asked. She is located at the end of the bridge west of the isle. Dustwallow Marsh quests are still doable in the past Theramore.
- 1 History
- 2 Description
- 3 Travel connections
- 4 NPCs
- 5 In Warcraft III
- 6 In the RPG
- 7 Notes and trivia
- 8 Gallery
- 9 Patch changes
- 10 See also
- 11 References
- 12 External links
After Dalaran's destruction by the Scourge, Jaina Proudmoore took as many survivors of Lordaeron she could find and sailed west to the forgotten shores of Kalimdor. After the Burning Legion was defeated at the Battle of Mount Hyjal, all surviving humans, dwarves and high elves of Jaina's expedition found their new home along the coast of Dustwallow Marsh. Between both Theramore and Durotar a tension arose. At one point, Admiral Daelin Proudmoore held the city and started a war against the Horde. The result of this war was a final battle in Theramore ending with Daelin's death.
Cycle of Hatred
After the Third War, Jaina had built and taken the role of ruler in Theramore. Theramore and the Horde were at peace for three years. While all was peaceful, the citizens were not satisfied. They complained about the orc lands having better wood to build ships with which they wouldn't trade for. Others even complained about them having better fishing spots and special treatment from the local neutral port: Ratchet.
After Jaina left for Durotar to help Thrall with the Thunder lizards, Kristoff was left in charge and under the influence of Zmodlor he rounded an army to attack and annihilate the Horde for good. Before another war could start, Lady Jaina Proudmoore and Aegwynn returned to Theramore to confront Kristoff. Jaina exorcised Zmodlor's influence with a bolt of lightning, which had killed Kristoff in the process.
After all the commotion, Aegwynn had taken the role of adviser and replaced Kristoff.
World of Warcraft
Theramore Isle is the home of Jaina Proudmoore and the remaining Alliance forces who followed Medivh's advice before the Burning Legion's invasion and evacuated to Kalimdor. Theramore soldiers can also be found guarding Northwatch Hold.
Though the people of Theramore have managed to secure a livelihood within the borders of their city, the Grimtotem tribe plotted the demise of any Theramore citizen who ventured outside the safety of the city's walls. One such victim was James "Smiling Jim" Hyal, who constructed the Shady Rest Inn at the edge of the Barrens. However, Theramore lost control of the roads in the marsh when the Stonemaul ogres of Brackenwall Village took over and cut off from the protection of the Theramore Guard, Shady Rest Inn and James Hyal's family were terminated by the Grimtotem tauren of Direhorn Post. An adventurer later discovered this treachery and brought the Grimtotem to justice.
It appears that despite Jaina's efforts, some people in Theramore continue to desire ill upon the orcs and the Horde. They have attacked Balandar Brightstar's ships and stolen his cargo and his first mate. Lieutenant Caldwell also displays a hatred for Horde and executed Paval Reethe for alleged involvement with the Horde. Gavis Greyshield, a former lieutenant of the Theramore militia, believes it was wrong of them to turn against Admiral Daelin Proudmoore and has been leading Theramore deserters in trying to denounce Lady Jaina Proudmoore's rule via a propaganda war.
But despite these feelings, the people of Theramore, regardless of race, are deeply loyal to Jaina Proudmoore; especially those who fought under her in the Third War and would not act on their opinions. As seen in the novel, Cycle of Hatred, a single comment of speaking ill about the lady would have led to a fight.
World of Warcraft: The Comic
Before the War against the Lich King, Theramore was very busy. At first, a person who was, in fact, the long-missing Varian Wrynn visited the city. After he took his place as king of Stormwind, Theramore became the neutral ground for a meeting between the Horde and the Alliance. However, the meeting was interrupted by the Twilight's Hammer cult as they attacked the city and its visitors.
Later on, a series of attacks occurred in the city. First, the Scourge attacked and Garona used the diversion to escape from Theramore. Later on, it was attacked by Cho'Gall's faceless ones and elementals, but thanks to Med'an and the New Council of Tirisfal, the attacks were successfully repelled.
The Shattering: Prelude to Cataclysm
When Baine was forced to flee his homeland, he saw that the best course of action was to travel to Theramore and ask Jaina for help. The mage welcomed the young Chieftain with open arms and the isle soon became Baine's meeting place. Along with Jevan Grimtotem he would meet up with Jaina and discuss the best course of action. On one such meeting, Anduin Wrynn appeared at Jaina's tower by using her , the one she gave him to visit her whenever he wanted. While hesitant at first, Baine began to enjoy the prince's company for in him he saw himself. (A prince who has a crown to bare). On one meeting sometime before the assault to retake his city, Anduin presented him Fearbreaker to use in the upcoming battle. While small for a tauren Baine believed it was special because like it did with Anduin it glowed, meaning that it liked him.
Since Warchief Garrosh wants to defeat the night elves and conquer the whole of Kalimdor under the banner of the Horde, offensives into the Southern Barrens have been sent in response and secured territory once belonging to the Horde for Varian and his allies. The humans of Theramore have sent their army and tried to establish a military line between night elf territory and Theramore. Theramore had a highway constructed that connects Theramore to Dustwallow Marsh; allowing the Alliance to move more quickly and send supplies and troops from Theramore to Alliance military bases in the Southern Barrens. After the Horde's surprise invasion of Ashenvale, Alliance forces streamed out of Theramore to attack the Barrens.
Tides of War
During the events of Tides of War, Theramore becomes fortified and received the aid of top Alliance commanders following the fall of Northwatch Hold. Soon afterwards, the city itself comes under a three tongued assault from the Horde, with attacks coming from the harbor, the west gate and the north gate. While the Horde navy fails to gain control of the harbor, the West Gate being assaulted by Horde forces under the command of Malkorok remains strong. The north gate is not so fortunate. Due to the treachery of Thalen Songweaver, the northern gate was weakened and Horde forces under Warchief Garrosh Hellscream's command was able to storm into the city. However, the Alliance, with assistance from the blue dragon Kalecgos, were able able to force the Horde to retreat.
Thinking they had won, Vereesa Windrunner and Shandris Feathermoon each took a small force of their own warriors, west and north respectively, to find the traitor Songweaver, who was rescued by Horde adventurers during the end of the battle. Those who remained within the city were taken completely by surprise when a mana bomb, empowered by the stolen focusing iris, was used to destroy Theramore. The only survivors of Theramore's destruction were those looking for Songweaver, Jaina Proudmoore (due to the actions of Rhonin), Kalecgos (who was thrown out to sea from the explosion), and a ship full of civilians, mostly children, who evacuated Theramore before the fighting started.
Mists of Pandaria
In the Theramore's Fall scenario, which leads the game into Mists of Pandaria, Theramore is destroyed by the Horde, and the leaders of the Alliance, outraged at this matter, completely devote themselves into the war.
The Theramore's Fall scenario was opened to level 85 characters on September 17, 2012. When Mists launched on September 25, it became a level 90 scenario. Completing the scenario results in Theramore appearing in ruins on the player's world map via phasing, with a large graveyard set up opposite the existing one just outside the city. It was planned that in Patch 5.1.0, Theramore will appear in ruins regardless of whether players have completed the scenario or not, but this change was not implemented, likely since it is still a questing zone for the Alliance. Adventurers that have completed the scenario will see the outcome unless they speak to Zidormi. The only known survivors of the attack are Jaina, Vereesa and a handful of night elf Sentinels led by Shandris; all of them were outside the city at the moment of the explosion.
Some citizens (including children) survived the destruction of the city, and were captured and tortured by Garrosh's Horde - possibly from the ship full of Theramore civilians sent to Tanaris by Jaina thanks to Baine Bloodhoof's warning, and captured after the Horde's naval victories near the region.
Please add any available information to this section.
After Jaina Proudmoore left the Kirin Tor and Dalaran at the beginning of the war against the Legion, she returned to the ruins of Theramore to collect her thoughts. There, she opened a portal to Kul Tiras.
She later returned here again to collect Daelin Proudmoore's pendant.
Battle for Azeroth
Alliance and Horde forces scouted the ruins of Theramore to assess its viability as a base. Among them were Instructor Duskwalker and Magister Zaedana. The effects of the mana bomb still lingered.
Tides of Vengeance
Feeling that Sylvanas has gone too far Baine, with the help of Thomas Zelling, sought to liberate the resurrected Derek Proudmoore from her and return him to his family. Sailing from Tiragarde Sound on The Swift Vengeance, Baine personally delivered Derek to Jaina off the coast of the ruins of Theramore.
Seeking to prevent Sylvanas from realizing what they had done Zelling took their stolen ship from the coast of Theramore to the Chandlery Wharf, which had been recently been taken by Irontide pirates in order to make it seem as if the ship was taken in a pirate raid gone wrong. While Zelling covered his and Baine's tracks, Jaina vowed to help Derek by bringing him to someone who could help him.
The city was made up of a roughly rectangular wall dotted by cannon towers encircling most of the isle perimeter, save the harbor, which was protected by two scout towers. An inner fortification composed of a wall encircling Jaina's Tower was located in the center of the isle. The rest of the buildings surrounded this complex.
Also known as the Guard Quarters, was the city's military center. People trained at the Training Grounds at its doors: the guards against practice dummies and the young recruits against each other. There were always priests watching carefully, ready to call upon the Light for healing the instant anyone was injured. Daelin Proudmoore died in battle in what would have had to have been this keep.
- Jaina's Tower
Also known as the Citadel, this mage tower was Theramore's tallest structure. The building had wooden floors on its many stories, which were connected by long, winding stairs. It had many rooms, including Jaina's private quarters (which probably housed dozens of books), her extensive library (which housed hundreds of books) and Theramore's little throne room (which had a window with a view). There was a magically concealed secret entrance to the tower. With walls warded with all kind of protective magics, it was a solid fortress against such attacks.
- The Theramore Docks / Theramore Harbor
Please add any available information to this section.
Theramore's local harbor. The Lady Mehley has a ship route from Theramore to Menethil Harbor and vice versa. The docks has a harbor crane to unload cargo from friendly vessels. For defenses, it has numerous ballistae and cannons to sink enemy naval vessels. It has two boats constantly docked there: one being the Bleeding Sparrow, and the other unnamed.
- Theramore's Streets
The cobblestone streets that formed a lattice amid the buildings of Theramore were designed to provide reinforced ground for people, mounts, and wheeled conveyances to travel without risking getting mired in the swampy ground the city had been built on. Most people walked on them rather than the muck and grass on either side.
Theramore's citizens formed a closed community: everyone knew most everyone else, and if they didn't, they knew someone else who did. Because of that, crime was not a major concern as criminal acts were rare. The Lady's soldiers generally punished crime in a quick and brutal way.
The Theramore Guard is the military organization protecting the city.
Northwatch Hold and its expeditionary unit are under the command of Theramore.
Banner of Theramore
The anchor device on Theramore's banner perhaps has a double meaning: most obviously that Theramore is a port city; and that Theramore is a kind of anchor for the Alliance in Kalimdor and will not waver. The banner also displays a solar disk with rays and three stars appear below the anchor. The meaning for those are not certain. Some banners also display the "L"-like symbol of the Alliance of Lordaeron, clearly indicating the city's roots. Jaina Proudmoore - the ruler of Theramore - is the daughter of Lord Admiral Daelin Proudmoore, former leader of the merchant nation of Kul Tiras. The similarity between Theramore's banner and the flag of Kul Tiras stems from this relationship.
The tabard that Theramore guards wear bear the anchor device only. It appears only on the front, and instead of using blue, on the tabard it is gold.
- Lor'danel, Darkshore
- Astranaar, Ashenvale
- Nijel's Point, Desolace
- Shadebough, Feralas
- Northwatch Hold, Northern Barrens
- Ratchet, Northern Barrens
- Mudsprocket, Dustwallow Marsh
- Gadgetzan, Tanaris
- Lady Jaina Proudmoore <Ruler of Theramore>
- Brother Karman <Paladin Trainer>
- Captain Evencane <Warrior Trainer>
- Horace Alder <Mage Trainer>
- Raedra Windhammer <Shaman Trainer>
- Redia Vaunt <Warlock Trainer>
- Jensen Farran <Hunter Trainer & Bowyer>
- Allen Bright <Priest Trainer>
- Calia Hastings <Rogue Trainer>
- Ysuria <Portal Trainer>
- Alchemist Narett <Alchemy Trainer>
- Brant Jasperbloom <Herbalism Trainer>
- Timothy Worthington <Tailoring Trainer>
- Caz Twosprocket <Engineering Trainer>
- Craig Nollward <Cooking Trainer>
- Humbert Tanwell <Skinning Trainer>
- Faena Woolybush <Archaeology Trainer>
- Marie Holdston <Blacksmithing Trainer>
- Doctor Gustaf VanHowzen <First Aid Trainer>
- "Dirty" Michael Crowe <Fishing Trainer & Supplies>
- Theoden Manners <Inscription Trainer & Supplies>
- "Kobold" Kerik <Mining Trainer & Supplies>
- Ingo Woolybush <Jewelcrafting Trainer & Supplies>
- Lissah Spellwick <Enchanting Trainer & Supplies>
- Eustace Tanwell <Leatherworking Trainer & Supplies>
- Sansha MacVince <Riding Trainer>
- Bartender Lillian <Bartender>
- Charity Mipsy <General Goods>
- Dwane Wertle <Chef>
- Gregor MacVince <Horse Breeder>
- Hans Weston <Armorer & Shieldsmith>
- Helenia Olden <Trade Supplies>
- Innkeeper Janene <Innkeeper>
- Piter Verance <Weaponsmith & Armorer>
- Torq Ironblast <Gunsmith>
- Uma Bartulm <Herbalism & Alchemy Supplies>
Other notable NPCs
- Adjutant Tesoran
- Babs Fizzletorque
- Captain Darill
- Captain Garran Vimes
- Captain Wymor
- Guard Byron
- Lieutenant Aden
- Major Mills
- Morgan Stern
- Sergeant Amelyn
- Sergeant Lukas
- Amie Pierce
- Archmage Tervosh
- Captain Andrews <Red Team Captain>
- Captain Thomas <Blue Team Captain>
- Cassa Crimsonwing <Apprentice Gryphon Master>
- Paymaster Lendry <Banker>
- Combat Master Criton
- Combat Master Szigeti
- Commander Samaul
- Dahne Pierce
- Falgran Hastil
- Foreman Tionn
- Guard Edward
- Guard Jarad
- Guard Kahil
- Guard Lana
- Guard Lasiter
- Guard Narrisha
- Guard Tark
- Lieutenant Nath
- Lieutenant Khand
- Marine Anderson
- Marine Halters
- Medic Helaina
- Medic Tamberlyn
- Mikal Pierce
- Privateer Groy
- Sara Pierce
- Smiling Jim
- Mill Courier
- Deserter Agitator
- Siege Worker
- Badly Injured Alliance Soldier
- Main article: Theramore Guard
In Warcraft III
- “Theramore Isle lies off the coast of Dustwallow Marsh. The cool island breeze is revitalizing, but a sense of threat still permeates the salty air. Though originally claimed by Jaina Proudmoore and her human forces, Theramore Isle holds dangers and secrets of its own.”
- — Old Hatreds Theramore Isle loading screen.
- “While the blockade ships burn and sink to the bottom of the sea, the Horde lands upon the shore of Theramore Isle and assails the walls of the city. As the orcs begin their slaughter, years of oppression at human hands fills them with hatred and rage as they begin their final push towards Admiral Proudmoore himself.”
- — A Blaze of Glory Theramore City loading screen.
In Warcraft III: The Frozen Throne, Theramore Isle was a minor map of the Old Hatreds mission and the main map of the next and final one, A Blaze of Glory. In both cases it appeared as a grand city, with several cathedrals, parks, military districts and a harbor able to house many battleships.
The isle was defended by the Theramore Guard, the infrastructures of which were overtaken by the Kul Tiran forces during Admiral Proudmoore's coup. The city was also threatened by a group of criminals led by a bandit lord.
The city housed buildings such as the Theramore Marketplace, the Wand and Staff Emporium, Theed's Discount Potion Shop, Helbrim's Potions, Magic Rings and Things, and an aviary with several Eagle Cages.
Theramore Guard structures.
Daelin Proudmoore's last stand.
Loading screen in Act Two of the Bonus Campaign.
Loading screen in Act Three of the Bonus Campaign.
In the RPG
It was built primarily as a military fortress, but has grown somewhat to serve as a trading port. Approach from the sea is extremely difficult due to the jagged rocks jutting out of Dustwallow Bay, leaving travelers to journey on foot through the marsh to one of the villages that run ferries out to the island. Fearful of pirates from Ratchet and elsewhere, the cannons of Theramore will fire without warning on any ship approaching the island unannounced.
Inside the thick walls of Theramore, the people have labored hard to recreate a piece of Lordaeron. Graceful towers rise high above clean, cobblestone streets lined with shops and homes. At the eastern part of the city lies the Foothold Citadel, a squat keep housing the chambers of the Alliance Assembly. Its population is 9,500 people.
People and culture
Though the streets recall the quiet serenity of the Alliance of Lordaeron, the meetings of the Assembly reveal the considerable strain among the city's residents. After years of near-paternal guidance of the humans of Lordaeron, the high elves resent being forced to rely on the hospitality of the younger race since arriving on Kalimdor. As humans hold five of the seven seats on the Alliance Assembly, both the elves (with two seats) and the dwarves (with none) feel under-represented in the leadership of both Theramore and the Alliance in general. As the dwarves continue to accumulate more evidence of their Titan heritage that they want to present to their King in Khaz Modan, their protests that the Alliance does little to return across the sea grow louder and louder. Also, diplomatic relationship between the humans on Kalimdor and their brethren in the Eastern Kingdoms — especially the people of Stormwind, whose leadership wants to challenge Theramore on its new role as the Alliance's capital — have been getting worse in the past, with each side accusing the other of fatal mistakes during the last war. While the people of Theramore hold a grudge against their relatives for triggering the Horde's counterattack on the city, the humans on the other side of the ocean feel they have a right to get more support from Theramore.
Despite this internal debate, the Alliance places a high value on law and order in Theramore, and city guards make regular patrols to maintain the peace. When skirmishes break out between high elves and night elves or a dwarf gets too rowdy, the guards are quick to round up the offenders for a speedy trial at the Foothold Citadel and imprisonment in Ironclad Prison, the dungeons of which are along tunnels dug deep into the rock of the island. Sentences for fighting and disturbing the peace tend to be light (usually only a few days' incarceration), but sentences for more serious violations of the Alliance's code of law, such as high robbery or murder, can be much more severe.
Home of the western Alliance
Theramore is described as the official home of the newer, western Alliance in Kalimdor, insinuating that there are two governmental bodies maintaining order in the Alliance.
Notes and trivia
- In Warcraft III: The Frozen Throne, Theramore was an island within sailing distance similar to Teldrassil. In World of Warcraft and all subsequent portrayals, Theramore is only separated by a small body of water from mainland Kalimdor, which connects to Theramore via a bridge.
- A carrier in Lunarfall is named Theramore's Revenge.
- The only building in Theramore left untouched by the explosion is the blacksmith, providing players of both factions a chance to smelt and forge items.
- Cycle of Hatred describes Jaina's chambers as being part of Theramore's largest of the castles, the RPG books describe Foothold Citadel as central, and Wolfheart describes the building Daelin Proudmoore died in as a keep. In WoW, the central building is a mage tower, and Tides of War describes the island as being to WoW's scale (though the mage tower is now "the Citadel").
Map of Theramore in the Theramore's Fall Horde scenario.
Map of Theramore in the Theramore's Fall Alliance scenario.
- Patch 5.0.4 (2012-08-28): Theramore's Fall scenario added. Phases to destroyed state in the main world for players who complete the scenario. The event was not available immediately at patch launch.
- Event activated on September 17, 2012.
- Patch 4.0.3a (2010-11-23): Quests revamped with Cataclysm. Second gate to the west added.
- Patch 2.3.0 (2007-11-13): New quests added.
- ^ War Crimes, chapter 1
- ^ World of Warcraft: The Comic, ??
- ^ A Blaze of Glory (WC3 Orc)
- ^ The Shattering - It did not distress her unduly; living in Theramore, she was well accustomed to such damp weather.
- ^ Cycle of Hatred - “I rule Theramore, the human city on this continent.”
- ^ Ultimate Visual Guide, pg. 60
- ^ Tides of War - "My kingdom (...)" - pg. 228
- ^ Tides of War - “We are the most martial Alliance presence on the continent,[...]“
- ^ Ultimate Visual Guide, pg. 12
- ^ Arthas: Rise of the Lich King
- ^ Cycle of Hatred
- ^ a b Arthaus. World of Warcraft: The Roleplaying Game, 12. ISBN 9781588467812.
- ^ a b
- ^ Jaina Proudmoore: Tides of War, chapter 6
- ^ http://www.scrollsoflore.com/forums/showthread.php?t=21125
- ^ Curll 2011-10-23. Big change event to Jaina after Deathwing's demise. Scrolls of Lore. Retrieved on 2011-10-30.
- ^ Battle of Theramore: One Week at Level 85 - Forums - World of Warcraft. eu.battle.net.
- ^ Tides of War - “You, I, and a handful of night elven Sentinels are the only ones who can give voice to the slaughter at Theramore.”
- ^ Jaina: Reunion
- ^ Warbringers: Jaina
- ^ a b c The Shattering - Eventually Anduin was fairly certain that the citadel, the guard quarters, and the inn housed everyone who lived in Theramore.
- ^ Tides of War - (...)where Theramore's guards “fought” against practice dummies, their swords thunking against wood. Coming from their left, however, were the bright sounds of steel clashing against steel as the young recruits trained in the open air.
- ^ Tides of War - Their commanders barked orders while priests watched carefully, ready to call upon the Light for healing the instant anyone was injured.
- ^ a b Wolfheart, chapter 8: His obsession with the orcs had led to his untimely death in battle against the half-breed Rexxar during the storming of Theramore's keep.
- ^ Tides of War - But there was also an inn. Merchants and their families dwelt there.
- ^ Tides of War - The inn was on a slight hill,[...]
- ^ Tides of War - The inn was (...) a place to sit by a fire, enjoying a brew and conversation,
- ^ a b Cycle of Hatred, chapter 3: [...]her chambers on the top floor of the largest of the castles that made up the tallest structures in Theramore.
- ^ The Shattering
- ^ Tides of War - They descended the long, winding stairs of Jaina's tower and stepped out into a surprisingly sunny day.
- ^ Tides of War - [...]her parlor, which probably only housed dozens.
- ^ Tides of War - [...]the library, which of course housed hundreds of books,[...]
- ^ Cycle of Hatred - She did most of the work of state here, in this small room with its desk and thousands of scrolls, rather than in the throne room, an ostentatious title for a like space.
- ^ Cycle of Hatred - Something else the throne room had that the chambers didn't was a window with a view.
- ^ Tides of War - [...]made her way to the magically concealed secret entrance to the tower, unnoticed.
- ^ Tides of War - “The walls of this tower are steeped in magic.“
- ^ Tides of War - The tower had been warded with all kinds of protective magics. It was a solid fortress against such attacks.
- ^ Cycle of Hatred
- ^ a b c Cycle of Hatred - True, crime was not a major concern in so closed a community as Theramore—everyone knew most everyone else, and if they didn't, they knew someone else who did—so criminal acts were rare enough. Those that were committed were generally punished quickly and brutally by Lady Proudmoore's soldiers.
- ^ Cycle of Hatred, chapters 13, 20
- ^ a b c Arthaus. Warcraft: The Roleplaying Game, 199. ISBN 9781588460714.
- ^ Kiley, Ellen P.. Lands of Mystery, 36. ISBN 9781588467843.
- ^ Lands of Mystery, pg. 167