Brother Ironhull says: Welcome, Brother Pike. You have arrived just in time to witness our victory.
Galecaller Faye says: Once our ritual is complete, the Kul Tiran fleet will belong to Queen Azshara!
Brother Pike says: Quickly, heroes! Stop them before the fleet is lost!
Brother Ironhull says: Welcome, intruders. You have arrived just in time to witness true power!
Rexxar says: Dark powers or no, you will be our next kill!
Galecaller Faye says: None shall stand against the storm!
Brother Ironhull yells: The tides shall take you!
Brother Ironhull yells: My hull is impenetrable!
Galecaller Faye yells: The breeze is ever at our backs!
Death (No response for Horde perspective)
Galecaller Faye yells: The clouds... break...
Brother Ironhull yells: Return me... to the sea...
Brother Pike says: Sea to sea, ashes to ashes, tide to tide. May your souls find peaceful currents.
Given Wavespeaker Reid's initial title, it seems that it may also be called Drowned Council. However Reid uses <Tidesage Council> in all his other appearances.
In an earlier beta build, the Adventure Guide description read: Brother Ironhull and Galecaller Faye represent two of the major blessings the tidesages perform on newly constructed ships. Runes and blessings upon the hull and sails ensure that the Kul Tiran fleet is unmatched on all seas.
In the Shrine of the Storm instance there are two Tidesages, Windspeaker Heldis, who is titled "Disciple of the Wind", and Runecarver Sorn, who is titled "Disciple of the Hull". The former uses abilities identical to Galecaller Faye and the latter uses abilities identical to Brother Ironhull. Within Tempest's Edge, one also sees Fallen Hullwardens. These may be titles and descriptors of the other two aspects of the Tidesages, which with Wavespeaker Reid makes the three aspects Wavespeakers, Galecallers/Windspeakers, and Ironhulls/Runecarvers/Hullwardens. The fourth, fifth, and sixth parts of the [Legends of the Tidesages] denotes that the "gentle whispers" of the sea came first, which taught them to guide fish and control water, and then they could command the wind and currents, and then they could make their "hulls impenetrable".
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
This page was last edited on 30 October 2020, at 16:55.
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