We have moved to Warcraft Wiki. Click here for information and the new URL.


"Tiragarde" redirects here. For other uses, see Tiragarde (disambiguation).
NeutralTiragarde Sound
Level: 10-60
Battle Pet Level: 25
Tiragarde Sound
Capital(s) Alliance Boralus
Races HumanHuman Human
DwarfDwarf Dwarf
GnomeGnome Gnome
OrcOrc Orc
IconSmall Siren Siren
Tortollan Tortollan
Trogg Trogg
VulperaVulpera Vulpera
QuilboarQuilboar Quilboar
IconSmall K'thir K'thir
Ruler(s) Alliance IconSmall Jaina3 Jaina Proudmoore
Former ruler(s) Alliance IconSmall Katherine Katherine Proudmoore
Mob IconSmall Ashvane Priscilla Ashvane †
Mob IconSmall Sweete Harlan Sweete †
Major settlements Alliance Anglepoint Wharf
Neutral Freehold
Minor settlements Alliance Vigil Hill
Alliance Norwington Estate
Neutral Plunder Harbor
Mob Bridgeport
Affiliation Outriggers, Proudmoore Admiralty, House Proudmoore, Kul Tiras, Alliance, Irontide Raiders, House Ashvane
Location Central & southeastern Kul Tiras
PvP status Contested territory

Tiragarde Sound is the largest and most central of the three major regions of Kul Tiras. Mountainous and rugged, the region is divided in two by a massive bay that opens into the Great Sea. Tiragarde Sound is host to the Kul Tiran capital city of Boralus and thus serves as the seat of power for the ruling House Proudmoore. Its citizens retain a strong maritime tradition and hail from a wide range of backgrounds, from monster hunters and pirates to noblemen and tidesages.


The region is the ancestral home of the Proudmoores.[1]

The people of Tiragarde Sound are renowned monster hunters, raging battle against the creatures of the sea, and struggle every day against pirates at their own shores.[2] While the pirates were once content to stay at Freehold, in recent months, they have grown bolder, and began attacking Tiragarde Sound.[3] The region has been marred by infighting and corruption. Gangs run rampant while the region's noble leaders squabble for power and influence.[1]

During the war between the Alliance and Horde, the area served as the Alliance's staging point and home base.[2]

Getting there[]



The region of Tiragarde Sound serves as the heart of Kul Tiras. Nearly bisected by the capital city of Boralus, the land is rich with wildlife in the hills and mountains to the north and south, and its people enjoy the bounty of the oceans to the south, east, and west. It is a realm of people in touch with both the land and the sea. Inland, the mountains and forests provide prime hunting grounds. A vast coastline borders Tiragarde Sound to the south, west, and east, where those brave enough can fish, boat, swim, and hunt for treasure.[1]

Tiragarde Sound sits on an inlet in the middle of Kul Tiras. It connects the Great Sea from one side of the island to the other, and is a connection point for all the major regions of Kul Tiras.[3]

Maps and subregions[]

VZ-Tiragarde Sound

Map of Tiragarde Sound.

Tol Dagor

Undisplayed locations


Instance name Level range Group size Approximate run time
Instance portal Freehold 110 - 120 5 player Unknown
Instance portal Tol Dagor 115 - 120 5 player 20 minutes
Instance portal Siege of Boralus 120 5 player Unknown

Travel hubs[]


Adjacent regions[]

Zone Name Faction Level Range Direction Access
Drustvar HordeAlliance 110 - 120 Southwest By foot or by ferry.
Stormsong Valley HordeAlliance 110 - 120 North By foot.
Stormwind City Alliance - Southeast across the sea By ship The Relentless from Boralus.
Vol'dun HordeAlliance 110 - 120 Southwest across the sea By ship Wind's Redemption from Boralus.
Nazmir HordeAlliance 110 - 120 Southwest across the sea By ship Wind's Redemption from Boralus.
Zuldazar HordeAlliance 110 - 120 Southwest across the sea By ship Wind's Redemption from Boralus.

Notable characters[]

Main article: Tiragarde Sound NPCs


Main article: Tiragarde Sound storyline


Main article: Tiragarde Sound vignettes


  • Fishing
  • Herbalism
  • Skinning
  • Mining

Wild pets[]

Wild creatures[]

Notes and trivia[]

  • The citizens of Tiragarde are represented in the capital Boralus by the various nobles of the area. There are also Tiragarde traders there. As the seat of the Proudmoore Admiralty, they are also heavily present in the armies and fleets of the kingdom.
  • One of the ships of the Third Fleet was the Pride of Tiragarde.
  • The Sailing Wolves are a bandit group operating in Tiragarde Sound.
  • Pirates tell tales of a skeletal demon that lives in the sound. Flynn Fairwind believes that the krolusk known as the Ghost of the Deep is the origin of the story.[4]
  • In geography, a sound is a large sea or ocean inlet larger than a bay, deeper than a bight, and wider than a fjord; or a narrow sea or ocean channel between two bodies of land.
  • In the Map and Quest log the Tol Dagor instance is shown as part of Tiragarde Sound while the Tol Dagor outside zone is shown as a separate zone of Kul Tiras.


This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • Tiragarde Keep is presumably named after the region. Alternately, they could both be named from the concept of guarding Kul Tiras.
  • Tiragarde Sound could be named after Tyr similarly to Tirisfal Glades.



Patch changes[]


  1. ^ a b c 2018-08-01, Battle for Azeroth: Tiragarde Sound Visitor's Guide. Blizzard Entertainment, retrieved on 2018-08-17
  2. ^ a b 2017-11-03, WOW: BATTLE FOR AZEROTH NEW CONTINENTS, ZONES, BLIZZCON 2017. Blizzpro, retrieved on 2017-04-11
  3. ^ a b 2017-11-04, BlizzCon 2017 World of Warcraft: Battle for Azeroth Panel Transcript. Blizzplanet, retrieved on 2017-11-05
  4. ^ N [50REWQ] Ghost of the Deep

External links[]