- "Tiragarde" redirects here. For other uses, see Tiragarde (disambiguation).
Tiragarde Sound | |
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Level: 10-60 Battle Pet Level: 25 | |
Capital(s) | Boralus |
Races |
Human Dwarf Gnome Orc Siren Tortollan Trogg Vulpera Quilboar K'thir |
Ruler(s) | Jaina Proudmoore |
Former ruler(s) |
Katherine Proudmoore Priscilla Ashvane † Harlan Sweete † |
Major settlements |
Anglepoint Wharf Freehold |
Minor settlements |
Vigil Hill Norwington Estate Plunder Harbor Bridgeport |
Affiliation | Outriggers, Proudmoore Admiralty, House Proudmoore, Kul Tiras, Alliance, Irontide Raiders, House Ashvane |
Location | Central & southeastern Kul Tiras |
PvP status | Contested territory |
Tiragarde Sound is the largest and most central of the three major regions of Kul Tiras. Mountainous and rugged, the region is divided in two by a massive bay that opens into the Great Sea. Tiragarde Sound is host to the Kul Tiran capital city of Boralus and thus serves as the seat of power for the ruling House Proudmoore. Its citizens retain a strong maritime tradition and hail from a wide range of backgrounds, from monster hunters and pirates to noblemen and tidesages.
History[]
The region is the ancestral home of the Proudmoores.[1]
The people of Tiragarde Sound are renowned monster hunters, raging battle against the creatures of the sea, and struggle every day against pirates at their own shores.[2] While the pirates were once content to stay at Freehold, in recent months, they have grown bolder, and began attacking Tiragarde Sound.[3] The region has been marred by infighting and corruption. Gangs run rampant while the region's noble leaders squabble for power and influence.[1]
During the war between the Alliance and Horde, the area served as the Alliance's staging point and home base.[2]
Getting there[]
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Geography[]
The region of Tiragarde Sound serves as the heart of Kul Tiras. Nearly bisected by the capital city of Boralus, the land is rich with wildlife in the hills and mountains to the north and south, and its people enjoy the bounty of the oceans to the south, east, and west. It is a realm of people in touch with both the land and the sea. Inland, the mountains and forests provide prime hunting grounds. A vast coastline borders Tiragarde Sound to the south, west, and east, where those brave enough can fish, boat, swim, and hunt for treasure.[1]
Tiragarde Sound sits on an inlet in the middle of Kul Tiras. It connects the Great Sea from one side of the island to the other, and is a connection point for all the major regions of Kul Tiras.[3]
Maps and subregions[]
Instances[]
Instance name | Level range | Group size | Approximate run time |
---|---|---|---|
Freehold | 110 - 120 | 5 player | Unknown |
Tol Dagor | 115 - 120 | 5 player | 20 minutes |
Siege of Boralus | 120 | 5 player | Unknown |
Travel hubs[]
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Adjacent regions[]
Zone Name | Faction | Level Range | Direction | Access |
---|---|---|---|---|
Drustvar | 110 - 120 | Southwest | By foot or by ferry. | |
Stormsong Valley | 110 - 120 | North | By foot. | |
Stormwind City | - | Southeast across the sea | By ship The Relentless from Boralus. | |
Vol'dun | 110 - 120 | Southwest across the sea | By ship Wind's Redemption from Boralus. | |
Nazmir | 110 - 120 | Southwest across the sea | By ship Wind's Redemption from Boralus. | |
Zuldazar | 110 - 120 | Southwest across the sea | By ship Wind's Redemption from Boralus. |
Notable characters[]
- Main article: Tiragarde Sound NPCs
Quests[]
- Main article: Tiragarde Sound storyline
Vignettes[]
- Main article: Tiragarde Sound vignettes
Resources[]
- Fishing
- Herbalism
- Skinning
- Mining
Wild pets[]
- Alpine Chipmunk
- Coastal Bounder
- Forest Moth
- Giant Woodworm
- Hermit Crab
- Inland Croaker
- Parasitic Boarfly
- Sandyback Crawler
- Shack Crab
- Slithering Brownscale
Wild creatures[]
- Rustfur wolves
- Yeti
- Doe and deer
- Puffer fish
- Seagulls
- Sharks
- Rays
- Horses
- Gryphons
- Cranes
- Turtles
- Owls
- Foxes
- Saurolisks
- Fish
- Crabs
- Beavers
Notes and trivia[]
- The citizens of Tiragarde are represented in the capital Boralus by the various nobles of the area. There are also Tiragarde traders there. As the seat of the Proudmoore Admiralty, they are also heavily present in the armies and fleets of the kingdom.
- One of the ships of the Third Fleet was the Pride of Tiragarde.
- The Sailing Wolves are a bandit group operating in Tiragarde Sound.
- Pirates tell tales of a skeletal demon that lives in the sound. Flynn Fairwind believes that the krolusk known as the Ghost of the Deep is the origin of the story.[4]
- In geography, a sound is a large sea or ocean inlet larger than a bay, deeper than a bight, and wider than a fjord; or a narrow sea or ocean channel between two bodies of land.
- In the Map and Quest log the Tol Dagor instance is shown as part of Tiragarde Sound while the Tol Dagor outside zone is shown as a separate zone of Kul Tiras.
Speculation[]
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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- Tiragarde Keep is presumably named after the region. Alternately, they could both be named from the concept of guarding Kul Tiras.
- Tiragarde Sound could be named after Tyr similarly to Tirisfal Glades.
Gallery[]
Videos[]
Patch changes[]
- Patch 8.0.1 (2018-07-17): Added.
References[]
- ^ a b c 2018-08-01, Battle for Azeroth: Tiragarde Sound Visitor's Guide. Blizzard Entertainment, retrieved on 2018-08-17
- ^ a b 2017-11-03, WOW: BATTLE FOR AZEROTH NEW CONTINENTS, ZONES, BLIZZCON 2017. Blizzpro, retrieved on 2017-04-11
- ^ a b 2017-11-04, BlizzCon 2017 World of Warcraft: Battle for Azeroth Panel Transcript. Blizzplanet, retrieved on 2017-11-05
- ^ [50REWQ] Ghost of the Deep
External links[]
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