- This article is about the Shadowlands feature. For the Scourge structure in the Ghostlands, see Tower of the Damned. For the quest of the same name, see .
|Torghast, Tower of the Damned|
Art of Torghast
|Location||Center of the Maw|
Torghast, Tower of the Damned is an infinite dungeon in World of Warcraft: Shadowlands that can be played by 1 to up to 5 players. It sits at the center of the Maw. Torghast is an endlessly replayable, ever-changing dungeon that can be challenged alone or in a group. Each run will differ, and adventurers will need to explore cautiously, as death comes at a terrible cost. Advance through Torghast's unpredictable challenges to unlock anima powers to enhance damage output or survivability. The goal is , used to craft the legendary weapons and armor that will help restore balance to the Shadowlands.
- 1 History
- 2 Gaining access and storyline
- 3 Tower mechanics
- 3.1 Wings, layers, and floors
- 3.2 Scoring
- 3.3 Permanent upgrades
- 3.4 Soul ash and cinders
- 3.5 Phantasma and brokers
- 3.6 Anima powers
- 3.7 Empowerment
- 3.8 Adamant Vaults
- 3.9 Torments and Blessings
- 3.10 Soul remnants
- 3.11 The Jailer's Chains
- 3.12 Deaths
- 4 Wings
- 5 Bosses
- 6 Quests
- 7 Other notable inhabitants
- 8 Captured souls and bonus objectives
- 9 Achievements
- 10 Notes
- 11 Gallery
- 12 Patch changes
- 13 References
Torghast is the seat of power for the Jailer, the ruler of the Maw. It serves as an eternal prison for the most dangerous souls in the cosmos and is one of the most dangerous towers in all of existence. Like the Maw itself, the power of Domination is woven into Torghast's very fabric, and the Jailer's malevolence permeates everything within it. It is a place devoid of all hope or redemption. Each floor that rises into the endless abyss is crueler than the last; to climb Torghast is to ascend deeper into despair. The tower's interior defies all traditional logic: its corridors are vast and seemingly endless, to the point where one could spend an eternity wandering them, and they are constantly shifting and changing according to the will of the Jailer. The deeper one journeys into Torghast, the closer one also gets to the Jailer himself.
Gaining access and storyline
Torghast is unlocked through a quest chain, started by Bolvar Fordragon in Oribos. Max-level players must first pledge themselves to one of the Covenants and complete the first chapter of their covenant campaign, at which point they will be offered , a breadcrumb back to Bolvar in Oribos.
For alts, access to Torghast is on an account-wide basis. Unlock access on one character and all subsequent characters will gain access after reaching level 60.
The campaign covers freeing some of the characters that were left behind and unlocking the Runecarver. Quests are generally offered on a weekly basis, or on a 20-hour time gate for players who are catching up. If Bolvar does not immediately offer a follow-up quest, check back with him 20 hours later.
A normal Torghast run is comprised of six floors, with increasingly powerful enemies on higher floors.
Found or dropped anima cells unlock anima powers, which can drastically change how runs are played out, by unlocking some temporary abilities.
Souls can be freed, and will stack an untimed +1% primary stat (agility/intellect/strength) buff for the duration of the run.
Friendly NPCs will offer optional side quests near the beginning of a floor, asking players to find another friendly NPC or an object near the end of a floor, or kill a specific enemy, and will award an anima cache on completion.
Treasure chests can occasionally be found, and will need to be opened with three keys found elsewhere in the floor, or via solving lever puzzles.
Wings, layers, and floors
Players first arrive in the Torghast Antechamber, which provides access to all of the wings. Torghast is divided into six primary wings, with eight layers of five floors per layer. All wings play similarly, but each wing has its own twist on a mechanic.
A normal Torghast run is of a single five-floor layer. Floors have the following pattern:
- Baseline enemy set with a floor boss
- Stronger enemy set with a floor boss
- Break room, no enemies, a broker vendor
- Strongest enemy set with a floor boss
- Broker vendor and layer boss
Before patch 9.1, layers had six floors, with two floors of enemies before and after the break room on floor three. Each floor raises the difficulty incrementally by increasing enemy health, the mix of enemies spawned, the size of spawn packs, and the damage enemies deal. Higher layers raise the difficulty even further.
At expansion and patch 9.1 launch, higher layers were locked behind a weekly gate:
|Week||9.0 layers||9.1 layers|
Players must complete a run with a high enough score on any given layer to unlock the next. The layer-unlocking carries over between the six primary wings. For example, once players complete layer five in Skoldus Halls, they will be able to attempt layer six in Skoldus or any of the other wings, like Coldheart Interstitia. However, the layer-unlocking does not apply to the Twisting Corridors, which keeps track of its own layer unlocks.
Blizzard suggests the following item levels to complete layers of the normal six wings of Torghast, and of the Twisting Corridors (TC):
|Layer||Item level||Torments||TC item level|
Instead of a binary pass-fail measure of success — either the layer boss died or the party ran out of lives — patch 9.1 introduces a numerical scoring mechanic, and ties layer unlocks to getting a good enough score. Higher scores grant more , which can then be used at The Box of Many Things to unlock permanent perks.
The points-based score is both time- and completion-driven. Each 40 points earned adds one star to the score. Complete a run under a par time (much like in Mythic+), then increase the score by quickly killing enemies to stay empowered, breaking ashen phylacteries, looting chests, freeing souls, and completing bonus objectives. "Completion" is a large portion of the overall score, and to five-star a run players will need to kill/save/loot just about everything. After defeating the layer boss, the score display will appear and Tower Knowledge will be granted.
The score is also tied to layer unlocks, and players must get four or five stars in a run to unlock the next layer. Get a five-star run to earn the achievement . Five-star runs on layers 9 and above will grant access to the Adamant Vaults once unlocked from The Box of Many Things. Achieve flawless runs on layer 12 of all six wings to earn the achievement .
The bulk of the score comes from:
- Completion (up to 100)
- Time (up to 50)
- Empowered bonus
Other tasks/goals/accomplishments will add or subtract points:
- Annihilator (+20) - Boss killed in under 20 seconds
- Collector (+10) - Collected at least 30 Maw Powers
- Daredevil (+10) - 2 Elites killed within 10 sec
- Deaths (-20 each)
- Executioner (+10) - Boss killed in under 40 seconds
- Highlander (+15) - No duplicate Anima Powers
- Hoarder (+10) - Exited with 500 Phantasma
- Hunter (+15) - No enemies reached 4 stacks of Unnatural Power
- Pauper (+10) - No Epic Anima Powers
- Pillager (+5) - 90% of Ashen Phylacteries Destroyed
- Plunderer (+5 each) - Opened treasure chests
- Reinforced (+10) - Collected 5 of one Obleron power
- Rescuer (+5 each) - Assisted a denizen of Torghast
- Robber (+5) - Robbed a Broker
- Savior (+10) - All souls freed
- Speed Demon (+30) - Completed within 60% of par time
- Speedy (+15) - Completed within par time
- Trapmaster (+10) - No trap damage
One other change in patch 9.1 is that layer bosses will not reset to full health after a wipe, and there is no longer a hard death limit. Players can die as much as they like, though their score will suffer, but as long as they eventually kill the boss at the end, they will still get their and/or .
So that players are constantly improving their odds of success, they will earn currency (both within the tower and without) that can be used to permanently upgrade their power in the tower.
The Box of Many Things
In patch 9.1, players will unlock The Box of Many Things, which serves as a Torghast-specific talent tree. Complete runs to earn , then feed that knowledge to the box to unlock permanent perks. Such perks include:
- Blessing of the Ancients — Begin each run with 1/2/3 Blessing(s)
- Efficient Looter — Automatically loot enemies, excluding Torghast Bosses.
- Freed from Torment — Begin each run with 1/2 fewer Torment(s)
- The Adamant Vaults — Achieving a 5-star Flawless Torghast run allows you and your party to ascend to the Adamant Vaults. Layers 9 or above only.
The Box of Many Things does not apply in the Twisting Corridors.
Players will gain Tower Knowledge based on the layer they complete and the star rating they earn:
|800||Higher obleron armaments stacks|
|Tentative||1135||Uncommon broker powers|
|875||Broker teleports (9.0.5)|
|Ambivalent||1025||Epic anima powers|
|3760||Phantasma -> power|
|Cordial||1330||Phantasma anima cache|
|1575||Rare broker powers|
|Appreciative||1525||Anima power choices|
Soul ash and cinders
|10||45 (960)||50 (110)|
|11||40 (1000)||20 (130)|
|12||30 (1030)||15 (145)|
Once per week, layer bosses will drop , with the amount increasing based on the layer cleared. Soul ash is used by the Runecarver to make legendary equipment, with a base (item level 190) item costing 1250 Soul Ash. Only the six normal wing bosses will drop Soul Ash - bosses in the Twisting Corridors or any quest-specific wings will not have any Ash to loot.
In an effort to not force players to run every layer in a wing, they can skip back to that layer in future runs. The end boss will drop all soul ash from lower layers. Thus, if players skip to layer three for their first run of a week, they will loot 460 Soul Ash from the wing boss, as seen in the table. Afterwards, should the player clear layer 4 of the same wing, they will come up with 105 more Soul Ash.
By virtue of two wings being available each week, should players manage to full-clear both wings they will gain 2080 Soul Ash each week through layer 12.
In patch 9.1, will start dropping from the new layers 9-12. Cinders are used alongside soul ash to upgrade legendaries above item level 235. Additionally, layers that have already been cleared in a given week will drop a small portion of their soul ash on re-clears. For example, a layer six reclear is worth 146 ash. Furthermore, Soul Ash drop rate was increased by roughly 50%, so instead of getting 570 ash for clearing an eight, players will receive 860 instead.
Phantasma and brokers
is the Torghast run-specific currency. Most mobs and ashen phylacteries will drop some Phantasma, which can then be traded in to brokers Ve'ken and Ve'nott on floors three and five for a selection of anima powers. Phantasma cannot be carried over between runs, and will be lost should players exit Torghast prematurely or end their runs normally after defeating the layer boss.
Brokers offer a selection of anima powers, and some special items, not all of which are available on each broker, including:
- - spawns an anima cell
- - turns a non-elite enemy into a themed anima cell
- - removes a death from the counter
- - throw it in an area to obscure it, allowing players to sneak past
- - a Torghast-specific rejuvenation potion
- - increases damage by 30% in combat, lasts for the duration of the combat
- Deathsworn's Sterling Shoulderguards
- Sterling Blade-Tipped Spaulders
- Sterling Impaler's Mantle
- Sterling Ornamental Mantle
- Sterling Shoulder-Shields
- Sterling Shoulder Skewers
- Sterling Skullwing Shoulders
- Sterling Spike Fortress
- Sterling Twin-Scythe Shoulders
Anima powers are gained by interacting with anima caches that can be found scattered about, either just spawned out in the open, dropped by mobs, rewarded from completing bonus objectives, or found in treasure chests or selected ashen phylacteries. Each selected power will modify the rest of the run. Many powers can be stacked, increasing the effect of the power.
There are hundreds of unique anima powers. Common powers are available to all players (straight stat or health increases like , or general powers like ), while others are class- or spec- based (like : through a Mawrat to kill it instantly and gain bonus Blink charges), and there are covenant-based powers as well (like : your summoned steward can heal or buff you in combat).
Anima powers can also synergize with previously-selected anima powers. For instance, mages can select to move while under an , then they can later choose , which freezes enemies that are near the mage while it moves when Ice Blocked.
In patch 9.1, part of the Torghast interface is the Empowerment bar. Fill the bar by slaying enemies, freeing souls, and breaking urns. Once the bar crosses the threshold, activate the ability using the bonus action:
- 16x16px Activate Empowerment — You and your party become Empowered increasing your combat effectiveness while active. 1 sec cast. The party becomes Empowered:
- 16x16px Empowered — The party becomes Empowered for up to 37.5 sec, increasing Haste by 10%, Leech by 15%, and movement speed by 20%. While Empowered, all actions grant 100% bonus points.
The higher the bar is before players use it, the longer they will stay Empowered. The empowerment bar will reset to zero on deaths. Additionally, some The Box of Many Things perks modify the length of time players remain Empowered, or the Empowered effect:
- Empowered Swiftness — Becoming Empowered increases movement speed by an additional 5/10% and haste by an additional 5/10%.
- Empowered Perseverance — Empowered lasts 25/50% longer.
Beyond that, some anima powers can be picked up during runs that trigger while players are Empowered, including:
- Empowered Bravery — Immune to Fear when Empowered.
- Empowered Hops — When Empowered, jumping has a high chance to deal damage to a random nearby enemy. Approximately 20 procs per minute
- Empowered Phantasma — When Empowered, increase the amount of Phantasma dropped from enemies.
- Empowered Regeneration — When Empowered, heal 2% of maximum health every 10 seconds while out of combat.
Unlocked via The Box of Many Things, players who five-gem a layer 9-12 Torghast run by scoring at least 200 points can choose to continue their run in the Adamant Vaults. The vaults consist of two floors, one regular floor with enemies and one boss floor with the traditional broker vendor. Defeating one of the following three possible bosses grants bonus Tower Knowledge: Vault Aegis, Troz'igal the Oppressor, or Vault Sentinel.
Torments and Blessings
Torments and blessings change up runs of Torghast.
Previously in all wings, but as of patch 9.1 only in the Twisting Corridors, wing-based torments will be added to the mix. The effect increases on every floor (with the exception of the break room on floor three). So, if an enemy has +5% health on floor 1, it will have +20% health on floor five. Higher layers start with additional stacks of the buff. So on layer five, the first floor will have three stacks. Torments include:
- Eye of Skoldus — Skoldus' Eye is upon the target, calling forth Mawsworn Seekers every 40 sec while the target is not in combat. These minions have 10% increased health. This effect stacks.
- Fracturing Forces — The Fracture Chambers seeks out new prey, calling forth a Mawsworn Shadestalker every 30 sec while the target is not in combat. These minions have 10% increased health. This effect stacks.
- Soulforge Heat — Oppressive heat from the Soulforges inflicts 1% of the target's maximum health in Fire damage every 5 sec. This effect stacks.
- Breath of Coldheart — The empowering breath of the Coldheart Interstitia increases enemy maximum health by 5%. This effect stacks.
- Mort'regar's Echoes — Remnants of Mort'regar increase enemy Magic damage done by 3%. This effect stacks.
- Might of the Upper Reaches — The might of the Upper Reaches increases enemy Physical damage done by 3%. This effect stacks.
In patch 9.1, the torments system changes. Starting on layer six, players will be affected by at least one torment. These torments vary by day and by wing (that is, Skoldus Hall and Coldheart Interstitia will have different torments active each day), but they are shared across players. More torments will be unleashed concurrently on higher layers.
- Freed from Torment — Begin each run with 1/2 fewer Torment(s) Tier 2. Two ranks: 40/200 Tower Knowledge
- Avenger — Enemies grant nearby allies increased haste on death. Permanently increases haste and attack speed of all enemies within 15 yards. Get an elite to ten stacks and defeat it to earn the achievement
- Backup — Torghast Bosses are granted a powerful ally to assist them in battle. Bosses means the floor five layer boss. Summons the Mawsworn Doubtcaller. Don't kill or interrupt the doubtcaller to earn the achievement .
- Claustrophobic — When 5 or more enemies are within 10 yards of you, they deal 10% increased damage. Be under the effects of Claustrophobia for 30 consecutive seconds to earn the achievement
- Commanding — Elite enemies grant nearby non-elite enemies increased health and reduced damage taken.
- Doom Conduits — Elite enemies periodically summon Doom Conduits while in combat.
- 16x16px Follower of Klontzas — Elite enemies can cast Lesser Subjugations. Much like Subjugator Klontzas, any elite can cast an area-of-effect subjugation spell. Players that get hit permanently lose 1% outgoing damage, movement speed, or maximum health, stacking indefinitely
- Hardened — Non-elite enemies have 25% increased health.
- Lockdown — While in combat your location is periodically bombarded, dealing Physical damage and slowing you.
- Raging — When non-boss enemies are brought below 30% health, they gain 50% increased damage.
- Reflective — Elite enemies periodically gain a Reflective Shield while in combat: reflecting all incoming spells for 3 sec.
- Supernatural Power — Unnatural Power is significantly stronger. Unnatural Power normally stacks +10% damage and movement speed on elites after a few seconds while in combat.
- Terminal — Maximum health reduced by 1% every 60 seconds. This effect is reset on floor completion and death.
- Thanatophobia — When brought below 40% of your maximum health, become horrified for 3 seconds. This effect can only occur once every 2 min.
- Tricks and Traps — Traps deal massively increased damage and are more commonly found.
- Twisted Magic — Magic damage done increased by 15% for ALL players and enemies.
- Twisted Strength — Physical damage done increased by 15% for ALL players and enemies.
- Volatile Doom — Enemies have a chance to leave a Doomed Soul Remnant on death. After a brief delay, it explodes, dealing Shadow damage immediately and over 10 sec to nearby players.
- Blessing of the Ancients — Begin each run with 1/2/3 Blessing(s) 3 ranks: 20/80/200 Tower Knowledge
- Advantage — Torghast Bosses deal 30% less damage, receive 30% less healing, and have 30% less health. Bosses here means layer bosses on floor five, not the empowered floor bosses on 1, 2, or 4
- Anima Hoarder — Completing each floor awards an additional anima cell.
- Armed — Granted a set of Obleron Armaments. Players start with one stack each of , , , , , and .
- Challenge Slayer — When you damage a non-boss elite enemy below 40% health, there is a 40% chance for it to die instantly.
- Chaotic Concoctions — Gifted a chest of Chaotic Concoctions. A chest will spawn at the entrance on floor one, and occasionally after kills later in the run. Make sure to loot the chests on respawns as the potions will be removed from players' inventories when it spawns... Chests will contain 4x, 4x, and 4x. The draughts are not on the standard potion cooldown.
- Cursed Souls — Soul Remnant's Blessing is significantly empowered. However, every blessing received also lowers your Stamina by 1%. Each soul provides +3% strength/agility/intellect rather than 1%. Be warned that this includes the 10 Soul Remnant anima power !
- Diminishing Blows — The first 3 elite enemies you attack have their health reduced by 75%.
- Phantastic — Your movement speed and haste are increased by 1% for every 50 Phantasma carried, up to a maximum of 20%.
- Rampage — Killing an enemy grants temporary ability cost and cooldown reduction. Kills grant a stack of:
- Resilient — Damage taken reduced by 10%. The duration of all incoming Stun, Silence, and Fear effects are reduced by 25%.
- Shoplifter — Brokers are now able to be attacked. Defeating them grants additional rewards. Brokers are neutral and still sell their wares. They can also be attacked, and if defeated will drop a , a (, ), 5x , , and an anima cell.
- Surging Power — Gain increased movement speed while out of combat. While in combat gain 3 orbs of energy that rotate around you, inflicting Nature damage to nearby enemies.
Soul remnants are a common sight in Torghast - Once freed, they will give the last of their strength in the form of the buff Soul Remnant's Blessing, which increases agility/intellect/strength by 1% per soul saved in Torghast. The Soulforges wing has a special variant that instead can provide a stacking 10% crit damage/healing and 10% haste buff, but it only lasts for three minutes.
- Soul Remnant's Blessing — The Soul Remnant grants you its blessing, increasing Strength, Agility, and Intellect by 1%. Untimed buff. Stacks
- Soulbound Armaments — Equipping the armaments increases your critical damage and healing by 10% and Haste by 10%. 3 minute buff. Stacks 5 times
Such souls include:
- Boiling Soul Remnant
- Bound Soul Remnant
- Heavily Bound Soul Remnant
- Partially-Infused Soul Remnant
- Tormented Soul Remnant
- Unraveling Soul Remnant
Two Soul Cages holding Tormented Soul Remnants
The Jailer's Chains
Outside of very few exceptions, players are prevented from adjusting their equipment, talents, or specializations while on a run. The exceptions include at the entrance of the first floor, and near the broker on the third floor, who provides Refuge of the Damned:
- The Jailer's Chains — The Jailer's chains prevent Equipment, Talent and Specialization swapping.
- Refuge of the Damned — You may change your Equipment, Talents and Specialization while in this area. Enemies have a harder time detecting you. Suppresses the effects of Torment of the Tower and The Jailer's Chains.
Until patch 9.1, players (or the party) are allotted a set amount of deaths per run, starting with five for solo players and scaling up to 15 for a party of five. These deaths are spread across the party, and not that each player has fifteen deaths each. Once the death counter reaches zero, the very next death will trigger a 30-second timer. Once that timer expires, The Tarragrue spawns at the beginning of the floor and slowly walks all the way to the exit.
The tarragrue will one-shot any players it comes across. Should the entire party die or the tarragrue reach the end of the floor, the run will end and the Jailer will eject players from the tower. Drop everything and get to the end of the floor to continue the run, but be warned that more deaths will spawn another tarragrue on the next floor.
In patch 9.1, The Tarragrue will be occupied by being a boss in the Sanctum of Domination raid, so the death counter mechanic will be removed in the tower. Deaths still negatively affect scoring, but there is no hard limit on deaths on any given run.
Initially, players must complete the tutorial wing, Arkoban Hall, then a selection of two wings are made available each week. Late in the primary quest line, players will unlock access to the Twisting Corridors, a special challenge mode wing, which is always accessible from then on.
Skoldus Hall is but one of Torghast's countless cell blocks. Warden Skoldus utilizes beasts, chains, and traps to torment his prisoners as well as those who intrude upon his domain.
Skoldus Hall is the baseline version of Torghast.
Within the Fracture Chambers, prisoners from across the Shadowlands have their bones endlessly broken and mended in a cruel cycle of torture. Release them so they might claim their vengeance.
Full of necromancy and with a green theme, skeletal mobs in the Fracture Chambers, like Lumbering Creations or Skeletal Remains, explode when they die for a decent chunk of damage. Large packs of Skeletal Remains are notorious for this -- make sure to not kill them all point-blank, or the feedback may kill the player in return... Unlike exploding Mawrats, this damage only affects players so this cannot be used to clear out packs of enemies.
- Bone Shrapnel — Shatter on death, inflicting X Physical damage to all players within 8 yds and increasing Physical damage taken by 20% for 4 sec. This effect stacks.
Doomed souls are brought to the Soulforges to be melted down into weapons and armor for the Jailer's army. Beware the rampant flames that burn within these falls.
In the lava and fire-filled Soulforges, the Partially-Infused Soul Remnants found here have been partially bound into armor. Players can choose to finish the binding ritual, gaining a stacking +10% crit damage/healing and +10% haste buff for three minutes, or they can be freed as normal for the usual untimed 1% agility/intellect/strength buff.
- Soulbound Armaments — Equipping the armaments increases your critical damage and healing by 10% and Haste by 10%. 3 minute buff. Stacks 5 times
Suspended between the towering spires of Torghast, the Coldheart Interstitia is where the Mawsworn kyrian make their lair. Striking from above, they fling foolhardy interlopers into the darkness below.
Think teal and Mawsworn kyrian in the Coldheart Interstitia. Watch out for the ambushers!
Like the shifting and malformed terrain itself, the souls trapped within Mort'regar have lost all semblance of who they once were. The Jailer's forces subject them to necromantic experiments, transforming them into horrible monstrosities.
In Mort'regar, the corpses of most mobs slowly spread Death Pools that do not despawn. Take care to avoid killing them in inconvenient spots. Additionally, Deadsoul Spirits cannot be fully killed, and will respawn after 30 seconds with 40% health.
The Upper Reaches
The Upper Reaches is the most prison-like wing of the tower. Fewer anima cells, ashen phylacteries, and freeable soul remnants are around, limiting the power gains as well. Many enemies from previous wings make an appearance.
- Armed Prisoner
- Imperial Curator
- Imperial Duelist
- Imprisoned Cabalist
- Lord of Torment
- Lumbering Creation
- Mawsworn Darkcaster
- Mawsworn Disciple
- Mawsworn Endbringer
- Mawsworn Guard
- Mawsworn Interceptor
- Mawsworn Ritualist
- Mawsworn Seeker
- Mawsworn Shackler
- Mawsworn Soulbinder
- Mawsworn Soulweaver
- Prisonbreak Cursewalker
- Prisonbreak Mauler
- Runecarved Colossus
- Skeletal Remains
- Tower Sentinel
True to their name, the Twisting Corridors wind unpredictably throughout the entirety of Torghast's myriad cell blocks and are guarded by all manner of the Jailer's minions. Those intrepid enough to venture into its 18 floors seldom return.
For players seeking cosmetic rewards, the Twisting Corridors will stitch together three wings of floors for a total of 18 floors (six per wing), with the usual break rooms on the third floor and a boss on the sixth. No will be found here. In a small concession to run time, floors are generally much smaller than in normal wing runs; usually a small or medium-sized room per floor. Twisting Corridor wings can be from any of the other six wings listed above, and it is possible two have two Corridor wings be of the same Torghast wing in a row (i.e. first wing is Skoldus Hall, second is Mort'regar, but third is Skoldus Hall again). The difficulty rises steadily within a given wing like normal, and jumps in difficulty between wings.
In Layer 3 and above, the standard torments start applying. Players will gain five stacks of a torment over the six floors of each layer, and that debuff will persist for the rest of the run. Should players wind up in the same wing again, the debuff will continue to stack.
Completing specified Twisting Corridors layers will grant cosmetic rewards:
- Warden Skoldus
- Dark Aspirant Corrus
- Arch-Suppressor Laguas
- Watchers of Death
- The Grand Malleare
- Custodian Thonar
- Warden of Souls
- Observer Zelgar
- Binder Baritas
- Kosarus the Fallen
- Writhing Soulmass
- Gherus the Chained
- Cellblock Sentinel
- Goxul the Devourer
Players are directed to Torghast several times in the Shadowlands campaign. The first time is late in the Revendreth storyline when Prince Renathal, freed from a cage in the Maw sneaks himself, the Maw Walker, and his enchanted sword into Torghast during to free some more allies.
Later, after players have joined their covenant, the second chapter of their covenant campaign will send them to Torghast multiple times to be introduced to the wings and to free some Azerothian champions. Additionally, they will unlock access to the Runecarver, who will create and upgrade legendary items over the course of the expansion.
Other notable inhabitants
Some notable characters have been captured, and part of the storyline is freeing them, including:
Captured souls and bonus objectives
Captured souls offer a bonus objective, and after completing it, can become the Maw Walker's follower in their covenant sanctum for Adventures. Players will eventually be able to come up with eight followers for their adventures - six covenant-bound and two neutral.
Additionally, there are a handful of frequent-flyer quest givers that the Maw Walker does not save -- they will continually reappear in Torghast.
|Covenant||NPC||Bonus objective||Follower quest|
|Indri the Treesinger|
|Moriaz the Red|
|Assembler Xertora||Champion: Xertora|
|Venthyr||Ayeleth||Champion: Ayeleth the Deprived|
|Dug Gravewell||Champion: Dug Gravewell|
|Kaletar||Champion: Kaletar the Mender|
|Nerith Darkwing||Champion: Nerith Darkwing|
- 9.1 additions
- 9.1 additions
- Torments and Blessings
- The Box of Many Things
- As shown in the Shadowlands cinematic, the spire of Torghast points directly at the spire of Icecrown Citadel, implying a connection between the two structures. Moreover, according to the Shadowlands presentation at BlizzCon, Torghast's interior also "definitely calls upon the architecture that we saw in Icecrown Citadel, and elsewhere", and concept art for Torghast directly describes it as the source of Icecrown Citadel architecture.
- Some of the wing names have small references of varied sources.
- Skoldus Hall and Warden Skoldus are likely a reference to the Norse norn Skuld, whose name means "debt"
- Coldheart Interstitia is likely a reference to the myocardial interstitium of the heart, whose damage is common in all heart disease.
- Mort'Regar could be based on the Latin words mors and rex, from which we derive words like mortal and regal respectively, and thus could mean Death King.
- Patrician Cromwell may be a reference to Oliver Cromwell, who led the armies of English Parliament against the king during the English Civil War, here instead serving Zovaal.
- The Watchers of Death may be a reference to how the Watchers within Abrahamic mythos had their spirits bound to the earth for all eternity and were part of necromantic practices in antiquity.
- Custodian Thonar may be a reference to Thonar Silver-Blood from Elder Scrolls.
Antechamber with Wayfinder visible
- Patch 9.1.0 (2021-06-29): Multiple updates, including: Layers 9-12 added. Floors per layer reduced to 5 from 6. The Box of Many Things added. New scoring mechanic, New Torments and Blessings. Increased Soul Ash drop rate.
- Patch 9.0.2 (2020-11-17): Added.