Transmute
- For a school of Arcane magic, see The Schools of Arcane Magic - Transmutation.
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Transmutations |
Transmutation is a sub-skill of Alchemy. It is highly valued since it allows the transmutation of some metals, gems or elemental items into more valuable ones. Some items in-game are only obtainable through transmutation.
Contents
Requirements
All transmutations require the alchemist to have a [Philosopher's Stone] or any of the variants of the
[Alchemist Stone] equipped or in their inventory.
Most transmutations are on a shared cooldown. The length of the cooldown varies by recipe, but prevents all transmutations until it has expired (including those which would initiate a shorter cooldown). Of note, however, the following transmutations do not have a cooldown:
[Transmute: Arcanite]
[Transmute: Elemental Fire]
- Transmute: Primal Might
[Transmute: Titanium]
[Transmute: Trillium Bar]
- Uncommon-to-rare gem transmutes, including Meta Gem transmutes.
Transmutation Master


"Allows an Alchemist to sometimes get greater results when transmuting materials" - When specialized as a [Transmutation Master], there is a random chance that you create more than one item when transmuting. It's possible to get up to 5 items in a single process.
It has been reported that, when averaged, Transmutation mastery grants an increase in resulting items of about 20%. Given that a single transmute can result in up to 5 items, long stretches of "no additional results" may result.
Becoming a transmutation master prevents you from being a [Potion Master] or
[Elixir Master], however you can switch at any time by speaking with the Alchemy trainer in Orgrimmar or Stormwind:
Recipes
Artisan
At 250 Alchemy, Alchemist Pestlezugg in Tanaris sells [Transmute: Iron to Gold] and
[Transmute: Mithril to Truesilver]. At 275 he also sells
[Transmute: Arcanite] which is noteworthy because it has no cooldown.
At 275, one may learn all of the elemental essence transmutes which are depicted by the diagram and outlined in the table below. These transmutes enable an alchemist to convert one type of elemental essence into another.
At 300, players may obtain [Transmute: Elemental Fire] from the Thorium Brotherhood with friendly reputation. This recipe does not initiate a cooldown.
Essence | Transmuted to | Source | Price |
---|---|---|---|
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Fire | Honored with Argent Dawn | 1![]() ![]() |
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Earth | Plugger Spazzring in Blackrock Depths | 1![]() ![]() |
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Water | Friendly with Timbermaw Hold | 1![]() ![]() |
Life | World drop | ||
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Air | Magnus Frostwake in Western Plaguelands | 1![]() ![]() |
Undeath | World drop | ||
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Earth | World drop | |
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Water | World drop |
Master
- Transmute: Skyfire Diamond from
Honor Hold or
Thrallmar at honored (no cooldown)
- Transmute: Earthstorm Diamond from Cenarion Expedition at honored (no cooldown)
- The transmutes in the table below have a daily cooldown.
Recipe | Source | Price |
---|---|---|
Air to Fire | Revered with The Sha'tar | 8![]() |
Fire to Earth | Revered with ![]() ![]() |
8![]() |
Earth to Water | Revered with Sporeggar | 25 ![]() |
Water to Air | Revered with Cenarion Expedition | 8![]() |
Fire to Mana | Discovery | - |
Mana to Fire | Discovery | - |
Earth to Life | Discovery | - |
Life to Earth | Discovery | - |
Water to Shadow | Discovery | - |
Shadow to Water | Discovery | - |
Might | Vendors in Shattrath, Exodar and Silvermoon | 8![]() |
Grand Master
Performing any Grand Master-level transmutation can trigger discovery of an Eternal transmutation.
- Trained transmutation recipes
- 395
[Transmute: Titanium] (no cooldown)
- 425
[Transmute: Earthsiege Diamond] (no cooldown)
- 430
[Transmute: Skyflare Diamond] (no cooldown)
Element | Transmutable to | |
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[Eternal Water] | [Eternal Earth] |
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[Eternal Air] | [Eternal Shadow] |
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[Eternal Earth] | [Eternal Life] |
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[Eternal Shadow] | [Eternal Fire] |
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[Eternal Life] | [Eternal Water] |
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[Eternal Fire] | [Eternal Air] |
Recipe | Reagents | Source |
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1x ![]() 1x ![]() |
Trainer |
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1x ![]() 1x ![]() |
Trainer |
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3x ![]() |
Trainer |
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1x ![]() 1x ![]() |
Trainer |
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1x ![]() 1x ![]() |
Trainer |
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1x ![]() 1x ![]() |
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Illustrious
There is only one spell for transmuting elements: [Transmute: Living Elements]. The elements created by
[Transmute: Living Elements] are affected by the zone the player is in. The transmute always produces:
[Volatile Water] while in Vashj'ir
[Volatile Fire] while on Mount Hyjal
[Volatile Earth] while in Deepholm
[Volatile Air] while in Uldum
Transmutation mastery adds a chance to receive additional random volatile elements that are not determined by the zone the player is in.
Recipe | Reagents | Difficulty | Source of Recipe | |||
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Orange | Yellow | Green | Gray | |||
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15x![]() Using ![]() |
485 | 510 | 515 | 520 | Training Cost: 17![]() ![]() |
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3x![]() ![]() Using ![]() |
505 | 510 | 515 | 520 | Training Cost: 20![]() |
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3x![]() ![]() Using ![]() |
510 | 515 | 520 | 525 | Training Cost: 20![]() |
![]() 1x ![]() |
3x![]() ![]() Using ![]() |
515 | 520 | 525 | 530 | Training Cost: 20![]() |
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3x![]() ![]() Using ![]() |
515 | 520 | 525 | 530 | Training Cost: 20![]() |
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3x![]() ![]() Using ![]() |
520 | 525 | 530 | 535 | Training Cost: 20![]() |
![]() 3x ![]() |
1x![]() ![]() Using ![]() |
520 | 525 | 530 | 535 | Training Cost: 20![]() |
![]() 1x ![]() |
3x![]() ![]() ![]() ![]() Using ![]() |
525 | 525 | 530 | 535 | Training Cost: 25![]() |
![]() 1x ![]() |
3x![]() ![]() Using ![]() |
525 | 525 | 530 | 535 | Training Cost: 25![]() |
![]() 1x ![]() |
3x![]() ![]() ![]() ![]() ![]() ![]() Using ![]() |
525 | 525 | 530 | 535 | Training Cost: 25![]() |
Zen
Draenor
External Links
