- For lore about transports, see Transport ship.
Transport | |
---|---|
Race | Human |
Faction | Alliance |
Statistics | |
Hit Points | 150 |
Armor |
0 5 (1 upgrade) 10 (2 upgrades) |
Sight | 4 |
Speed | 10 |
Production | |
Gold | 600 |
Lumber | 200 |
Oil | 500 |
Food | 1 |
Produced at | Shipyard |
Build time | 70 seconds |
Combat | |
Range | 1 |
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.
Transports are a vital part of the Alliance war effort, for it is these sturdy vessels which allow troops to traverse various waterways to engage in battle. Designed to carry and deliver several ground units directly onto the shore, Transports are slow and unarmed, and thus rely upon protection from Destroyers and Battleships.[1]
Information[]
- Transports are unarmed, moderately fast ships that can carry up to six ground units. Each unit takes up one slot regardless of its apparent size.
- They are the only naval unit that can go ashore. Your units can board or disembark a Transport only while it is ashore.
- While ashore, they can be attacked by enemy units and repaired by your Peasants. A Peasant must be given the "repair" command to do this, as right-clicking will cause him to board the ship instead.
Upgrades[]
- Upgrade Ship Armor (Armor +5)
- Increases the armor of Elven Destroyers, Battleships, and Transports by +5.
Research Cost | Researched At | Upgrade Time |
---|---|---|
500 500 | Foundry | 200 secs. |
- Upgrade Ship Armor (Armor +5)
- Further increases the armor of Elven Destroyers, Battleships, and Transports by +5.
Research Cost Researched At Upgrade Time 1500 900 Foundry 250 secs.
Quotes[]
See also[]
References[]
- ^ Warcraft II: Tides of Darkness manual, Alliance Naval Units, Transport
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