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Fires when a gamepad button is pressed.

OnGamePadButtonDown: self, button

Payload[]

button
string - The name of the button that was pressed.

Details[]

  • Requires that the widget enable receipt of gamepad button inputs. See Frame:EnableGamePadButton(enabled).
  • This handler will only be dispatched for the top-most frame that has enabled gamepad button inputs.

Patch changes[]

External links[]

GitHub


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