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Font (inherits from FontInstance) is a font object assignable to any text-containing widget. Created with CreateFont(), <Font>, and <FontFamily>.
The Font object is the only type of object that is not attached to a parent widget; indeed, its purpose is to be shared between other objects that share font characteristics. In this way, changes to the Font object will update the text appearance of all text objects that have it set as their Font using FontInstance:SetFontObject(). This allows a coder to maintain a consistent appearance between UI elements, as well as simplifying the resources and work required to update multiple text-based UI elements.
- Templates
FrameXML/Fonts.xml
defines limited localization-dependent character sets, intended only for inheriting into other Fonts. {,
}
SharedXML/SharedFontStyles.xml
defines the traditional game fonts. {,
}
FrameXML/FontStyles.xml
defines additional fonts for certain use cases. {,
}
Defined Methods
- Font:CopyFontObject(otherFont) - Set this Font's attributes to be a copy of the otherFont font object's.
- Font:GetAlpha()
- Font:SetAlpha(alpha)
Patch changes
Patch 1.10.0 (2006-03-28): Implemented by the new concrete type Font.[1]
References
- ^ Iriel 2005-12-28. Upcoming 1.10 Changes - Concise List. Archived from the original