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Tag: WoW API docs
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Many UI elements that display text on the screen support a special escape sequences starting with the | pipe character.
 
Many UI elements that display text on the screen support a special escape sequences starting with the | pipe character.
   
{{warning}} If you are using the chat window or an in-game text editor, then <code>"|"</code> will most likely be replaced with <code>"||"</code>. Try using <code>"\124"</code> instead of <code>"|"</code>. 124 is the ASCII code escape for the pipe character, and will work regardless of what the editor is trying to do.
+
{{warning}} If you are using the chat window or an in-game text editor, then <code>"|"</code> will most likely be escaped. Try using <code>"\124"</code> instead which is the ASCII code for the pipe character.
   
 
== Escape Sequences ==
 
== Escape Sequences ==
 
=== Coloring ===
 
=== Coloring ===
 
|cAA<font color=FF0000>RR</font><font color=00FF00>GG</font><font color=0000FF>BB</font>text|r
 
|cAA<font color=FF0000>RR</font><font color=00FF00>GG</font><font color=0000FF>BB</font>text|r
* Each pair of digits represents a color value (plus the alpha value, however the alpha value is currently ignored and should always be FF) as a hexadecimal number. The <code><nowiki>|r</nowiki></code> escape sequence pops nested color sequences in-order<ref>https://github.com/Stanzilla/WoWUIBugs/wiki/9.0.1-Consolidated-UI-Changes</ref>.
+
* Each pair of digits represents a color value (plus the alpha value, however the alpha value is currently ignored and should always be FF) as a hexadecimal number. The <code>|r</code> escape sequence pops nested color sequences in-order<ref>https://github.com/Stanzilla/WoWUIBugs/wiki/9.0.1-Consolidated-UI-Changes</ref>.
   
 
/run print("this is \124cFFFF0000red and \124cFF00FF00this is green\124r back to red\124r back to white")
 
/run print("this is \124cFFFF0000red and \124cFF00FF00this is green\124r back to red\124r back to white")
 
> this is <span style="color: #ff0000">red and</span> <span style="color: #00ff00">this is green</span> <span style="color: #ff0000">back to red</span> back to white
 
> this is <span style="color: #ff0000">red and</span> <span style="color: #00ff00">this is green</span> <span style="color: #ff0000">back to red</span> back to white
 
'''''Classic'''''
 
 
{{Patch 1.13.2|note=The <code><nowiki>|r</nowiki></code> escape sequence resets the text to the default color instead of popping nested colors in-order.}}
 
 
/run print("this is \124cFFFF0000red and \124cFF00FF00this is green\124r back to white")
 
> this is <span style="color: #ff0000">red and</span> <span style="color: #00ff00">this is green</span> back to white
 
   
 
=== Textures ===
 
=== Textures ===
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{{Main|AtlasID}}
 
{{Main|AtlasID}}
 
Atlases allow for easily getting part of a texture without having to use tex coords.
 
Atlases allow for easily getting part of a texture without having to use tex coords.
|A<font color="#ecbc2a">atlas</font>:<font color="#80ff80">height</font>:<font color="#8080ff">width</font>[:<font color="#ff8080">offsetX</font>:<font color="#ff8080">offsetY</font>]|a
+
|A:<font color="#ecbc2a">atlas</font>:<font color="#80ff80">height</font>:<font color="#8080ff">width</font>[:<font color="#ff8080">offsetX</font>:<font color="#ff8080">offsetY</font>]|a
   
'''''Examples'''''
+
=== Examples ===
  +
* Both slash <code>/</code> or escaped backslashes <code>\\</code> are valid file separators.
  +
* Parameters can be omitted in between <code>:</code>characters.
 
{| class="darktable"
 
{| class="darktable"
 
! colspan="2" | Coloring
 
! colspan="2" | Coloring
 
|-
 
|-
 
| <syntaxhighlight lang="lua">"|cFFFF0000This is red text|r this is normal color"
 
| <syntaxhighlight lang="lua">"|cFFFF0000This is red text|r this is normal color"
WrapTextInColorCode("This is red text", "FFFF0000")</syntaxhighlight>
+
WrapTextInColorCode("This is red text", "FFFF0000").." this is normal color"</syntaxhighlight>
 
| <font color=red>This is red text</font> this is normal color
 
| <font color=red>This is red text</font> this is normal color
 
|-
 
|-
 
! colspan="2" | Texture
 
! colspan="2" | Texture
 
|-
 
|-
| The file path or [[FileDataID]] can be used. Both slash <code>/</code> or escaped backslashes <code>\\</code> are valid file separators.<br><syntaxhighlight lang="lua">"|T133784:16|t Coins"
+
| Accepts a file path or [[FileDataID]].<br><syntaxhighlight lang="lua">"|T133784:16|t Coins"
 
"|TInterface\\Icons\\INV_Misc_Coin_01:16|t Coins"
 
"|TInterface\\Icons\\INV_Misc_Coin_01:16|t Coins"
 
CreateTextureMarkup("Interface/Icons/INV_Misc_Coin_01", 64, 64, 16, 16, 0, 1, 0, 1)</syntaxhighlight>
 
CreateTextureMarkup("Interface/Icons/INV_Misc_Coin_01", 64, 64, 16, 16, 0, 1, 0, 1)</syntaxhighlight>
 
| [[File:inv_misc_coin_01.png|16px]] Coins<sup>[https://wow.tools/files/#search=interface/icons/inv_misc_coin_01]</sup>
 
| [[File:inv_misc_coin_01.png|16px]] Coins<sup>[https://wow.tools/files/#search=interface/icons/inv_misc_coin_01]</sup>
  +
|-
  +
| <syntaxhighlight lang="lua">"|TInterface\\Icons\\INV_Misc_Coin_01:16:16:0:0:64:64:4:60:4:60|t Coins (cropped)"</syntaxhighlight>
  +
| [[File:INV_Misc_Coin_01_crop.png|16px]] Coins (cropped)
 
|-
 
|-
 
| Sets the vertex color of the texture to green (73:177:73).<br><syntaxhighlight lang="lua">"|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:14:14:0:0:16:16:0:16:0:16:73:177:73|t Reckful"</syntaxhighlight>
 
| Sets the vertex color of the texture to green (73:177:73).<br><syntaxhighlight lang="lua">"|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:14:14:0:0:16:16:0:16:0:16:73:177:73|t Reckful"</syntaxhighlight>
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! colspan="2" | Texture atlas
 
! colspan="2" | Texture atlas
 
|-
 
|-
| The [[AtlasID|Atlas]] name or ID can be used.<sup>[https://wow.tools/dbc/?dbc=uitextureatlasmember#search=groupfinder-icon-role-large-tank]</sup> Parameters can be omitted in between colon characters.<syntaxhighlight lang="lua">"|A:4259:19:19|a Tank"
+
| Accepts an [[AtlasID|Atlas]] name or ID.<sup>[https://wow.tools/dbc/?dbc=uitextureatlasmember#search=groupfinder-icon-role-large-tank]</sup><syntaxhighlight lang="lua">"|A:4259:19:19|a Tank"
 
"|A:groupfinder-icon-role-large-tank:19:19|a Tank"
 
"|A:groupfinder-icon-role-large-tank:19:19|a Tank"
 
"|Tinterface\\lfgframe\\groupfinder:19:19:::1024:1024:915:944:785:814|t Tank"
 
"|Tinterface\\lfgframe\\groupfinder:19:19:::1024:1024:915:944:785:814|t Tank"
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;<code>|</code>: "|" followed by something that is not a valid escape sequence will be displayed as-is or is otherwise undefined behavior.
 
;<code>|</code>: "|" followed by something that is not a valid escape sequence will be displayed as-is or is otherwise undefined behavior.
   
== Hyperlinks ==
+
==Patch changes==
  +
* {{Patch 9.0.1|note=The <code><nowiki>|r</nowiki></code> escape sequence pops nested color sequences in-order instead of resetting the text to the default color.}}
: ''See also: {{api|GameTooltip_SetHyperlink|GameTooltip:SetHyperlink}}() and [https://www.townlong-yak.com/framexml/go/ExtractHyperlinkString ExtractHyperlinkString()].
 
  +
* {{Patch 4.0.1|note=Added the <code><nowiki>|K</nowiki></code> escape sequence (Kstrings).}}
: ''Implemented in [https://www.townlong-yak.com/framexml/live/ItemRef.lua FrameXML/ItemRef.lua]''
 
Hyperlinks are clickable (chat) links. Since patch 7.0.3 unused delimited segments will be empty rather than 0, e.g. <code>":::"</code> instead of <code>":0:0:0"</code>
 
|c<font color="#ecbc2a">ffxxxxxx</font>|H<font color="#ecbc2a">linkType</font>:<font color="#ecbc2a">info</font>|h[<font color="#ecbc2a">text</font>]|h|r
 
 
Each kind of hyperlink has the following format:
 
{| class="sortable darktable zebra" style="margin-left: 2em"
 
! Text !! Description
 
|-
 
| <code><nowiki>|cffxxxxxx</nowiki></code> || The color code
 
|-
 
| <code><nowiki>|H</nowiki></code> || Begins the hyperlink
 
|-
 
| <code><nowiki>linkType:info</nowiki></code> || The link type and any colon-delimited params
 
|-
 
| <code><nowiki>|h</nowiki></code> || Marks the end of the payload
 
|-
 
| <code><nowiki>[text]</nowiki></code> || Localized display text
 
|-
 
| <code><nowiki>|h</nowiki></code> || Ends the hyperlink
 
|-
 
| <code><nowiki>|r</nowiki></code> || Stops coloring
 
|}
 
 
The server may expect certain combinations of color, payload and text as {{api|SendChatMessage}}() can reject invalid entries.
 
 
{| class="darktable mw-collapsible mw-collapsed"
 
!HOWTO: Inspecting a hyperlink&nbsp;&nbsp;
 
|-
 
|
 
From the in-game chat window.
 
/dump "<font color=71D5FF>[Flash Heal]</font>"
 
<font color=f92672>></font> <font color=e6db74>"|cff71d5ff|Hspell:2061:0|h[Flash Heal]|h|r"</font>
 
 
From an addon, when clicking a hyperlink in-game.
 
<syntaxhighlight lang="lua">
 
hooksecurefunc("SetItemRef", function(link, text)
 
print(link, text:gsub("|", "||"))
 
end)
 
> "spell:139:0", "|cff71d5ff|Hspell:139:0|h[Renew]|h|r"
 
</syntaxhighlight>
 
|}
 
 
=== achievement ===
 
{{Seealso|AchievementLink}}
 
achievement : <font color="#ecbc2a">achievementID</font> : <font color="#ecbc2a">guid</font> : <font color="#ecbc2a">completed</font> : <font color="#ecbc2a">month</font> : <font color="#ecbc2a">day</font> : <font color="#ecbc2a">year</font> : <font color="#ecbc2a">criteria1</font> : <font color="#ecbc2a">criteria2</font> : <font color="#ecbc2a">criteria3</font> : <font color="#ecbc2a">criteria4</font>
 
* <code>guid</code> The player's [[GUID]].
 
* <code>completed</code> 1 for earned, 0 for unearned achievements.
 
* <code>month:day:year</code> Date the achievement was earned or 0:0:-1 if not earned.
 
* <code>criteria1-4</code> 32-bit bitmask fields for completed criteria, or 0:0:0:0 if not completed.
 
: Example:
 
: <code>"|cffffff00|Hachievement:10671:Player-1096-06DF65C1:1:2:16:17:4294967295:4294967295:4294967295:4294967295|h[Level 110]|h|r"</code>
 
: <code>"|cffffff00|Hachievement:12544:Player-1096-06DF65C1:0:0:0:-1:0:0:0:0|h[Level 120]|h|r"</code>
 
 
=== api ===
 
{{Seealso|APILink}}
 
Shows [https://www.townlong-yak.com/framexml/live/Blizzard_APIDocumentation API Documentation] from the [[MACRO_api|/api]] command.
 
api : <font color="#ecbc2a">type</font> : <font color="#ecbc2a">name</font> : <font color="#ecbc2a">[parentName]</font>
 
: Example:
 
: <code>"|cffff55dd|Hapi:system:MapUI:|hMapUI|h|r"</code>
 
: <code>"|cff55ddff|Hapi:function:GetMapInfo:MapUI|hC_Map.GetMapInfo()|h|r"</code>
 
: <code>"|cff77ff22|Hapi:event:ZoneChanged:MapUI|hEvent.MapUI.ZoneChanged|h|r"</code>
 
: <code>"|cff55ffdd|Hapi:table:UiMapDetails:MapUI|hUiMapDetails|h|r"</code>
 
 
=== azessence ===
 
[[:Azerite]] Essence link
 
azessence : <font color="#ecbc2a">essenceID</font> : <font color="#ecbc2a">rank</font>
 
: Example: <code>"|cffa335ee|Hazessence:12:3|h[The Crucible of Flame]|h|r"</code>
 
: See also: {{api|C_AzeriteEssence.GetEssenceInfo}}()
 
 
=== battlepet ===
 
battlepet : <font color="#ecbc2a">speciesID</font> : <font color="#ecbc2a">level</font> : <font color="#ecbc2a">breedQuality</font> : <font color="#ecbc2a">maxHealth</font> : <font color="#ecbc2a">[power]</font> : <font color="#ecbc2a">[speed]</font> : <font color="#ecbc2a">[battlePetID]</font> : <font color="#ecbc2a">[displayID]</font>
 
: Example: <code>"|cff0070dd|Hbattlepet:202:25:3:1546:289:260:BattlePet-0-00000338F951:16189|h[Baby Blizzard Bear]|h|r"</code>
 
: Barebone example: <code>/run SendChatMessage("\124cff1eff00\124Hbattlepet:202:1:2:1:::BattlePet--:\124h[Baby Blizzard Bear]\124h\124r")</code>
 
: See also: [[BattlePetSpeciesID]]
 
 
=== battlePetAbil ===
 
battlePetAbil : <font color="#ecbc2a">abilityID</font> : <font color="#ecbc2a">maxHealth</font> : <font color="#ecbc2a">power</font> : <font color="#ecbc2a">speed</font>
 
: Example: <code>"|cff4e96f7|HbattlePetAbil:348:1435:267:240|hBash|h|r"</code>
 
 
=== calendarEvent ===
 
calendarEvent : <font color="#ecbc2a">monthOffset</font> : <font color="#ecbc2a">monthDay</font> : <font color="#ecbc2a">index</font>
 
: Example: <code>"|HcalendarEvent:0:12:1|hSpring Balloon Festival|h"</code>
 
: See also: {{api|C_Calendar.GetDayEvent}}()
 
 
=== channel ===
 
Opens the chat window to a specific /channel.
 
channel : <font color="#ecbc2a">channelType</font> : <font color="#ecbc2a">[channelID]</font>
 
: Example:
 
: <code>"|Hchannel:channel:2|h[2. Trade - City]|h"</code>
 
: <code>"|Hchannel:PARTY|h[Party]|h"</code>
 
 
=== clubFinder ===
 
[[Guild Finder]] (8.2.5) invite link.
 
clubFinder : <font color="#ecbc2a">clubFinderId</font>
 
: Example: <code>"|cffffd100|HclubFinder:ClubFinder-1-19160-1598-53720920|h[Guild: Happy Leveling]|h|r"</code>
 
: See also: [https://www.townlong-yak.com/framexml/go/GetClubFinderLink GetClubFinderLink]()
 
 
=== clubTicket ===
 
[[Guild_%26_Communities|WoW communities & Blizzard Groups]] invite link.
 
clubTicket : <font color="#ecbc2a">ticketId</font>
 
: Example: <code>"|cffffd100|HclubTicket:oxPbMfv2R|h[Join: test]|h|r"</code>
 
: See also: [https://www.townlong-yak.com/framexml/go/GetClubTicketLink GetClubTicketLink]()
 
 
=== community ===
 
Community link in [[Quick Join]] requests.
 
community : <font color="#ecbc2a">clubId</font>
 
 
=== conduit ===
 
[[Conduit]] link
 
conduit : <font color="#ecbc2a">id</font> : <font color="#ecbc2a">[rank]</font>
 
: Example: <code>"|cff71d5ff|Hconduit:5:1|h[Stalwart Guardian]|h|r"</code>
 
: See also: {{api|C_Soulbinds.GetConduitHyperlink}}()
 
 
=== currency ===
 
currency : <font color="#ecbc2a">id</font> : <font color="#ecbc2a">[amount]</font>
 
: Example: <code>"|cffffffff|Hcurrency:1744|h[Corrupted Memento]|h|r"</code>
 
 
=== death ===
 
Opens the [[API_GetDeathRecapLink|Death recap]] overview.
 
death : <font color="#ecbc2a">recapID</font>
 
: Example: <code>"|Hdeath:1|h[You died.]|h"</code>
 
 
=== enchant ===
 
Opens the [[Profession|Tradeskill]] window for a recipe.
 
enchant : <font color="#ecbc2a">spellID</font>
 
: Example: <code>"|cffffd000|Henchant:162206|h[Draenor Engineering: World Shrinker]|h|r"</code>
 
 
=== garrfollower ===
 
garrfollower : <font color="#ecbc2a">followerID</font> : <font color="#ecbc2a">quality</font> : <font color="#ecbc2a">level</font> : <font color="#ecbc2a">itemLevel</font> : <font color="#ecbc2a">ability1</font> : <font color="#ecbc2a">ability2</font> : <font color="#ecbc2a">ability3</font> : <font color="#ecbc2a">ability4</font> : <font color="#ecbc2a">trait1</font> : <font color="#ecbc2a">trait2</font> : <font color="#ecbc2a">trait3</font> : <font color="#ecbc2a">trait4</font> : <font color="#ecbc2a">spec1</font>
 
: Example: <code>"|cffa335ee|Hgarrfollower:856:4:110:900:457:777:0:0:684:758:0:0:354|h[Calia Menethil]|h|r"</code>
 
 
=== garrfollowerability ===
 
garrfollowerability : <font color="#ecbc2a">abilityID</font>
 
: Example:
 
: <code>"|cff4e96f7|Hgarrfollowerability:354|h[Discipline]|h|r"</code>
 
: <code>"|cff4e96f7|Hgarrfollowerability:457|h[Holy Nova]|h|r"</code>
 
 
=== garrmission ===
 
garrmission : <font color="#ecbc2a">missionID</font> : <font color="#ecbc2a">missionDBID</font>
 
: Example: <code>"|cffffff00|Hgarrmission:1610:000000000238f82d|h[Withered Straining]|h|r"</code>
 
: Note: This link type can also be used for securely implementing custom links by posthooking <code>SetItemRef()</code> since it silently fails on non-numbers, whereas custom link types would [https://www.townlong-yak.com/framexml/8.2.5/ItemRef.lua#363 error] out. It does not work on actual chat messages through {{api|SendChatMessage}}() as the server won't show the message.
 
<syntaxhighlight lang="lua">
 
hooksecurefunc("SetItemRef", function(link)
 
local linkType, addon, param1 = strsplit(":", link)
 
if linkType == "garrmission" and addon == "SomeAddon" then
 
if param1 == "foo" then
 
print(link)
 
end
 
end
 
end)
 
</syntaxhighlight>
 
print("|cFFFFFF00|Hgarrmission:SomeAddon:foo|h[Some Clickable Message]|h|r")
 
 
=== instancelock ===
 
Opens the [[Raid_lockout|/raidinfo]] list.
 
instancelock : <font color="#ecbc2a">guid</font> : <font color="#ecbc2a">instanceID</font> : <font color="#ecbc2a">difficulty</font> : <font color="#ecbc2a">defeatedEncounters</font>
 
* <code>guid</code> The player's [[GUID]].
 
* <code>instanceID</code> The instance's [[InstanceID]]
 
* <code>difficulty</code> The instance's [[DifficultyID]]
 
* <code>defeatedEncounters</code> Bitfield indicating the encounters that have been defeated. e.g. 7 means that the first 3 encounters have been cleared.
 
: Example: <code>"|cffff8000|Hinstancelock:Player-3296-000957C8:543:2:4|h[Hellfire Citadel: Ramparts]|h|r"</code>
 
 
=== item ===
 
{{Main|ItemLink}}
 
item : <font color="#ecbc2a">itemString</font>
 
: Example: <code>"|cffffffff|Hitem:2592:::::::::::::::::|h[Wool Cloth]|h|r"</code>
 
 
=== journal ===
 
Opens the [[Adventure Guide]].
 
journal : <font color="#ecbc2a">journalType</font> : <font color="#ecbc2a">journalID</font> : <font color="#ecbc2a">difficulty</font>
 
* <code>journalType</code> 0=Instance, 1=Encounter, 2=Section.
 
* <code>journalID</code> InstanceID, [[JournalEncounterID|EncounterID]], or [https://wow.tools/dbc/?dbc=journalencountersection SectionID].
 
* <code>difficulty</code> [[DifficultyID]] of the instance.
 
: Example:
 
: <code>"|cff66bbff|Hjournal:0:1031:14|h[Uldir]|h|r"</code>
 
: <code>"|cff66bbff|Hjournal:1:2147:14|h[G'huun]|h|r"</code>
 
: <code>"|cff66bbff|Hjournal:2:18068:14|h[Titan Spark]|h|r"</code>
 
: See also: {{api|EJ_HandleLinkPath}}()
 
 
=== keystone ===
 
Used for [[Mythic Keystone]].
 
keystone : <font color="#ecbc2a">itemID</font> : <font color="#ecbc2a">challengeModeID</font> : <font color="#ecbc2a">level</font> : <font color="#ecbc2a">affix1</font> : <font color="#ecbc2a">affix2</font> : <font color="#ecbc2a">affix3</font> : <font color="#ecbc2a">affix4</font>
 
: Example:
 
: <code>"|cffa335ee|Hkeystone:180653:381:2:10:0:0:0|h[Keystone: Spires of Ascension (2)]|h|r"</code>
 
: <code>"|cffa335ee|Hkeystone:180653:375:15:10:8:12:121|h[Keystone: Mists of Tirna Scithe (15)]|h|r"</code>
 
: <code>"|cffa335ee|Hkeystone:180653:379:18:10:8:12:121|h[Keystone: Plaguefall (18)]|h|r"</code>
 
: See also: [https://wow.tools/dbc/?dbc=mapchallengemode MapChallengeMode.db2], [https://wow.tools/dbc/?dbc=keystoneaffix KeystoneAffix.db2]
 
 
=== levelup ===
 
levelup : <font color="#ecbc2a">level</font> : <font color="#ecbc2a">levelUpType</font> : <font color="#ecbc2a">[petName]</font>
 
: Example:
 
: <code>"|cffFF4E00|Hlevelup:2:LEVEL_UP_TYPE_CHARACTER|h[Level 2]|h|r"</code>
 
: <code>"|cffFF4E00|Hlevelup:2:LEVEL_UP_TYPE_PET:Bear|h[Level 2]|h|r"</code>
 
 
=== lootHistory ===
 
Opens the [[Loot#Loot_options:_Need.2C_Greed.2C_Disenchant_and_Pass|/loot]] window.
 
lootHistory : <font color="#ecbc2a">rollID</font>
 
 
=== player ===
 
: Left-click: starts a whisper message
 
: Right-click: opens the player context menu
 
: Shift-click: sends a [[MACRO_who|/who]] query
 
player : <font color="#ecbc2a">name</font> : <font color="#ecbc2a">[lineID]</font> : <font color="#ecbc2a">[chatType]</font> : <font color="#ecbc2a">[chatTarget]</font>
 
* <code>lineID</code> Message ID for reporting.
 
: Example:
 
: <code>"|Hplayer:Fadeshift|h[Fadeshift]|h"</code>
 
: <code>"|Hplayer:Aquadoll-MoonGuard|h[Aquadoll]|h"</code>
 
: <code>"|Hplayer:Ketho-Anasterian:8:PARTY:|h[|cfffefefeKetho|r]|h"</code>
 
: <code>"|Hplayer:Kilastra-DefiasBrotherhood:90:CHANNEL:2|h[|cff8686ecKilastra|r]|h"</code>
 
: See also: [https://www.townlong-yak.com/framexml/go/GetPlayerLink GetPlayerLink()]
 
 
=== playerCommunity ===
 
playerCommunity : <font color="#ecbc2a">name</font> : <font color="#ecbc2a">communityClubID</font> : <font color="#ecbc2a">communityStreamID</font> : <font color="#ecbc2a">communityEpoch</font> : <font color="#ecbc2a">communityPosition</font>
 
: Example: <code>"|HplayerCommunity:Ketho-Anasterian:333281:1:1557794365297000:5886997898769|h[|cfffefefeKetho|r]|h"</code>
 
 
=== BNplayer ===
 
Battle.net friend links.
 
BNplayer : <font color="#ecbc2a">name</font> : <font color="#ecbc2a">bnetIDAccount</font> : <font color="#ecbc2a">lineID</font> : <font color="#ecbc2a">chatType</font> : <font color="#ecbc2a">chatTarget</font>
 
 
=== BNplayerCommunity ===
 
BNplayerCommunity : <font color="#ecbc2a">name</font> : <font color="#ecbc2a">bnetIDAccount</font> : <font color="#ecbc2a">communityClubID</font> : <font color="#ecbc2a">communityStreamID</font> : <font color="#ecbc2a">communityEpoch</font> : <font color="#ecbc2a">communityPosition</font>
 
 
=== quest ===
 
quest : <font color="#ecbc2a">questID</font> : <font color="#ecbc2a">questLevel</font> : <font color="#ecbc2a">unknown1</font> : <font color="#ecbc2a">unknown2</font> : <font color="#ecbc2a">unknown3</font>
 
: Example:
 
: <code>"|cffffff00|Hquest:53370:-1:110:120:3|h[Hour of Reckoning]|h|r"</code>
 
: <code>"|cffff8040|Hquest:40746:113:110:255:0|h[One of the People]|h|r"</code>
 
: See also: [[QuestLink]]
 
 
=== shareachieve ===
 
Opens the Twitter [[MACRO_share|/share]] window for an achievement.
 
shareachieve : <font color="#ecbc2a">achievementID</font> : <font color="#ecbc2a">earned</font>
 
: Example: <code>"|cffffd200|Hshareachieve:964:1|h|TInterface\ChatFrame\UI-ChatIcon-Share:18:18|t|h|r"</code>
 
 
=== shareitem ===
 
Twitter item link.
 
shareitem : <font color="#ecbc2a">itemLink</font> : <font color="#ecbc2a">earned</font>
 
: Example: <code>"|cffffd200|Hshareitem:151428::::::::20:257:512:1:1:4068:20::::1|h|TInterface\ChatFrame\UI-ChatIcon-Share:18:18|t|h|r"</code>
 
 
=== sharess ===
 
Twitter screenshot link.
 
sharess : <font color="#ecbc2a">screenshotIndex</font>
 
* <code>screenshotIndex</code>: index of the screenshot to autofill the Tweet with, counted from last login.
 
: Example: <code>"|cffffd200|Hsharess:1|h|TInterface\ChatFrame\UI-ChatIcon-Share:18:18|t|h|r"</code>
 
 
=== spell ===
 
spell : <font color="#ecbc2a">spellId</font> : <font color="#ecbc2a">glyphId</font> : <font color="#ecbc2a">[event]</font>
 
: Example:
 
: <code>"|cff71d5ff|Hspell:2096:0|h[Mind Vision]|h|r"</code>
 
: <code>"|Hspell:589:0:SPELL_DAMAGE|hShadow Word: Pain|h"</code>
 
: See also: {{api|GetSpellLink}}()
 
 
=== storecategory ===
 
Opens the [[In-Game Store]].
 
storecategory : <font color="#ecbc2a">category</font>
 
: Example: <code>"|cffffd000|Hstorecategory:games|h[Click To Upgrade]|h|r"</code>
 
 
=== talent ===
 
talent : <font color="#ecbc2a">talentID</font>
 
: Example: <code>"|cff71d5ff|Htalent:21754|h[Circle of Healing]|h|r"</code>
 
: See also: {{api|GetTalentInfoByID}}()
 
 
=== trade ===
 
Shows the tradeskill window (from another player).
 
trade : <font color="#ecbc2a">guid</font> : <font color="#ecbc2a">spellID</font> : <font color="#ecbc2a">skillLineID</font>
 
* <code>guid</code> The player's [[GUID]].
 
* <code>spellID</code> The tradeskill's Spell ID.
 
* <code>skillLineID</code> The [[TradeSkillLineID]].
 
: Example: <code>"|cffffd000|Htrade:Player-3296-000957C8:195128:185|h[Cooking]|h|r"</code>
 
: See also: [[TradeSkillLink]]
 
 
=== transmogappearance ===
 
transmogappearance : <font color="#ecbc2a">sourceID</font>
 
 
=== transmogillusion ===
 
Previews a weapon enchant in the [[Dressing room]].
 
transmogillusion : <font color="#ecbc2a">sourceID</font>
 
: Example: <code>"|cffff80ff|Htransmogillusion:5862|h[Titanguard]|h|r"</code>
 
: See also: {{api|C_TransmogCollection.GetIllusionSourceInfo}}()
 
 
=== transmogset ===
 
transmogset : <font color="#ecbc2a">setID</font>
 
See also: {{api|C_TransmogSets.GetSetInfo}}()
 
 
=== unit ===
 
Shows the unit tooltip. Opens the combat log context menu on right-click.
 
unit : <font color="#ecbc2a">guid</font> : <font color="#ecbc2a">[name]</font>
 
: Example: <code>"|Hunit:Creature-0-2083-0-7-299-00005A0F91:Young Wolf|hYoung Wolf|h"</code>
 
Implemented in [https://www.townlong-yak.com/framexml/8.1.5/Blizzard_CombatLog/Blizzard_CombatLog.lua#3434 Blizzard_CombatLog.lua]
 
 
=== urlIndex ===
 
Opens a URL in the default web browser.
 
urlIndex : <font color="#ecbc2a">index</font>
 
: Example: <code>"|HurlIndex:25|h|cff006995Frequently Asked Questions|r|h"</code>
 
 
=== worldmap ===
 
Opens the World Map to display a pinned waypoint.
 
worldmap : <font color="#ecbc2a">uiMapID</font> : <font color="#ecbc2a">x</font> : <font color="#ecbc2a">y</font>
 
 
* <code>uiMapID</code> The [[UiMapID]] for the waypoint.
 
* <code>x</code> The X coordinate of the waypoint, multiplied by 10000.
 
* <code>y</code> The Y coordinate of the waypoint, multiplied by 10000.
 
   
  +
==See also==
: Example: <code>"|cffffff00|Hworldmap:84:7222:2550|h[|A:Waypoint-MapPin-ChatIcon:13:13:0:0|a Map Pin Location]|h|r"</code>
 
  +
* [[Hyperlinks]]
: enUS globalstring: <code>MAP_PIN_HYPERLINK = "|A:Waypoint-MapPin-ChatIcon:13:13:0:0|a Map Pin Location"</code>
 
: See also: {{api|C_Map.SetUserWaypoint}}()
 
   
 
==References==
 
==References==

Revision as of 21:05, 14 October 2021

Many UI elements that display text on the screen support a special escape sequences starting with the | pipe character.

Warning Warning: If you are using the chat window or an in-game text editor, then "|" will most likely be escaped. Try using "\124" instead which is the ASCII code for the pipe character.

Escape Sequences

Coloring

|cAARRGGBBtext|r
  • Each pair of digits represents a color value (plus the alpha value, however the alpha value is currently ignored and should always be FF) as a hexadecimal number. The |r escape sequence pops nested color sequences in-order[1].
/run print("this is \124cFFFF0000red and \124cFF00FF00this is green\124r back to red\124r back to white")
> this is red and this is green back to red back to white

Textures

|Tpath:height[:width[:offsetX:offsetY:[textureWidth:textureHeight:leftTexel:rightTexel:topTexel:bottomTexel[:rVertexColor:gVertexColor:bVertexColor]]]]|t
Will insert a texture into a font string. Parameter width is optional (see below). The offsets are optional and will shift the texture from where it would normally be placed. TextHeight is based on size of the font used - this is used to automatically scale icons based on the size of the text.
  • height == 0; width omitted: Width = Height = TextHeight (always square!)
  • height > 0;  width omitted: Width = Height = height (always square!)
  • height == 0; width == 0   : Width = Height = TextHeight (always square!)
  • height > 0;  width == 0   : Width = TextHeight; Height = height (height is height!!!)
  • height == 0; width > 0    : Width = width * TextHeight; Height = TextHeight (width is an aspect ratio and defines width!!!)
  • height > 0;  width > 0    : Width = width; Height = height
  • offsetX offsetY: Offset for the rendered image, in pixels
  • textureWidth textureHeight: Size of the source image, in pixels
  • leftTexel rightTexel topTexel bottomTexel: (x1 x2 y1 y2) Coordinates that identify the left/right/top/bottom edges, in pixels (see Texture:SetTexCoord() but non-normalized)
  • rVertexColor gVertexColor bVertexColor: RGB color values in the range 0-255 that are used to tint the texture
Notes:
  • When you need to display a square icon in the string (spell/item icon), use only |Tpath:0|t
  • When you need to display a rectangular image in the string (Blizzard logo), use aspect ratio version: |Tpath:0:aspectRatio|t

Texture atlas

Main article: AtlasID

Atlases allow for easily getting part of a texture without having to use tex coords.

|A:atlas:height:width[:offsetX:offsetY]|a

Examples

  • Both slash / or escaped backslashes \\ are valid file separators.
  • Parameters can be omitted in between :characters.
Coloring
"|cFFFF0000This is red text|r this is normal color"
WrapTextInColorCode("This is red text", "FFFF0000").." this is normal color"
This is red text this is normal color
Texture
Accepts a file path or FileDataID.
"|T133784:16|t Coins"
"|TInterface\\Icons\\INV_Misc_Coin_01:16|t Coins"
CreateTextureMarkup("Interface/Icons/INV_Misc_Coin_01", 64, 64, 16, 16, 0, 1, 0, 1)
Inv misc coin 01 Coins[1]
"|TInterface\\Icons\\INV_Misc_Coin_01:16:16:0:0:64:64:4:60:4:60|t Coins (cropped)"
INV Misc Coin 01 crop Coins (cropped)
Sets the vertex color of the texture to green (73:177:73).
"|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:14:14:0:0:16:16:0:16:0:16:73:177:73|t Reckful"
RemoteChat Icon Reckful[2]
Texture atlas
Accepts an Atlas name or ID.[3]
"|A:4259:19:19|a Tank"
"|A:groupfinder-icon-role-large-tank:19:19|a Tank"
"|Tinterface\\lfgframe\\groupfinder:19:19:::1024:1024:915:944:785:814|t Tank"
CreateAtlasMarkup("groupfinder-icon-role-large-tank", 16, 16)
Atlas groupfinder-icon-role-large-tank Tank[4]
Utility functions:

Protected strings

Also known as Kstrings, they prevent strings from being parsed in addons.

  • Battle.net
The q variant e.g. |Kq1|k is used for the confidentiality of Battle.net account names. The number represents the Battle.net friend ID.
Known sources: C_BattleNet.GetAccountInfoByID()
  • Group Finder
The r variant e.g. |Kr14|k is used for the name and comment in group finder listings to prevent addons like World Quest Group Finder.
Known sources: C_LFGList.GetSearchResultInfo() and C_LFGList.GetActiveEntryInfo()
  • Communities
The v variant e.g. |Kv1|k is used for Community Channels to prevent addons from using it as a shared, persistent data storage. The number represents a chat message line ID.
Known sources: CHAT_MSG_COMMUNITIES_CHANNEL

Grammar

number |1singular;plural;
Will choose a word depending on whether the digit preceding it is 0/1 or not (i.e. 1,11,21 return the first string, as will 0,10,40). Note that unlike |4 singular and plural forms are separated by semi-colon.
|2text
Before vowels outputs d' (with apostrophe) and removes any leading spaces from text, otherwise outputs de (with trailing space)
|3-formid(text)
Displays text declined to the specified form (index ranges from 1 to GetNumDeclensionSets()). Processed by C code, data used for parsing isn't available to UI, all events fire with the data already processed.
number |4singular:plural; -or- number |4singular:plural1:plural2;
Will choose a form based on the number preceding it. Client locale dependant. More than two forms (separated by colons) may be required by some locales (i.e. Russian requires 3 forms), if too many forms provided they are ignored, if needed form isn't provided empty string will be used instead. Note that unlike |1 singular and plural forms are separated by colon. (added with 2.4.2)

Other

|n
Newline, if the widget supports it. Similar behavior as \n
||
Escapes the "|" character.
|
"|" followed by something that is not a valid escape sequence will be displayed as-is or is otherwise undefined behavior.

Patch changes

  • Shadowlands Patch 9.0.1 (2020-10-13): The |r escape sequence pops nested color sequences in-order instead of resetting the text to the default color.
  • Cataclysm Patch 4.0.1 (2010-10-12): Added the |K escape sequence (Kstrings).

See also

References