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Fired when an npc or player participates in combat and takes damage

UNIT_COMBAT: unitTarget, event, flagText, amount, schoolMask

Payload[]

unitTarget
string : UnitId
event
string - Action, Damage, etc (e.g. HEAL, DODGE, BLOCK, WOUND, MISS, PARRY, RESIST, ...)
flagText
string - Critical/Glancing indicator (e.g. CRITICAL, CRUSHING, GLANCING)
amount
number - The numeric damage
schoolMask
number - Damage type in numeric value (1 - physical; 2 - holy; 4 - fire; 8 - nature; 16 - frost; 32 - shadow; 64 - arcane)
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