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Fired once the unit is considered to be inside a vehicle, as compared to UNIT_ENTERING_VEHICLE which happens beforehand.

UNIT_ENTERED_VEHICLE: unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch

Payload[]

unitTarget
string : UnitId
showVehicleFrame
boolean - Vehicle has vehicle UI.
isControlSeat
boolean
vehicleUIIndicatorID
number - VehicleType (possible values are 'Natural' and 'Mechanical' and 'VehicleMount' and 'VehicleMount_Organic' or empty string).
vehicleGUID
string
mayChooseExit
boolean
hasPitch
boolean - Vehicle can aim.
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