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Patch
Added in 3.0.2

Fired as a unit is about to enter a vehicle, as compared to UNIT_ENTERED_VEHICLE which happens afterward.

UNIT_ENTERING_VEHICLE: unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch

Payload

unitTarget 
string
showVehicleFrame 
boolean
isControlSeat 
boolean
vehicleUIIndicatorID 
number
vehicleGUID 
string
mayChooseExit 
boolean
hasPitch 
boolean
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