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Fired as a unit is about to enter a vehicle, as compared to UNIT_ENTERED_VEHICLE which happens afterward.

UNIT_ENTERING_VEHICLE: unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch

Payload[]

unitTarget
string : UnitId
showVehicleFrame
boolean
isControlSeat
boolean
vehicleUIIndicatorID
number
vehicleGUID
string
mayChooseExit
boolean
hasPitch
boolean
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