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Fired when the mouseover object needs to be updated.

UPDATE_MOUSEOVER_UNIT

Payload[]

None

Details[]

  • Fired when the target of the "mouseover" UnitId has changed and is a 3d model. (Does not fire when UnitExists("mouseover") becomes nil, or if you mouse over a unitframe.)
    • This appears to have been changed at some point, it now fires when mousing over unit frames as well.
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