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Fires when there is pending mail.

UPDATE_PENDING_MAIL

Payload[]

None

Details[]

  • Fired when the player enters the world and enters/leaves an instance, if there is mail in the player's mailbox.
  • Fired when new mail is received.
  • Fired when mailbox window is closed if the number of mail items in the inbox changed (I.E. you deleted mail)
  • Does not appear to trigger when auction outbid mail is received... may not in other cases as well
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