Zone map

Uldum is the level 83-84 zone of Cataclysm. The full breadcrumb chain to Uldum starts during the Deepholm storyline as soon as players hit level 83. Two quests open up in the player's respective faction's room in the Temple of Earth and involves a few quests at the Twilight Terrace before heading to Stormwind or Orgrimmar to check in, then down to Thistleshrub Valley in Tanaris to meet up with Adarrah's caravan.

Adarrah's quest, N [30-35] Easy Money, is the required first quest of the zone, as the quests before it are all optional, but they do fill in some of the lore. After completing Easy Money, the storyline proper begins in a phased version of the Lost City of the Tol'vir with N [30-35] Traitors!. After N [30-35] Escape From the Lost City, players wind up in Ramkahen on the open world and can then branch out at their leisure.

There are two parallel storylines in Uldum, one involving the tol'vir of Ramkahen and Neferset, and another involving Harrison Jones and the Coffer of Promise. Both storylines can be completed independently of one another, and there is a breadcrumb early in the tol'vir storyline that sends players to Harrison.

Breadcrumbs to the three dungeons of Uldum, the Vortex Pinnacle, the Lost City of the Tol'vir, and the Halls of Origination, exist in the form of:

In addition to the normal quest progression, there are four quests started by killing the local wildlife at the right time. The four quests all appear during Harrison's storyline and are marked with "Side quest" in the quest listings.

After Uldum will be the capstone level-up zone of Cataclysm, Twilight Highlands.

To Uldum!

This optional breadcrumb chain starts out in Deepholm as soon as players hit level 83.

  1. A [30-35] The Explorers / H [30-35] The Reliquary (optional, only available during Middle World Pillar Fragment quests)
  2. B [30-35] Fly Over & B [30-35] The Twilight Plot
  3. B [30-35] Decryption Made Easy
  4. B [30-35] The Wrong Sequence
  5. B [30-35] That's No Pyramid!
  6. B [30-35] Meetup with the Caravan or A [30-35] Hero's Call: Uldum! or H [30-35] Warchief's Command: Uldum!

To Easy Money!


The Tol'vir storyline begins the zone and revolves around the conflict between the friendly Ramkahen faction and the Deathwing-aligned Neferset faction.

Escape and retribution

The first four steps of this chain unlock the rest of Uldum, and thus, are required for any other questing in the zone.

  1. N [30-35] Easy Money
  2. N [30-35] Traitors!
  3. N [30-35] Smoke in Their Eyes / N [30-35] Kavem the Callous / N [30-35] Budd's Plan
  4. N [30-35] Escape From the Lost City
  5. N [30-35] Impending Retribution
  6. N [30-35] Al'Akir's Vengeance
  7. N [30-35] The Prophet Hadassi
  8. N [30-35] The Prophet's Dying Words
  9. N [30-35] Colossal Guardians
  10. N [30-35] The Scepter of Orsis
  11. N [30-35] Send Word to Phaoris

To The <High Priest/Vizier/High Commander>'s Vote chains.

Stumping for votes

After Send Word to Phaoris, players need to gain the votes of King Pharois' three advisors:

  • High Priest:
  1. N [30-35] The High Priest's Vote
  2. N [30-35] Stopping the Spread / N [30-35] Trespassers in the Water
  3. N [30-35] The Defilers' Ritual
  4. N [30-35] The Root of the Corruption
  • Vizier
  1. N [30-35] The Vizier's Vote
  2. N [30-35] Tanotep's Son
  3. N [30-35] Neferset Prison
  4. N [30-35] The Pit of Scales
  • High Commander
  1. N [30-35] The High Commander's Vote
  2. N [30-35] The Weakest Link
  3. N [30-35] Shaping Up
  4. N [30-35] Salhet's Secret
  5. N [30-35] Salhet the Tactician
  6. N [30-35] Return to Camp

As soon as players complete the last advisor's quest, that advisor immediately offers The High Council's Decision.

Down with Neferset City

After completing the three advisor chains:

  1. N [30-35] The High Council's Decision
  2. N [30-35] Nahom Must Hold
  3. N [30-35] The Secret of Nahom / N [30-35] Punish the Trespassers
  4. N [30-35] The Cypher of Keset
  5. N [30-35] The Defense of Nahom
  6. N [30-35] The Push Westward
  7. N [30-35] Lieutenants of Darkness / N [30-35] Bleeding the Enemy / N [30-35] Salhet's Gambit
  8. N [30-35] The Fall of Neferset City

Pharois then offers N [30-35D] Return to the Lost City, which leads players back to the Lost City of the Tol'vir.

Curse of the Tombs

After The Defense of Nahom, an optional, hilarious, side chain opens up dealing with the Curse of the Tombs.

  1. N [30-35] The Curse of the Tombs (optional)
  2. N [30-35] Artificial Intelligence
  3. N [30-35] A Disarming Distraction / N [30-35] Core Access Codes
  4. N [30-35] Hacking the Wibson
  5. N [30-35] Gnomebliteration

The Coffer of Promise

During Escape and retribution, early in the tol'vir storyline, players run across Mack Fearsen. Recovering from the pygmy ambush during N [30-35] Easy Money, he offers N [30-35] Take it to 'Em!, sending players up to Khartut's Tomb, the location of the ambush. Instead of finding live pygmies, players find dead pygmies, thanks to Harrison Jones, who is trying to uncover the secrets of the Coffer of Promise, an artifact of great power.

Obelisk of the Stars

Optional breadcrumb: N [30-35] Take it to 'Em!

  1. N [30-35] Exploding Through
  2. N [30-35] Field Work / N [30-35] A Strange Disc
  3. N [30-35] On to Something
  4. N [30-35] The Thrill of Discovery
  5. N [30-35] Be Prepared / N [30-35] Lessons From the Past
  6. N [30-35] By the Light of the Stars
  7. N [30-35] Tipping the Balance
  8. N [30-35] After the Fall
  9. N [30-35] Do the Honors

To the Obelisk of the Sun.

Obelisk of the Sun

After Do the Honors, players are sent to Ramkahen, where Adarrah whines that Harrison has ignored her and sped off to the Obelisk of the Sun:

  1. N [30-35] That Gleam in his Eye
  2. N [30-35] I've Got This Guy / N [30-35] They Don't Know What They've Got Here
  3. N [30-35] Ignition
  4. N [30-35] Tailgunner!

To Schnottz's Landing.

Schnottz's Landing

At the Obelisk of the Sun, the book  [Efficient Excavations] drops from an officer, which starts the breadcrumb to Schnottz's Landing:

  1. N [30-35] Eastern Hospitality
  2. N [30-35] A Favor for the Furrier / N [30-35] The Desert Fox
  3. N [30-35] Idolatry / N [30-35] Angered Spirits / N [30-35] Fashionism
  4. N [30-35] Gobbles!
  5. N [30-35] Make Yourself Useful
  6. N [30-35] Crisis Management
  7. N [30-35] Battlezone
  8. N [30-35] Missed Me By Zhat Much!
  9. Complete all of:
  10. N [30-35] Firing Squad

To the Obelisk of the Moon.

Obelisk of the Moon

After Firing Squad, Harrison sends players to the Oasis of Vir'sar behind the Obelisk of the Moon:

  1. N [30-35] Meet Me In Vir'sar
  2. N [30-35] Friend of a Friend
  3. N [30-35] Two Tents
  4. N [30-35] Master Trapper / N [30-35] Camelraderie / N [30-35] Unlimited Potential
  5. N [30-35] Jonesy Sent For You
  6. N [30-35] Missing Pieces / N [30-35] Reduced Productivity
  7. N [30-35] Stirred the Hornet's Nest
  8. N [30-35] Shroud of the Makers
  9. N [30-35] Schnottz So Fast
  10. N [30-35] Bad Datas
  11. N [30-35] I'll Do It By Hand

To the Temple of Uldum:

Temple of Uldum

Zone map after "The Coffer of Promise"

After I'll Do It By Hand, Sullah sends players to the Pilgrim's Precipice so they and Harrison can get to the Temple of Uldum:

  1. N [30-35] Sullah's Gift
  2. N [30-35] Fire From the Sky (Daily version)
  3. N [30-35] See You on the Other Side!
  4. N [30-35] Fortune and Glory
  5. N [30-35] Harrison Jones and the Temple of Uldum
  6. N [30-35] Put That Baby in the Cradle!
  7. N [30-35] Three if by Air
  8. N [30-35] The Coffer of Promise

Upon completion of The Coffer of Promise, Brann continues with N [30-35D] The Heart of the Matter, which takes players inside the Halls of Origination.

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