is the level 83-84 zone of Uldum Cataclysm. The full breadcrumb chain to Uldum starts during the Deepholm storyline as soon as players hit level 83. Two quests open up in the player's respective faction's room in the Temple of Earth and involves a few quests at the Twilight Terrace before heading to Stormwind or Orgrimmar to check in, then down to Thistleshrub Valley in Tanaris to meet up with Adarrah's caravan.
, is the [30-35] Easy Money required first quest of the zone, as the quests before it are all optional, but they do fill in some of the lore. After completing Easy Money, the storyline proper begins in a phased version of the Lost City of the Tol'vir with . After [30-35] Traitors! , players wind up in [30-35] Escape From the Lost City Ramkahen on the open world and can then branch out at their leisure.
There are two parallel storylines in Uldum, one involving the
tol'vir of Ramkahen and Neferset, and another involving Harrison Jones and the Coffer of Promise. Both storylines can be completed independently of one another, and there is a breadcrumb early in the tol'vir storyline that sends players to Harrison.
Breadcrumbs to the three dungeons of Uldum, the
Vortex Pinnacle, the Lost City of the Tol'vir, and the Halls of Origination, exist in the form of:
In addition to the normal quest progression, there are four quests started by killing the local wildlife at the right time. The four quests all appear during Harrison's storyline and are marked with "Side quest" in the quest listings.
After Uldum will be the capstone level-up zone of
Cataclysm, Twilight Highlands.
This optional breadcrumb chain starts out in Deepholm as soon as players hit level 83.
/ [30-35] The Explorers (optional, only available during Middle World Pillar Fragment quests) [30-35] The Reliquary
& [30-35] Fly Over [30-35] The Twilight Plot
[30-35] Decryption Made Easy
[30-35] The Wrong Sequence
[30-35] That's No Pyramid! or [30-35] Meetup with the Caravan or [30-35] Hero's Call: Uldum! [30-35] Warchief's Command: Uldum!
To Easy Money!
The Tol'vir storyline begins the zone and revolves around the conflict between the friendly
Ramkahen faction and the Deathwing-aligned Neferset faction.
Escape and retribution
The first four steps of this chain unlock the rest of Uldum, and thus, are required for any other questing in the zone.
[30-35] Easy Money
/ [30-35] Smoke in Their Eyes / [30-35] Kavem the Callous [30-35] Budd's Plan
[30-35] Escape From the Lost City
[30-35] Impending Retribution
[30-35] Al'Akir's Vengeance
[30-35] The Prophet Hadassi
[30-35] The Prophet's Dying Words
[30-35] Colossal Guardians
[30-35] The Scepter of Orsis [30-35] Send Word to Phaoris
To The <High Priest/Vizier/High Commander>'s Vote chains.
Stumping for votes
After Send Word to Phaoris, players need to gain the votes of King Pharois' three advisors:
[30-35] The High Priest's Vote
/ [30-35] Stopping the Spread [30-35] Trespassers in the Water
[30-35] The Defilers' Ritual [30-35] The Root of the Corruption
[30-35] The Vizier's Vote
[30-35] Tanotep's Son
[30-35] Neferset Prison [30-35] The Pit of Scales
[30-35] The High Commander's Vote
[30-35] The Weakest Link
[30-35] Shaping Up
[30-35] Salhet's Secret
[30-35] Salhet the Tactician [30-35] Return to Camp
As soon as players complete the last advisor's quest, that advisor immediately offers The High Council's Decision.
Down with Neferset City
After completing the three advisor chains:
[30-35] The High Council's Decision
[30-35] Nahom Must Hold
/ [30-35] The Secret of Nahom [30-35] Punish the Trespassers
[30-35] The Cypher of Keset
[30-35] The Defense of Nahom
[30-35] The Push Westward
/ [30-35] Lieutenants of Darkness / [30-35] Bleeding the Enemy [30-35] Salhet's Gambit [30-35] The Fall of Neferset City
Pharois then offers
, which leads players back to the [30-35D] Return to the Lost City Lost City of the Tol'vir.
Curse of the Tombs
After The Defense of Nahom, an optional, hilarious, side chain opens up dealing with the Curse of the Tombs.
(optional) [30-35] The Curse of the Tombs
[30-35] Artificial Intelligence
/ [30-35] A Disarming Distraction [30-35] Core Access Codes
[30-35] Hacking the Wibson [30-35] Gnomebliteration
The Coffer of Promise
Escape and retribution, early in the tol'vir storyline, players run across Mack Fearsen. Recovering from the pygmy ambush during , he offers [30-35] Easy Money , sending players up to [30-35] Take it to 'Em! Khartut's Tomb, the location of the ambush. Instead of finding live pygmies, players find dead pygmies, thanks to Harrison Jones, who is trying to uncover the secrets of the Coffer of Promise, an artifact of great power.
Obelisk of the Stars
[30-35] Take it to 'Em!
[30-35] Exploding Through
/ [30-35] Field Work
[30-35] A Strange Disc
[30-35] On to Something
[30-35] The Thrill of Discovery
/ [30-35] Be Prepared [30-35] Lessons From the Past
[30-35] By the Light of the Stars
[30-35] Tipping the Balance
[30-35] After the Fall [30-35] Do the Honors
To the Obelisk of the Sun.
Obelisk of the Sun
After Do the Honors, players are sent to
Ramkahen, where Adarrah whines that Harrison has ignored her and sped off to the Obelisk of the Sun:
[30-35] That Gleam in his Eye
/ [30-35] I've Got This Guy
[30-35] They Don't Know What They've Got Here
[30-35] Ignition [30-35] Tailgunner!
To Schnottz's Landing.
Obelisk of the Sun, the book drops from an officer, which starts the breadcrumb to [Efficient Excavations ] Schnottz's Landing:
[30-35] Eastern Hospitality
/ [30-35] A Favor for the Furrier
[30-35] The Desert Fox
/ [30-35] Idolatry / [30-35] Angered Spirits [30-35] Fashionism
[30-35] Make Yourself Useful
[30-35] Crisis Management
[30-35] Missed Me By Zhat Much! Complete all of:
[30-35] Firing Squad
To the Obelisk of the Moon.
Obelisk of the Moon
After Firing Squad, Harrison sends players to the
Oasis of Vir'sar behind the Obelisk of the Moon:
[30-35] Meet Me In Vir'sar
[30-35] Friend of a Friend
[30-35] Two Tents
/ [30-35] Master Trapper / [30-35] Camelraderie [30-35] Unlimited Potential
[30-35] Jonesy Sent For You
/ [30-35] Missing Pieces [30-35] Reduced Productivity
[30-35] Stirred the Hornet's Nest
[30-35] Shroud of the Makers
[30-35] Schnottz So Fast
[30-35] Bad Datas [30-35] I'll Do It By Hand
To the Temple of Uldum:
Temple of Uldum
Zone map after "The Coffer of Promise"
After I'll Do It By Hand, Sullah sends players to the
Pilgrim's Precipice so they and Harrison can get to the Temple of Uldum:
[30-35] Sullah's Gift
( [30-35] Fire From the Sky Daily version)
[30-35] See You on the Other Side!
[30-35] Fortune and Glory
[30-35] Harrison Jones and the Temple of Uldum
[30-35] Put That Baby in the Cradle!
[30-35] Three if by Air [30-35] The Coffer of Promise
Upon completion of The Coffer of Promise, Brann continues with
, which takes players inside the [30-35D] The Heart of the Matter Halls of Origination.