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Skill Description Mana Cast Time Cooldown Comment
[Aimed Shot]

A shot that increases damage by 870 and reduces healing on the target by 50% for 10 seconds.

370

3.0 sec

6.0 sec

Does not increase DPS, because it resets the Auto Shot timer.
Use it with Misdirection and on targets that might get healed.
Cast time is reduced by haste.

[Auto Shot]

Hits the target for ranged weapon damage plus attack power and scope bonuses.

0

0.5 sec

Weapon speed

Basic attack, and a large fraction of hunter damage.
Cooldown (from weapon speed) is reduced by haste.

[Arcane Shot]

Hit target for 273 + 15% of your ranged attack power in arcane damage. Also, dispel one beneficial magic effect from the target.

230

Instant

6 sec

Not mana efficient, but useful to do damage while moving. Also useful to dispel effects on Attumen trash, Moroes (when Berrybuck is around), Romulo, and Julianne.

[Bestial Wrath]

Fully talented, increase pet damage by 50%, increase hunter damage by 10%, reduce mana costs of spells by 20%, and make both hunter and pet immune to most crowd control. Lasts 18 seconds.

10% of base mana

Instant

120 sec

Defining Beast Mastery talent. Use at the same time as Rapid Fire and other racial and trinket buffs to greatly increase damage for a short while.

[Concussive Shot]

Slows target by 50% for four seconds.

8% of base mana

Instant

12 sec

Useful for protecting squishies and for slowing targets to build more threat on them before they go into a Freezing Trap.

[Deterrence]

Increase chance to dodge and parry by 25% each.

0

Instant

300 sec

Survival talent. May let you survive if you get melee attacks. It is usually better for the raiding hunter not to get melee attacks at all, though.

[Explosive Trap]

Drop a trap that hits enemies within 10 yards for 201-257 fire damage followed by 330 fire damage over 20 seconds. The trap itself lasts 60 seconds.

520

Instant

30 sec

Can do a lot of damage, but tends to generate unwanted threat. Use only when the tank can hold on to every monster it will hit, or use Snake Trap, instead.
Useful on Moroes trash.

[Feign Death]

Play dead, permanently removing all threat from monsters aware of the hunter.

80

Instant

30 sec

Use this to stay under the tank's threat, or when you are about to die to trash.
Allows the hunter to safely do a lot of damage, even with a tank that does not generate a lot of threat.

[Freezing Trap]

Drop a trap that will freeze a target for 20 seconds. The trap itself lasts 60 seconds.

100

Instant

30 sec

The best hunter crowd control. Considerably improved by Survival talents. See the discussion on Freeze Trapping.

Frost Trap

Drop a trap that will slow nearby enemies for 30 seconds. The trap itself lasts 60 seconds.

60

Instant

30 sec

Useful for Moroes, Moroes trash, Attumen trash, Servant's Quarters, and some Shade trash. Very nice for kiting.

[Intimidation]

The pet's next attack generates a large amount of threat and stuns the target for 3 seconds.

4% of base mana

Instant

60 sec

Beast Mastery talent. Useful mainly for protecting squishies.

[Kill Command]

The pet instantly attacks for an additional 127 damage.

75

Instant

5 sec

Available only after the hunter lands a critical strike.
Does not trigger the global cooldown, so it should be used every time it is available.

[Misdirection]

Threat caused by your next 3 attacks is redirected to the target raid member.

9% of base mana

Instant

120 sec

One Multishot uses up all three charges if it hits. Put this on the tank every time he could use more threat.

Multishot

Fire multiple shots, hitting up to three targets, for 205 extra damage each.

275

0.5 sec

10 sec

Mana inefficient way to do extra burst damage on a single target, or massive damage when hitting multiple targets.
Much stronger with Marksmanship talents, but Beast Mastery hunters should use it only when hitting multiple targets.

[Rapid Fire]

Increase ranged attack speed by 40% for 15 seconds.

100

Instant

300 sec

Trigger this at the same time as trinket and racial abilities that increase attack power for a massive surge of damage.
Use Feign Death to avoid pulling aggro when doing this.
The Rapid Killing talent reduces the cooldown to 180 seconds.

[Raptor Strike]

Your next melee attack does 140 extra damage.

100

Next hit

6 sec

If you happen to be in melee range of your target, use this before you run back out to range.

[Scorpid Sting]

Reduces the target's chance to hit by 5%. Lasts 20 seconds.

9% of base mana

Instant

None

Greatly reduces the damage done by a boss on a tank. Keep it up at all times.
Hunters can have only one sting each per target.
Does not stack, but due to high mana cost, rotate Scorpid Sting duty amongst any other hunters in the raid.

[Scatter Shot]

Deal 50% of normal shot damage and causes the target to wander aimlessly for 4 seconds. Range is 0 to 50% of normal shot range.

8% of base mana

Instant

30 sec

Marksmanship talent. Very handy for staying alive. Gives time to drop a Freezing Trap.

[Serpent Sting]

Sting the target for 660 damage over 15 seconds.

275

Instant

None

Usually a mana-inefficient waste of a global cooldown. Use a Steady Shot instead.
Use to do damage when moving, someone else is maintaining Scorpid Sting, and Arcane Shot is on cooldown.
Damage is increased slightly by ranged attack power.

[Silencing Shot]

Deal 50% of normal shot damage and silences the target for 3 seconds.

6% of base mana

Instant

20 sec

Marksmanship talent. Forces casters into melee. Very useful on Moroes, Shade of Aran trash, and Netherspite trash.

[Snake Trap]

Drop a trap that releases five snakes to attack your enemies for 15 seconds. The trap itself lasts 60 seconds.

305

Instant

30 sec

Good AoE damage without the threat generated by Explosive Trap. Also good for fooling enemies into attacking a snake instead of a player character. Poison from the snakes breaks crowd control.

[Steady Shot]

Shoot the target for 100 + 20% of ranged attack power physical damage.

110

1.5 sec

None

After Auto Shot, most important skill for doing damage. Use it as much as possible.
Cast time is reduced by haste.

[Viper Sting]

Drain 1368 mana over 8 seconds.

270

Instant

15 sec

Not useful in Karazhan, unless your raid is trying to get the Shade of Aran to do his Pyroblast before he brings out his elementals.

[Volley]

Do 105 arcane damage every second for 6 seconds to enemies in an 8 yard radius.

585

6 sec

60 sec

Do AoE damage to multiple enemies once an Explosive Trap or Snake Trap is used. Use when the tank has a means of holding on to multiple targets, or you may get unwanted attention.
Useful on Moroes trash.

[Wing Clip]

Deals 50 damage and reduces movement speed of the target by 60%.

60

Instant

None

Useful for kiting, protecting squishies, and doing a small amount of extra damage when stuck in melee.

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