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| name = ''Warcraft: Orcs & Humans''
 
| name = ''Warcraft: Orcs & Humans''
 
| image = WCOnH logo.png
 
| image = WCOnH logo.png
| caption =
 
 
| developer = [[Blizzard Entertainment]]
 
| developer = [[Blizzard Entertainment]]
| publisher = NA: Blizzard Entertainment<br />EU: {{wplink|Interplay Entertainment}}
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| publisher = Blizzard Entertainment<br>{{wp|Interplay Entertainment}} (EU)
| producers = [[Bill Roper]]<br />[[Patrick Wyatt]]
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| producers = [[Bill Roper]]<br>[[Patrick Wyatt]]
| programmers = [[Bob Fitch]]<br />[[Jesse McReynolds]]<br />[[Michael Morhaime]]<br />Patrick Wyatt
+
| programmers = [[Bob Fitch]]<br>[[Jesse McReynolds]]<br>[[Michael Morhaime]]<br>Patrick Wyatt
| composers = [[Gregory Alper]]<br />[[Rick Jackson]]<br />[[Chris Palmer]]<br />[[Glenn Stafford]]
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| composers = [[Gregory Alper]]<br>[[Rick Jackson]]<br>[[Chris Palmer]]<br>[[Glenn Stafford]]
 
| date =
| date = MS-DOS: November 23, 1994<ref>{{Ref web|url=http://www.gamespot.com/gamespot/features/all/real_time/p3_01.html|title=GameSpot Presents: A History of Real-Time Strategy Games – The First Wave|publisher=Gamespot|author=Geryk, B.|date=2009-11-15|accessdate=2018-03-04|archiveurl=https://web.archive.org/web/20091120052650/http://www.gamespot.com/gamespot/features/all/real_time/p3_01.html|archivedate=2009-11-20}}</ref><br>Mac: Early 1996<br>PC-9800: December 2, 1995
 
  +
'''MS-DOS'''{{ReleaseDate|NA|November 15, 1994<ref>{{Ref web|url=http://www.blizzardarchive.com/pub/index.php?id=press941115|title=Blizzard's 'Warcraft: Orcs & Humans' Now Available|date=1994-11-15}}</ref>|EU|1995}}
| version = 1.22h (MS-DOS)<br>1.06 (Mac)
 
  +
'''Mac'''{{ReleaseDate|WW|Early 1996}}
| platforms = MS-DOS, Classic Mac OS, PC-9800
 
  +
'''PC-9800'''{{ReleaseDate|WW|December 2, 1995}}
  +
'''GOG.com'''{{ReleaseDate|WW|March 28, 2019}}
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| version = [[Warcraft: Orcs & Humans patch information|1.2]] (GOG.com)<br>1.22h (MS-DOS)<br>1.06 (Mac)
  +
| platforms = '''Original:'''<br>{{wp|MS-DOS}}, {{wp|Classic Mac OS}}, {{wp|PC-9800 series|PC-9800}}<br>'''GOG.com:'''<br>{{wp|Microsoft Windows}}, {{wp|macOS}}
 
| genre = Real-time strategy
 
| genre = Real-time strategy
 
| modes = Single-player, multiplayer
 
| modes = Single-player, multiplayer
 
}}
 
}}
   
'''''Warcraft: Orcs & Humans''''' (also known as '''''Warcraft I''''' or '''''Warcraft'''''; sometimes abbreviated as '''O&H''') is a {{wp|real-time strategy game}} (RTS) and the first video game in the [[Warcraft universe|''Warcraft'' series]] developed by [[Blizzard Entertainment]]. The MS-DOS version was released on November 23, 1994 and quickly became a best seller.<ref name="WC1">{{ref web |url= http://web.archive.org/web/19961019194943/http://blizzard.com/war1/war1.htm |title= Warcraft: Orcs and Humans|accessdate=1996-10-19}}</ref> The game features two races, the [[human]]s of the [[Stormwind (kingdom)|Kingdom of Azeroth]] and the invading [[orc]]s of the [[Old Horde|Orcish Horde]]. The game sold 100,000 copies in its first year, making it Blizzard's best selling title at its time of release.<ref>[https://web.archive.org/web/20020222122116/http://www.blizzard.com:80/blizz-anniversary/frank.shtml Frank: Warcraft!], ''Blizzard Entertainment''. Retrieved on 2017-07-10</ref> The game is currently out of print and the demo that was once available on Blizzard's website is no more; although the demo can still be downloaded from available third parties such as the Internet Archive.<ref>{{Ref web|url=https://archive.org/details/WarcraftOrcsHumansDemo|title=Warcraft: Orcs & Humans Demo|publisher=Internet Archive|date=1994|accessdate=2018-03-05}}</ref>
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'''''Warcraft: Orcs & Humans''''' (also known as '''''Warcraft I'''''; sometimes abbreviated as '''O&H''') is a {{wp|real-time strategy game}} (RTS) and the first video game in the [[Warcraft universe|''Warcraft'' series]] developed by [[Blizzard Entertainment]]. The MS-DOS version was released on 15 November 1994 and quickly became a best seller.<ref name="WC1">{{ref web |url= http://web.archive.org/web/19961019194943/http://blizzard.com/war1/war1.htm |title= Warcraft: Orcs and Humans|accessdate=1996-10-19}}</ref> The game features two races, the [[human]]s of the [[Stormwind (kingdom)|Kingdom of Azeroth]] and the invading [[orc]]s of the [[Old Horde|Orcish Horde]]. The game sold 100,000 copies in its first year, making it Blizzard's best selling title at its time of release.<ref>[https://web.archive.org/web/20020222122116/http://www.blizzard.com:80/blizz-anniversary/frank.shtml Frank: Warcraft!], ''Blizzard Entertainment''. Retrieved on 2017-07-10</ref> The game is currently out of print and the demo that was once available on Blizzard's website is no more; although the demo can still be downloaded from available third parties such as the Internet Archive.<ref>{{Ref web|url=https://archive.org/details/WarcraftOrcsHumansDemo|title=Warcraft: Orcs & Humans Demo|publisher=Internet Archive|date=1994|accessdate=2018-03-05}}</ref>
   
 
Although ''Warcraft: Orcs & Humans'' wasn't the first RTS title to offer multiplayer games, Blizzard's game persuaded a wider audience that multiplayer facilities were essential for future RTS titles. The game introduced innovations in mission design and gameplay elements, which were later adopted by other RTS developers.
 
Although ''Warcraft: Orcs & Humans'' wasn't the first RTS title to offer multiplayer games, Blizzard's game persuaded a wider audience that multiplayer facilities were essential for future RTS titles. The game introduced innovations in mission design and gameplay elements, which were later adopted by other RTS developers.
   
 
Blizzard's main emphases in these RTS games were on skillful management of relatively small forces and development of characterization and storyline within and between games played in the same [[Warcraft universe|universe]]. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. The sequel, ''[[Warcraft II: Tides of Darkness]]'', became the main rival to {{wp|Westwood Studios}}' ''{{wp|Command & Conquer}}'' series, and this competition fostered an RTS boom in the mid to late 1990s. Following the direct sequel, a whole universe of games, novels, and comic books followed for the Warcraft universe.
 
Blizzard's main emphases in these RTS games were on skillful management of relatively small forces and development of characterization and storyline within and between games played in the same [[Warcraft universe|universe]]. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. The sequel, ''[[Warcraft II: Tides of Darkness]]'', became the main rival to {{wp|Westwood Studios}}' ''{{wp|Command & Conquer}}'' series, and this competition fostered an RTS boom in the mid to late 1990s. Following the direct sequel, a whole universe of games, novels, and comic books followed for the Warcraft universe.
  +
  +
On March 28, 2019, Blizzard partnered with {{wp|GOG.com}} and released it digitally for the first time.<ref>{{Ref web|url=https://worldofwarcraft.com/en-us/news/22940764/warcraft-orcs-humans-and-warcraft-ii-battle-net-edition-now-available-on-gog-com|title=Warcraft: Orcs & Humans and Warcraft II Battle.net Edition Now Available on GOG.COM|publisher=Blizzard|accessdate=2019-03-28|archiveurl=https://web.archive.org/web/20190328205423/https://worldofwarcraft.com/en-us/news/22940764/warcraft-orcs-humans-and-warcraft-ii-battle-net-edition-now-available-on-gog-com|archivedate=2019-03-28}}</ref> The game is powered by {{wp|DOSBox}}.<ref>[https://www.gog.com/game/warcraft_orcs_and_humans GOG.com - Warcraft: Orcs & Humans Store page], see system requirements section.</ref>
   
 
==Overview==
 
==Overview==
[[File:WCOnH box.png|left|thumb|The official box for ''Warcraft: Orcs & Humans''.]]
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[[File:Warcraft I - Map of Azeroth.jpg|thumb|Map of [[Azeroth (continent)|Azeroth]].]]
''Warcraft: Orcs & Humans'' has not only became a classic, winning many awards, but has also set new standards for multiplayer games. Set in the mythic [[Stormwind (kingdom)|Kingdom of Azeroth]], players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.
+
''Warcraft: Orcs & Humans'' has not only became a classic, winning many [[#Awards|awards]] but has also set new standards for multiplayer games. Set in the mythic [[Stormwind (kingdom)|Kingdom of Azeroth]], players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.
   
By playing either as a [[Human]] or as an [[Orc]] in this saga, two separate story lines evolve with 12 missions per side, each telling a different tale in the battle for [[Azeroth (continent)|Azeroth]]. From swords to sorcery, all the elements of classic fantasy are here to explore; rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance.
+
By playing either as a [[Human]] or as an [[Orc]] in this saga, two separate story lines evolve with 12 missions per side, each telling a different tale in the battle for [[Azeroth (continent)|Azeroth]]. From swords to sorcery, all the elements of classic fantasy are here to explore; rich forests, dark dungeons, and bubbling swamps await the stalwart troops amassed to fight for dominance.
   
The multiplayer aspects of the game bring Warcraft to a new level of excitement. A player can challenge another one on over 20 custom maps and determine who is the supreme warlord. Head to head play is supported over modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.<ref name=WC1/>
+
The multiplayer aspects of the game bring Warcraft to a new level of excitement. A player can challenge another one on over 20 custom maps and determine who is the supreme warlord. Head to head play is supported over a modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.<ref name=WC1/>
   
 
''Warcraft: Orcs & Humans'' laid out the foundations for many of the tropes that would later become recurrent in the series: emphases on skillful management of relatively small forces, a living universe that is detailed both through in-game cutscenes and a rich user manual, dungeon maps, civil war maps, the presence of [[creep]]s creatures, units responding humorously when clicking on them repeatedly. Unlike in ''[[Warcraft III: Reign of Chaos]]'', units and buildings in both of the armies have mostly the same functions and stats but with different sprites.
 
''Warcraft: Orcs & Humans'' laid out the foundations for many of the tropes that would later become recurrent in the series: emphases on skillful management of relatively small forces, a living universe that is detailed both through in-game cutscenes and a rich user manual, dungeon maps, civil war maps, the presence of [[creep]]s creatures, units responding humorously when clicking on them repeatedly. Unlike in ''[[Warcraft III: Reign of Chaos]]'', units and buildings in both of the armies have mostly the same functions and stats but with different sprites.
   
Multiplayer and AI skirmishes that are not part of campaigns were supported by a random map generator.<ref>[[Warcraft: Orcs & Humans manual]]</ref>
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[[Warcraft: Orcs & Humans Multiplayer & Custom Games|Multiplayer and AI skirmishes]] that are not part of campaigns were supported by a random map generator.<ref>[[Warcraft: Orcs & Humans manual]]</ref>
   
 
==History==
 
==History==
 
{{Main|First War|Warcraft: Orcs & Humans missions}}
[[File:Warcraft I - Map of Azeroth.jpg|thumb|Map of [[Azeroth (continent)|Azeroth]].]]
 
 
[[File:WC1Azeroth.gif|thumb|In-game map of Azeroth.]]
 
[[File:WC1Azeroth.gif|thumb|In-game map of Azeroth.]]
{{Main|First War|Warcraft: Orcs & Humans missions}}
 
 
Before the start of the [[First War]], the [[orc]]s, originating from the world of [[Draenor]], were corrupted by the [[Burning Legion]] to form the mighty [[Old Horde|Horde]]. They slaughtered the other races of their planet, but their desire for bloodlust remained insatiable. Their leader [[Gul'dan]] joined forces with the Last Guardian [[Medivh]], who was corrupted by the demon lord [[Sargeras]], to open a [[Dark Portal|portal]] to another world called [[Azeroth]].
 
Before the start of the [[First War]], the [[orc]]s, originating from the world of [[Draenor]], were corrupted by the [[Burning Legion]] to form the mighty [[Old Horde|Horde]]. They slaughtered the other races of their planet, but their desire for bloodlust remained insatiable. Their leader [[Gul'dan]] joined forces with the Last Guardian [[Medivh]], who was corrupted by the demon lord [[Sargeras]], to open a [[Dark Portal|portal]] to another world called [[Azeroth]].
   
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The human campaign is an alternate history in which the humans successfully defend their kingdom against the Horde and pushes the orcs back to their main fortress at [[Blackrock Spire]]. Its destruction signals the end of the human campaign.
 
The human campaign is an alternate history in which the humans successfully defend their kingdom against the Horde and pushes the orcs back to their main fortress at [[Blackrock Spire]]. Its destruction signals the end of the human campaign.
   
Later games consider that the result of the [[First War]] was an orcish victory (the orc campaign end), but with several plot points taken from the human campaign. As a result, a great part of the history was [[retcon]]ned with later games; for a full list of changes, see [[Retcon speculation#Warcraft I|here]].
+
Later games consider that the result of the [[First War]] was an orcish victory (the orc campaign end), but with several plot points taken from the human campaign. As a result, a great part of the history was [[retcon]]ned with later games; for a full list of changes, see [[Retcon speculation#Warcraft I|Retcon speculation § Warcraft I]].
   
  +
==System requirements==
==Requirements==
 
  +
{{Main|System requirements#Warcraft: Orcs & Humans|label1=System requirements}}
 
[[File:WC1ScreenCapture2.jpg|thumb|In the [[Age of Chaos]]...]]
 
[[File:WC1ScreenCapture2.jpg|thumb|In the [[Age of Chaos]]...]]
 
[[File:WC1ScreenCapture.jpg|thumb|No one knew where these creatures came from...]]
 
[[File:WC1ScreenCapture.jpg|thumb|No one knew where these creatures came from...]]
   
 
==Development==
===MS-DOS System Requirements===
 
 
Inspired by ''{{wp|Dune II}}'',<ref name="PolygonGenre">2014-05-21, [http://www.polygon.com/2014/5/21/5723572/heroes-of-the-storm-making-of-blizzard Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre]. ''Polygon'', retrieved on 2014-06-07</ref><ref name="BC2017">[[BlizzCon 2017]], "Behind Blizzard's Worlds"</ref><ref name="How Warcraft Got Its Name">{{Ref web|url=https://kotaku.com/how-warcraft-got-its-name-1838669881|title=How Warcraft Got Its Name|publisher=Kotaku|author=Bryan Menegus|date=2019-10-01|accessdate=2019-10-02}}</ref> work on the game began in 1993. Aiming to create "the high fantasy version of [''Dune II'']" with "battle axes and orcs",<ref name=BC2017/> influence was taken from ''Lord of the Rings'', ''Conan'', ''Dungeons & Dragons'', and other classical fantasy tropes. This was mixed with "a 90s comic sensibility" with hyper-proportional, colorful characters.<ref>2013-03-16, [http://www.forbes.com/sites/johngaudiosi/2013/03/16/blizzard-exec-chris-metzen-explains-how-fan-art-has-influenced-diablo-to-starcraft/ Blizzard Exec Chris Metzen Explains How Fan Art Has Influenced Diablo To StarCraft]. ''Forbes'', retrieved on 2015-03-02</ref> ''Warcraft'' marked the beginning of the "Blizzard (art) Style," to go against photorealism in games.<ref name = "RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', retrieved on 2017-04-29</ref> The name "Warcraft" was created by [[Samwise Didier]] when he shouted it out during a lunchtime brainstorming session.<ref name="BC2017" /> It was previously the name of his ''{{Wp|Dungeons & Dragons}}'' character and was intended to be the opposite of the word "witchcraft",<ref>{{Ref web|url=https://www.youtube.com/watch?v=7rCKaVo93fw&t=27m55s|title=GI Show – Warcraft III, Diablo Immortal, Red Dead Developer Roundtable|author=Game Informer|date=2018-11-08|accessdate=2019-05-08}}</ref><ref>''Game Informer #308: World of Triviacraft'', pg. 96</ref> and he mentioned that he had always wanted to use the name to make a game. The other developers all liked the name and decided to use it because of its coolness, rather than it being based on any game design elements.<ref name="How Warcraft Got Its Name"/>
;Computer&#58;
 
:Warcraft requires at least an IBM 386 - 20 Mhz (or 100% compatible) and at least 4 MB RAM.
 
   
  +
According to [[Bob Fitch]], the theme for ''Warcraft'' had been inspired by taking the vikings from ''[[The Lost Vikings]]'' and combining with masses of creatures under their automated control similar to ''{{wp|Lemmings (video game)|Lemmings}}'', with the multiplayer element of having these opposing masses of vikings meet up and fight each other.<ref>{{ref web|url=http://www.usgamer.net/articles/warcraft-was-conceived-in-part-thanks-to-lost-vikings-and-lemmings|title = WarCraft Was Originally Conceived in Part as "Lost Vikings Meets RTS"... And Lemmings|publisher=US Gamer|author=Kat Bailey|date=2017-08-15|accessdate=2018-09-13}}</ref>
;Controls&#58;
 
:You will need a Mouse (100% Microsoft compatible) and Keyboard to play Warcraft.
 
   
 
Blizzard co-founder [[Allen Adham]] originally hoped to obtain a license to the {{wp|Warhammer Fantasy (setting)|''Warhammer'' universe}} to try to increase sales by brand recognition. ''Warhammer'' was a huge inspiration for the art-style of ''Warcraft'', but a combination of factors, including a lack of traction on business terms and a desire on the part of the rest of the development team to control their own universe nixed any potential for a deal.<ref>[http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow Kotaku - How Warcraft Was Almost a Warhammer Game (and how That Saved WoW)]</ref> At one point, Adham wanted to use ''Warcraft'' as the name of a whole series of games about different eras of warfare across many different genres—including fantasy, science fiction, modern military, and historic military—all with the title ''Warcraft'' and a subheading (e.g. "Warcraft: Vietnam"), with ''Warcraft: Orcs & Humans'' being the first. Adham intended this as a strategy to optimize for retail stores: having many related titles next to each other on store shelves would create cross-selling opportunities and show that the brand was well-supported. However, the only two games from this original plan that ended up actually getting made were ''Warcraft'' and ''[[StarCraft franchise|StarCraft]]''.<ref name="How Warcraft Got Its Name"/>
;Display&#58;
 
:Warcraft requires a colour monitor with a VGA graphics system. If you are using a compatible graphics card/monitor, it must be 100% compatible with VGA systems.
 
 
;Disk Drives&#58;
 
:CD-ROM Version: A CD-ROM drive and a Hard Disk are required for installation and play.
 
:Diskette Version: A 3.5″ Disk Drive and a Hard Disk are required for installation and play.
 
 
;DOS&#58;
 
:You must have MS-DOS version 3.2 or higher.
 
 
;Sound&#58;
 
:Warcraft supports General Midi, Soundblaster, Adlib, Pro Audio Spectrum and Compatibles.<ref>{{ref book |author= Entertainment, Blizzard |authorlink= Blizzard Entertainment |title = [[Warcraft: Orcs & Humans Manual]] (DOS version) |pages= 1 |chapter= Getting Started |quote= }}</ref>
 
 
===Mac OS System Requirements===
 
;Computer&#58;
 
:Warcraft requires at least a Macintosh 68030 processor (68040 recommended) and at least 8 MB RAM. Warcraft is also accelerated for Power Macintosh.
 
 
;Controls&#58;
 
:You will need a Mouse and Keyboard to play Warcraft.
 
 
;Display&#58;
 
:Warcraft requires a 13" colour monitor with 256 colours and Quicktime 2.0 or greater.
 
 
;Disk Drives&#58;
 
:A CD-ROM drive and a Hard Disk are required for installation and play.
 
 
;System&#58;
 
:You must have System 7.0 or greater (7.1 or greater recommended).
 
 
;Sound&#58;
 
:Sound Manager 3.1 or greater.
 
 
;Two-Player Support&#58;
 
:Warcraft requires Communication Toolbox tools for 2-player mode.<ref>{{ref book |author= Entertainment, Blizzard |authorlink= Blizzard Entertainment |title = [[Warcraft: Orcs & Humans Manual]] (Mac version) |pages= 1 |chapter= Getting Started |quote= }}</ref>
 
 
==Development==
 
[[File:Warcraft I - Cover.jpg|thumb|[[Box art|Cover art]]]]
 
Inspired by ''{{wp|Dune II}}'',<ref name = "PolygonGenre">2014-05-21, [http://www.polygon.com/2014/5/21/5723572/heroes-of-the-storm-making-of-blizzard Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre]. ''Polygon'', retrieved on 2014-06-07</ref><ref name=BC2017>[[BlizzCon 2017]], "Behind Blizzard's Worlds"</ref> work on the game began in 1993. Aiming to create "the high fantasy version of [''Dune II'']" with "battle axes and orcs",<ref name=BC2017/> influence was taken from ''Lord of the Rings'', ''Conan'', ''Dungeons and Dragons'', and other classical fantasy tropes. This was mixed with "a 90s comic sensibility" with hyper-proportional, colorful characters.<ref>2013-03-16, [http://www.forbes.com/sites/johngaudiosi/2013/03/16/blizzard-exec-chris-metzen-explains-how-fan-art-has-influenced-diablo-to-starcraft/ Blizzard Exec Chris Metzen Explains How Fan Art Has Influenced Diablo To StarCraft]. ''Forbes'', retrieved on 2015-03-02</ref> ''Warcraft'' marked the beginning of the "Blizzard (art) Style," to go against photorealism in games.<ref name = "RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', retrieved on 2017-04-29</ref> The name "Warcraft" was originated by artist [[Samwise Didier]], when he shouted it out during a lunchtime brainstorming session.<ref name=BC2017/>
 
   
  +
The game's cinematics were worked on by two people and were completed over an 8 to 12 week period.<ref>2018-05-12, [https://www.pcgamer.com/the-making-of-starcraft/ The making of StarCraft]. ''PC Gamer'', retrieved on 2018-05-13</ref> One of the game's more notable features is the gag quotes units will start saying if the player clicks on them repeatedly. According to [[Bill Roper]], the idea for this came from when he and [[Glenn Stafford]] were working on the voice-overs in a cramped, locked room for hours on end. Things eventually got "a little loopy" and they ended up thinking it'd be funny to include lines where the units become annoyed at the player's constant clicking, which ended up working really well with the game's intended style of humor. Gag quotes went on to become a staple in all future ''Warcraft'' and ''StarCraft'' games.<ref>{{Ref web|url=https://www.youtube.com/watch?v=TKoOvduiuwQ&t=8m50s|title=Bill Roper Interview - 01 June 2002 - The Gaming Files (08:50 - 10:02)|author=Blizzard Archive|publisher=YouTube|date=2015-06-07|accessdate=2020-05-15}}</ref>
Blizzard co-founder [[Allen Adham]] originally hoped to obtain a license to the {{wplink|Warhammer Fantasy (setting)|''Warhammer'' universe}} to try to increase sales by brand recognition. ''Warhammer'' was a huge inspiration for the art-style of ''Warcraft'', but a combination of factors, including a lack of traction on business terms and a desire on the part of the rest of the development team to control their own universe nixed any potential for a deal.<ref>[http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow Kotaku - How Warcraft Was Almost a Warhammer Game (and how That Saved WoW)]</ref>
 
   
  +
At [[BlizzCon 2013]], [[J. Allen Brack]] announced that several people were working on a side project to update the old ''Warcraft'' games for modern computers.<ref>{{ref web|date=2013-11-10|url=http://www.gameinformer.com/b/news/archive/2013/11/10/blizzard-working-on-bringing-warcraft-1-amp-2-to-modern-pcs.aspx|title=Blizzard Working On Bringing Warcraft & Warcraft II To Modern PCs|publisher=Gameinformer|author=Kyle Hilliard|accessdate=2014-01-03}}</ref><ref>[http://youtu.be/JL2v7WTXO9w?t=34m58s BlizzCon 2013 World of Warcraft Q&A Panel]</ref> In 2016 or prior, ''Warcraft I'' and ''II'' were considered for the remaster treatment, but ''[[Warcraft III]]'' was [[Warcraft III: Reforged|chosen]] instead due to higher levels of fan demand.<ref name = "ChampionInterview">{{Ref web|url=https://www.mmo-champion.com/content/8179-Warcraft-III-Reforged-Interview-How-Women-Came-to-Rule-the-World-of-Warcraft-DLC-Warcraft-III-Reforged-Interview-How-Women-Came-to-Rule-the-World-of-Warcraft-DLC|title=MMO-Champion Warcraft III: Reforged Interview|publisher=MMO Champion|date-2018-11-27|accessdate=2018-11-28}}</ref>
The game's cinematics were worked on by two people and were completed over a 8 to 12 weeks period.<ref>2018-05-12, [https://www.pcgamer.com/the-making-of-starcraft/ The making of StarCraft]. ''PC Gamer'', retrieved on 2018-05-13</ref>
 
   
At [[BlizzCon 2013]], [[J. Allen Brack]] announced that several people were working on a side project to update the old ''Warcraft'' games for modern computers.<ref>{{ref web|date=2013-11-10|url=http://www.gameinformer.com/b/news/archive/2013/11/10/blizzard-working-on-bringing-warcraft-1-amp-2-to-modern-pcs.aspx|title=Blizzard Working On Bringing Warcraft & Warcraft II To Modern PCs|publisher=Gameinformer|author=Kyle Hilliard|accessdate=2014-01-03}}</ref><ref>[http://youtu.be/JL2v7WTXO9w?t=34m58s BlizzCon 2013 World of Warcraft Q&A Panel]</ref> At [[BlizzCon 2016]] however, [[Frank Pearce]] stated that while the game was now playable on modern systems, there were no plans to remaster it.<ref>2016-11-06, [http://www.eurogamer.net/articles/2016-11-06-blizzard-isnt-planning-to-remaster-warcraft-1-and-2 Blizzard isn't planning to remaster Warcraft 1 and 2]. ''Eurogamer'', retrieved on 2016-11-30</ref>
+
At [[BlizzCon 2016]] [[Frank Pearce]] stated that while the game was now playable on modern systems, there were no plans to remaster it.<ref>2016-11-06, [http://www.eurogamer.net/articles/2016-11-06-blizzard-isnt-planning-to-remaster-warcraft-1-and-2 Blizzard isn't planning to remaster Warcraft 1 and 2]. ''Eurogamer'', retrieved on 2016-11-30</ref> At [[BlizzCon 2017]], [[Brian Sousa]] stated that [[Classic Games]] had discussed remastering/re-releasing the game.<ref>{{Ref web|url=http://diablo.blizzplanet.com/blog/comments/speculation-diablo-ii-remastered-at-blizzcon-2018|title=Speculation: Diablo II: Remastered at BlizzCon 2018|publisher=Blizzplanet|author=Medievaldragon|date=2018-10-19|accessdate=2018-10-22}}</ref>
   
 
==Gallery==
 
==Gallery==
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<gallery>
 
<gallery>
 
Warcraft I - Wallpaper.jpg|The official ''Warcraft: Orcs & Humans'' wallpaper re-imagined.
 
Warcraft I - Wallpaper.jpg|The official ''Warcraft: Orcs & Humans'' wallpaper re-imagined.
  +
Main art warcraft orcs and humans - GOG.jpg|Art for ''Warcraft: Orcs & Humans'' on GOG.COM.
 
</gallery>
 
</gallery>
 
;Miscellaneous:
 
;Miscellaneous:
 
<gallery>
 
<gallery>
  +
WCOnH box.png|[[Box art]]
WarCraft I - Box Art back.jpg|The back of the box art.
 
 
Warcraft I - Cover.jpg|Cover art
 
WarCraft I - Box Art back.jpg|Cover art back
 
Warcraft I - CD.jpg|The game's CD.
 
Warcraft I - CD.jpg|The game's CD.
 
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</gallery>
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|}
 
|}
   
==Notes & trivia==
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==Notes and trivia==
 
*Just like the "[[World of Warcraft]]" name already appeared in ''Warcraft: Orcs & Humans'' ("welcome to the world of Warcraft"), the "[[World of Warcraft: Battle for Azeroth|Battle for Azeroth]]" one was already used in ''[[Warcraft II: Tides of Darkness|Warcraft II]]'' ("The battle for Azeroth continues over land, sea and air").
 
*Just like the "[[World of Warcraft]]" name already appeared in ''Warcraft: Orcs & Humans'' ("welcome to the world of Warcraft"), the "[[World of Warcraft: Battle for Azeroth|Battle for Azeroth]]" one was already used in ''[[Warcraft II: Tides of Darkness|Warcraft II]]'' ("The battle for Azeroth continues over land, sea and air").
   
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==External links==
 
==External links==
<!-- Read https://wow.gamepedia.com/Wowpedia:External_links before posting your links here.
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<!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. -->
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
 
*{{Elink|type=blizzard|link=http://blizzard.com/war1/war1.htm|desc=''Warcraft: Orcs & Humans'' page {{dead link|http://web.archive.org/web/19961019194943/http://www.blizzard.com/war1/war1.htm}}}}
 
*{{Elink|type=blizzard|link=http://blizzard.com/war1/war1.htm|desc=''Warcraft: Orcs & Humans'' page {{dead link|http://web.archive.org/web/19961019194943/http://www.blizzard.com/war1/war1.htm}}}}
 
*{{Elink|type=blizzard|desc=Legacy Games (US)|link=http://us.blizzard.com/en-us/games/legacy/}}
 
*{{Elink|type=blizzard|desc=Legacy Games (US)|link=http://us.blizzard.com/en-us/games/legacy/}}

Revision as of 01:17, 3 March 2022

Warcraft: Orcs & Humans
WCOnH logo
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Interplay Entertainment (EU)
Producer(s) Bill Roper
Patrick Wyatt
Programmer(s) Bob Fitch
Jesse McReynolds
Michael Morhaime
Patrick Wyatt
Composer(s) Gregory Alper
Rick Jackson
Chris Palmer
Glenn Stafford
Platforms Original:
MS-DOS, Classic Mac OS, PC-9800
GOG.com:
Microsoft Windows, macOS
Release MS-DOS
  • NA: November 15, 1994[1]
  • EU: 1995
Mac
  • WW: Early 1996
PC-9800
  • WW: December 2, 1995
GOG.com
  • WW: March 28, 2019
Latest release 1.2 (GOG.com)
1.22h (MS-DOS)
1.06 (Mac)
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Warcraft: Orcs & Humans (also known as Warcraft I; sometimes abbreviated as O&H) is a real-time strategy game (RTS) and the first video game in the Warcraft series developed by Blizzard Entertainment. The MS-DOS version was released on 15 November 1994 and quickly became a best seller.[2] The game features two races, the humans of the Kingdom of Azeroth and the invading orcs of the Orcish Horde. The game sold 100,000 copies in its first year, making it Blizzard's best selling title at its time of release.[3] The game is currently out of print and the demo that was once available on Blizzard's website is no more; although the demo can still be downloaded from available third parties such as the Internet Archive.[4]

Although Warcraft: Orcs & Humans wasn't the first RTS title to offer multiplayer games, Blizzard's game persuaded a wider audience that multiplayer facilities were essential for future RTS titles. The game introduced innovations in mission design and gameplay elements, which were later adopted by other RTS developers.

Blizzard's main emphases in these RTS games were on skillful management of relatively small forces and development of characterization and storyline within and between games played in the same universe. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. The sequel, Warcraft II: Tides of Darkness, became the main rival to Westwood Studios' Command & Conquer series, and this competition fostered an RTS boom in the mid to late 1990s. Following the direct sequel, a whole universe of games, novels, and comic books followed for the Warcraft universe.

On March 28, 2019, Blizzard partnered with GOG.com and released it digitally for the first time.[5] The game is powered by DOSBox.[6]

Overview

Warcraft I - Map of Azeroth

Map of Azeroth.

Warcraft: Orcs & Humans has not only became a classic, winning many awards but has also set new standards for multiplayer games. Set in the mythic Kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.

By playing either as a Human or as an Orc in this saga, two separate story lines evolve with 12 missions per side, each telling a different tale in the battle for Azeroth. From swords to sorcery, all the elements of classic fantasy are here to explore; rich forests, dark dungeons, and bubbling swamps await the stalwart troops amassed to fight for dominance.

The multiplayer aspects of the game bring Warcraft to a new level of excitement. A player can challenge another one on over 20 custom maps and determine who is the supreme warlord. Head to head play is supported over a modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.[2]

Warcraft: Orcs & Humans laid out the foundations for many of the tropes that would later become recurrent in the series: emphases on skillful management of relatively small forces, a living universe that is detailed both through in-game cutscenes and a rich user manual, dungeon maps, civil war maps, the presence of creeps creatures, units responding humorously when clicking on them repeatedly. Unlike in Warcraft III: Reign of Chaos, units and buildings in both of the armies have mostly the same functions and stats but with different sprites.

Multiplayer and AI skirmishes that are not part of campaigns were supported by a random map generator.[7]

History

Main articles: First War, Warcraft: Orcs & Humans missions
WC1Azeroth

In-game map of Azeroth.

Before the start of the First War, the orcs, originating from the world of Draenor, were corrupted by the Burning Legion to form the mighty Horde. They slaughtered the other races of their planet, but their desire for bloodlust remained insatiable. Their leader Gul'dan joined forces with the Last Guardian Medivh, who was corrupted by the demon lord Sargeras, to open a portal to another world called Azeroth.

From that point on, the orc campaign involves the orcish Horde's attacks on the humans and other forces of this world. After many battles and through a war of attrition, the Horde eventually overwhelms the human kingdom of Azeroth, and later chooses to pursue the survivors across the seas to the north. The city of Stormwind is destroyed in the final battle of the campaign.

The human campaign is an alternate history in which the humans successfully defend their kingdom against the Horde and pushes the orcs back to their main fortress at Blackrock Spire. Its destruction signals the end of the human campaign.

Later games consider that the result of the First War was an orcish victory (the orc campaign end), but with several plot points taken from the human campaign. As a result, a great part of the history was retconned with later games; for a full list of changes, see Retcon speculation § Warcraft I.

System requirements

Main article: System requirements
WC1ScreenCapture2

In the Age of Chaos...

WC1ScreenCapture

No one knew where these creatures came from...

Development

Inspired by Dune II,[8][9][10] work on the game began in 1993. Aiming to create "the high fantasy version of [Dune II]" with "battle axes and orcs",[9] influence was taken from Lord of the Rings, Conan, Dungeons & Dragons, and other classical fantasy tropes. This was mixed with "a 90s comic sensibility" with hyper-proportional, colorful characters.[11] Warcraft marked the beginning of the "Blizzard (art) Style," to go against photorealism in games.[12] The name "Warcraft" was created by Samwise Didier when he shouted it out during a lunchtime brainstorming session.[9] It was previously the name of his Dungeons & Dragons character and was intended to be the opposite of the word "witchcraft",[13][14] and he mentioned that he had always wanted to use the name to make a game. The other developers all liked the name and decided to use it because of its coolness, rather than it being based on any game design elements.[10]

According to Bob Fitch, the theme for Warcraft had been inspired by taking the vikings from The Lost Vikings and combining with masses of creatures under their automated control similar to Lemmings, with the multiplayer element of having these opposing masses of vikings meet up and fight each other.[15]

Blizzard co-founder Allen Adham originally hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition. Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a desire on the part of the rest of the development team to control their own universe nixed any potential for a deal.[16] At one point, Adham wanted to use Warcraft as the name of a whole series of games about different eras of warfare across many different genres—including fantasy, science fiction, modern military, and historic military—all with the title Warcraft and a subheading (e.g. "Warcraft: Vietnam"), with Warcraft: Orcs & Humans being the first. Adham intended this as a strategy to optimize for retail stores: having many related titles next to each other on store shelves would create cross-selling opportunities and show that the brand was well-supported. However, the only two games from this original plan that ended up actually getting made were Warcraft and StarCraft.[10]

The game's cinematics were worked on by two people and were completed over an 8 to 12 week period.[17] One of the game's more notable features is the gag quotes units will start saying if the player clicks on them repeatedly. According to Bill Roper, the idea for this came from when he and Glenn Stafford were working on the voice-overs in a cramped, locked room for hours on end. Things eventually got "a little loopy" and they ended up thinking it'd be funny to include lines where the units become annoyed at the player's constant clicking, which ended up working really well with the game's intended style of humor. Gag quotes went on to become a staple in all future Warcraft and StarCraft games.[18]

At BlizzCon 2013, J. Allen Brack announced that several people were working on a side project to update the old Warcraft games for modern computers.[19][20] In 2016 or prior, Warcraft I and II were considered for the remaster treatment, but Warcraft III was chosen instead due to higher levels of fan demand.[21]

At BlizzCon 2016 Frank Pearce stated that while the game was now playable on modern systems, there were no plans to remaster it.[22] At BlizzCon 2017, Brian Sousa stated that Classic Games had discussed remastering/re-releasing the game.[23]

Gallery

Screenshots
Wallpapers
Miscellaneous

Awards

Main article: Blizzard Entertainment

Videos

Intro
Defeat
Victory

Notes and trivia

  • Just like the "World of Warcraft" name already appeared in Warcraft: Orcs & Humans ("welcome to the world of Warcraft"), the "Battle for Azeroth" one was already used in Warcraft II ("The battle for Azeroth continues over land, sea and air").

References

 
  1. ^ Blizzard's 'Warcraft: Orcs & Humans' Now Available (1994-11-15).
  2. ^ a b Warcraft: Orcs and Humans. Retrieved on 1996-10-19.
  3. ^ Frank: Warcraft!, Blizzard Entertainment. Retrieved on 2017-07-10
  4. ^ Warcraft: Orcs & Humans Demo. Internet Archive (1994-04-19). Retrieved on 2018-03-05.
  5. ^ Warcraft: Orcs & Humans and Warcraft II Battle.net Edition Now Available on GOG.COM. Blizzard. Archived from the original on 2019-03-28. Retrieved on 2019-03-28.
  6. ^ GOG.com - Warcraft: Orcs & Humans Store page, see system requirements section.
  7. ^ Warcraft: Orcs & Humans manual
  8. ^ 2014-05-21, Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre. Polygon, retrieved on 2014-06-07
  9. ^ a b c BlizzCon 2017, "Behind Blizzard's Worlds"
  10. ^ a b c Bryan Menegus 2019-10-01. How Warcraft Got Its Name. Kotaku. Retrieved on 2019-10-02.
  11. ^ 2013-03-16, Blizzard Exec Chris Metzen Explains How Fan Art Has Influenced Diablo To StarCraft. Forbes, retrieved on 2015-03-02
  12. ^ 2017-04-27, Rock and Roll Days of StarCraft: a Development Retrospective. Blizzard Entertainment, retrieved on 2017-04-29
  13. ^ Game Informer 2018-11-08. GI Show – Warcraft III, Diablo Immortal, Red Dead Developer Roundtable. Retrieved on 2019-05-08.
  14. ^ Game Informer #308: World of Triviacraft, pg. 96
  15. ^ Kat Bailey 2017-08-15. WarCraft Was Originally Conceived in Part as "Lost Vikings Meets RTS"... And Lemmings. US Gamer. Retrieved on 2018-09-13.
  16. ^ Kotaku - How Warcraft Was Almost a Warhammer Game (and how That Saved WoW)
  17. ^ 2018-05-12, The making of StarCraft. PC Gamer, retrieved on 2018-05-13
  18. ^ Blizzard Archive 2015-06-07. Bill Roper Interview - 01 June 2002 - The Gaming Files (08:50 - 10:02). YouTube. Retrieved on 2020-05-15.
  19. ^ Kyle Hilliard 2013-11-10. Blizzard Working On Bringing Warcraft & Warcraft II To Modern PCs. Gameinformer. Retrieved on 2014-01-03.
  20. ^ BlizzCon 2013 World of Warcraft Q&A Panel
  21. ^ MMO-Champion Warcraft III: Reforged Interview. MMO Champion. Retrieved on 2018-11-28.
  22. ^ 2016-11-06, Blizzard isn't planning to remaster Warcraft 1 and 2. Eurogamer, retrieved on 2016-11-30
  23. ^ Medievaldragon 2018-10-19. Speculation: Diablo II: Remastered at BlizzCon 2018. Blizzplanet. Retrieved on 2018-10-22.

External links