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This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.

The following is an overview of units appearing in Warcraft: Orcs & Humans. Units are either trained at buildings or summoned by spell-casting units. The units available to each faction have similar or identical abilities, except for Wounded and The Dead, which are grouped together here for convenience. The biggest difference are the spells available to each faction.

Neutral and Hero units cannot be built or summoned, and appear only in Dungeon maps (missions 4 and 8 of each campaign and Custom Games).

Units can deal two types of damage: Basic Damage is reduced by the target's Armor, while Piercing Damage is not. For example, if a Footman (Basic Damage 9, Piercing Damage 1) hits a Grunt (Armor 2), he will always deal (9-2)+1=8 damage. These values have been extracted using the Warcraft Unit Editor v1.50 utility. Note that, unlike in Warcraft II, there is no random factor involved; an attack will always deal a set amount of damage.

All attacks except Catapult projectiles have a 20% chance of missing and dealing no damage.[1]

"Sight" refers to a unit's sight radius - the values listed below only apply when the unit is stationary; mobile units always have a sight radius of 2. This information was acquired through in-game testing.

Peasant / Peon[]

Peasant
WC1PPeasantWC1Peasant
Race Human
Statistics
Hit Points 40
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage N/A
Piercing Damage N/A
Cooldown Time 30 (chopping wood)
Range N/A
Speed 8
7 (if carrying goods)
Sight 2
Priority 60
Decay Rate N/A
Production Related
Gold 400 Gold
Lumber 0 Lumber
Produced at Town Hall
Build time 750
Campaign
Unlocked in Regent
Peon
WC1PPeonWC1Peon
Race Orc
Statistics
Hit Points 40
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage N/A
Piercing Damage N/A
Cooldown Time 30 (chopping wood)
Range N/A
Speed 8
7 (if carrying goods)
Sight 2
Priority 60
Decay Rate N/A
Production Related
Gold 400 Gold
Lumber 0 Lumber
Produced at Town Hall
Build time 750
Campaign
Unlocked in The Swamps of Sorrow

Footman / Grunt[]

Footman
WC1PFootmanWC1Footman
Race Human
Statistics
Hit Points 60
Armor 2
4 (1 upgrade)
6 (all upgrades)
Basic Damage 9
11 (1 upgrade)
13 (all upgrades)
Piercing Damage 1
Cooldown Time 40
Range melee
Speed 7
Sight 2
Priority 40
Decay Rate N/A
Production Related
Gold 400 Gold
Lumber 0 Lumber
Produced at Barracks
Build time 600
Campaign
Unlocked in Regent
Grunt
WC1PGruntWC1Grunt
Race Orc
Statistics
Hit Points 60
Armor 2
4 (1 upgrade)
6 (all upgrades)
Basic Damage 9
11 (1 upgrade)
13 (all upgrades)
Piercing Damage 1
Cooldown Time 40
Range melee
Speed 7
Sight 2
Priority 40
Decay Rate N/A
Production Related
Gold 400 Gold
Lumber 0 Lumber
Produced at Barracks
Build time 600
Campaign
Unlocked in The Swamps of Sorrow

Archer / Spearman[]

Archer
WC1PArcherWC1Archer
Race Human
Statistics
Hit Points 60
Armor 1
3 (1 upgrade)
5 (all upgrades)
Basic Damage 0
Piercing Damage 4
6 (1 upgrade)
8 (all upgrades)
Cooldown Time 61
Range 5
Speed 8
Sight 4
Priority 40
Decay Rate N/A
Production Related
Gold 450 Gold
Lumber 50 Lumber
Produced at Barracks
Requires Lumber Mill
Build time 700
Campaign
Unlocked in Grand Hamlet
Spearman
WC1PSpearmanWC1Spearman
Race Orc
Statistics
Hit Points 60
Armor 1
3 (1 upgrade)
5 (all upgrades)
Basic Damage 0
Piercing Damage 5
7 (1 upgrade)
9 (all upgrades)
Cooldown Time 60
Range 4
Speed 8
Sight 4
Priority 40
Decay Rate N/A
Production Related
Gold 450 Gold
Lumber 50 Lumber
Produced at Barracks
Requires Lumber Mill
Build time 700
Campaign
Unlocked in The Borderlands

Knight / Raider[]

Knight
WC1PKnightWC1Knight
Race Human
Statistics
Hit Points 90
Armor 5
7 (1 upgrade)
9 (all upgrades)
Basic Damage 13
15 (1 upgrade)
17 (all upgrades)
Piercing Damage 1
Cooldown Time 40
Range melee
Speed 8
9 (1 upgrade)
10 (all upgrades)
Sight 3
Priority 45
Decay Rate N/A
Production Related
Gold 850 Gold
Lumber 0 Lumber
Produced at Barracks
Requires Stables and Blacksmith
Build time 800
Campaign
Unlocked in The Forest of Elwynn
Raider
WC1PRaiderWC1Raider
Race Orc
Statistics
Hit Points 90
Armor 5
7 (1 upgrade)
9 (all upgrades)
Basic Damage 13
15 (1 upgrade)
17 (all upgrades)
Piercing Damage 1
Cooldown Time 40
Range melee
Speed 8
9 (1 upgrade)
10 (all upgrades)
Sight 3
Priority 45
Decay Rate N/A
Production Related
Gold 850 Gold
Lumber 0 Lumber
Produced at Barracks
Requires Kennel and Blacksmith
Build time 800
Campaign
Unlocked in The Red Ridge Mountains

Wounded / The Dead[]

Wounded
Warcraft I - WoundedIconWC1Wounded
Race Human
Statistics
Hit Points 40
Armor 0
Basic Damage N/A
Range N/A
Speed 7
Sight 3
Priority 1
The Dead
WC1PTheDeadWC1Skeleton
Race Orc
Statistics
Hit Points 40
Armor 1
3 (1 upgrade)
5 (all upgrades)
Basic Damage 4
6 (1 upgrade)
8 (all upgrades)
Piercing Damage 1
Cooldown Time 80
Range melee
Speed 5
Sight 2
Priority 30
Decay Rate 45
Production Related
Summoned by Necrolyte
Campaign
Unlocked in Grand Hamlet

Catapults[]

Catapult
WC1PHCatapultWC1Catapult
Race Human
Statistics
Hit Points 120
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
Piercing Damage 255 (direct hit)
63 (splash damage)
Cooldown Time 320
Range 8
Speed 4
Sight 5
Priority 105
Decay Rate N/A
Production Related
Gold 900 Gold
Lumber 200 Lumber
Produced at Barracks
Requires Blacksmith and Lumber Mill
Build time 1000
Campaign
Unlocked in Northshire Abbey
Catapult
WC1POCatapultWC1Catapult
Race Orc
Statistics
Hit Points 120
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
Piercing Damage 255 (direct hit)
63 (splash damage)
Cooldown Time 320
Range 8
Speed 4
Sight 5
Priority 105
Decay Rate N/A
Production Related
Gold 900 Gold
Lumber 200 Lumber
Produced at Barracks
Requires Blacksmith and Lumber Mill
Build time 1000
Campaign
Unlocked in Sunnyglade

Cleric / Necrolyte[]

Cleric
WC1PClericWC1Cleric
Race Human
Statistics
Hit Points 40
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
2 (1 upgrade)
4 (all upgrades)
Piercing Damage 6
Cooldown Time 50
Range 1
Speed 6
Sight 2
Priority 50
Decay Rate N/A
Production Related
Gold 700 Gold
Lumber 0 Lumber
Produced at Church
Build time 800
Campaign
Unlocked in Kyross
Necrolyte
WC1PNecrolyteWC1Necrolyte
Race Orc
Statistics
Hit Points 40
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
2 (1 upgrade)
4 (all upgrades)
Piercing Damage 6
Cooldown Time 50
Range 2
Speed 6
Sight 3
Priority 50
Decay Rate N/A
Production Related
Gold 700 Gold
Lumber 0 Lumber
Produced at Temple
Build time 800
Campaign
Unlocked in Grand Hamlet

Conjurer / Warlock[]

Conjurer
WC1PConjurerWC1Conjurer
Race Human
Statistics
Hit Points 40
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
2 (1 upgrade)
4 (all upgrades)
Piercing Damage 6
Cooldown Time 60
Range 3
Speed 6
Sight 4
Priority 55
Decay Rate N/A
Production Related
Gold 900 Gold
Lumber 0 Lumber
Produced at Tower
Build time 900
Campaign
Unlocked in Sunnyglade
Warlock
WC1PWarlockWC1Warlock
Race Orc
Statistics
Hit Points 40
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
2 (1 upgrade)
4 (all upgrades)
Piercing Damage 6
Cooldown Time 60
Range 2
Speed 6
Sight 3
Priority 55
Decay Rate N/A
Production Related
Gold 900 Gold
Lumber 0 Lumber
Produced at Tower
Build time 900
Campaign
Unlocked in The Black Morass

Scorpion / Spider[]

Scorpion
WC1PScorpionWC1Scorpion
Race Human
Statistics
Hit Points 30
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
2 (1 upgrade)
4 (all upgrades)
Piercing Damage 3
Cooldown Time 50
Range melee
Speed 10
Sight 2
Priority 35
Decay Rate 45
Production Related
Summoned by Conjurer
Campaign
Unlocked in Sunnyglade
Spider
WC1PSpiderWC1Spider
Race Orc
Statistics
Hit Points 30
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 3
5 (1 upgrade)
7 (all upgrades)
Piercing Damage 1
Cooldown Time 30
Range melee
Speed 10
Sight 2
Priority 32
Decay Rate 45
Production Related
Summoned by Warlock
Campaign
Unlocked in The Black Morass

Water Elemental / Daemons[]

Water Elemental
WC1PWaterElementalWC1WaterElemental
Race Human
Statistics
Hit Points 250
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
2 (1 upgrade)
4 (all upgrades)
Piercing Damage 40
Cooldown Time 63
Range 3
Speed 7
Sight 4
Priority 70
Decay Rate 45
Production Related
Summoned by Conjurer
Campaign
Unlocked in Rockard and Stonard
Daemon
WC1PDaemonWC1Daemon
Race Orc
Statistics
Hit Points 300
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 65
67 (1 upgrade)
69 (all upgrades)
Piercing Damage 0
Cooldown Time 80
Range melee
Speed 7
Sight 3
Priority 70
Decay Rate 45
Production Related
Summoned by Warlock
Campaign
Unlocked in Goldshire and Moonbrook

Neutral Units[]

Brigand
WC1PBrigandWC1Brigand
Race Neutral
Statistics
Hit Points 40
Armor 4
8 (upgraded)
Basic Damage 9
13 (upgraded)
Piercing Damage 1
Cooldown Time 40
Range melee
Speed 7
Sight 2
Priority 41
Fire Elemental
WC1PFireElementalWC1FireElemental
Race Neutral
Statistics
Hit Points 200
Armor 0
4 (upgraded)
Basic Damage 40
44 (upgraded)
Piercing Damage 0
Cooldown Time 64
Range melee
Speed 7
Sight 3
Priority 41
Ogre
WC1POgreWC1Ogre
Race Neutral
Statistics
Hit Points 60
Armor 3
7 (upgraded)
Basic Damage 12
16 (upgraded)
Piercing Damage 1
Cooldown Time 50
Range melee
Speed 7
Sight 3
Priority 41
Skeleton
WC1PSkeletonWC1Skeleton
Race Neutral
Statistics
Hit Points 30
Armor 2
6 (upgraded)
Basic Damage 9
13 (upgraded)
Piercing Damage 1
Cooldown Time 70
Range melee
Speed 5
Sight 3
Priority 41
Slime
WC1PSlimeWC1Slime
Race Neutral
Statistics
Hit Points 150
Armor 10
14 (upgraded)
Basic Damage 0
4 (upgraded)
Piercing Damage 1
Cooldown Time 80
Range melee
Speed 7
Sight 3
Priority 41

Heroes[]

Lothar / Garona[]

Lothar
WC1PLotharWC1Lothar
Race Human
Statistics
Hit Points 50
Armor 5
7 (1 upgrade)
9 (all upgrades)
Basic Damage 15
17 (1 upgrade)
19 (all upgrades)
Piercing Damage 1
Cooldown Time 40
Range melee
Speed 8
Sight 3
Priority 1
Garona
WC1PGaronaWC1Garona
Race Orc
Statistics
Hit Points 30
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage N/A
Piercing Damage N/A
Cooldown Time N/A
Range N/A
Speed 6
Sight 3
Priority 1

Neutral Heroes[]

Griselda
WC1PGriseldaWC1Garona
Race Neutral
Statistics
Hit Points 30
Armor 0
Basic Damage N/A
Piercing Damage N/A
Cooldown Time N/A
Range N/A
Speed 6
Sight 3
Priority 1
Medivh
WC1PMedivhWC1Medivh
Race Neutral
Statistics
Hit Points 150
Armor 0
4 (upgraded)
Basic Damage 0
4 (upgraded)
Piercing Damage 10
Cooldown Time 30
Range 5
Speed 10
Sight 3
Priority 1

Unused Units and Costs[]

The game contains some data for an unused unit, the Dragon. If added to the game, it is revealed to have 250 Hit Points and uses the Ogre portrait, but cannot do anything except move and die. In addition, some units that cannot be built in-game are given gold costs, as seen in the table below: [2]

Unit Cost (WC1Gold)
The Dead 100
Scorpion, Slime, Spider 200
Skeleton 400
Brigand 500
Ogre 900
Fire Elemental 1500
Daemon, Water Elemental 2000
Garona, Griselda, Lothar, Medivh, Wounded 2500

References[]

 
  1. ^ Warcraft: Orcs & Humans Insider's Guide, pg. 6
  2. ^ Warcraft: Orcs & Humans. The Cutting Room Floor. Retrieved on 2021-06-02.
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