- For general information about both the Warcraft RPG and World of Warcraft RPG, see Warcraft RPG.
This article contains information from the Warcraft RPG which is considered non-canon.
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Warcraft: The Roleplaying Game is the first edition core rule book for the Warcraft RPG — which was eventually succeeded by World of Warcraft: The Roleplaying Game.
The book was initially published in 2003 under the d20 System License and was basically a campaign setting for the revised 3rd edition of Dungeons & Dragons. It lacked detailed character generation or advancement rules (which could be found in the D&D Player's Handbook, Dungeon Master's Guide, and Monster Manual rulebooks) and instead concentrated on describing the setting. The book contained several short stories approximately 2-3 pages in length.
Book description[]
- The world’s #1 fantasy RTS computer game meets the world’s #1 fantasy RPG rules system!
- Over 8 million fans around the world have enjoyed the #1-selling Warcraft® RTS (real-time strategy) computer game series. Dungeons & Dragons® Warcraft® the Roleplaying Game translates this hugely successful series into a fully interactive print roleplaying game world. Play humans, dwarves, high elves and night elves — or even inventive goblins, shamanistic orcs and mighty tauren — as you strive against the demonic Burning Legion and undead Scourge for dominance over the war-torn world of Azeroth.
- A World of War and Magic
- The D&D Warcraft® RPG is published under the Open Game License and is 100% compatible with the Dungeons & Dragons® revised 3rd edition rules and the d20 system. The game setting features brand new core classes and prestige classes, including the scout and warlock, plus other unique elements like firearms and other industrial technology that add an exciting new element to fantasy roleplay.[1]
Short stories[]
The book contains 7 untitled short stories.
- Oakwidow watches as Horde and Alliance members clash with unholy bloodlust in a tainted vale in Kalimdor, where a great demon was felled long ago.
- Oakwidow gives "advice" to the orc blademaster Redjaw, and some of his comrades, to head to a dwarven mining town to look for work. They are soon attacked by undead dwarven, elven, and human corpses that have taken over the town and its mines.
- Oakwidow lies to a group of adventurers in order to get them to attack a night elf mine guarded by ancients, which she claims are completely harmless.
- Gennet, a human warrior, has just survived an attack by demons and escapes to find an unlikely band of adventurers by a "temple of a forgotten god" and decides to join them.
- Hellak Darkhorn, a tauren warrior in the service of the Alliance, has a run-in with H'jalla Danfour, a human warrior in the service of the Horde.
- Alayin Glitterhelm, a high elven mage, murders a far seer in Kalimdor in order to get the Book of Khadgar which far seer was guarding. Unfortunately, he soon learns that something else was guarding the book.
- Within Shargha's stronghold in Kalimdor, the orc chieftain, Shargha, has a discussion with his underchief, Boraga, about the world's state of affairs.
Canon status[]
Ask Creative Development -- Round II Answers | 2011-06-23 00:00 | Bashiok
A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.
Credits[]
- Authors
- Christopher Aylott, Zach Bush, Jeff Grubb, Luke Johnson, Seth Johnson, Mur Lafferty, and Greg Netcher
- Creative and Rules Design Assistance and Additional Material
- Chris Metzen and Bob Fitch
- Developer
- E. Deirdre Brooks with Andrew Bates
- Editor
- Mike Johnstone
- Managing Editor
- Andrew Bates
- Art Director
- Richard Thomas
- Layout and Typesetting
- Ron Thompson
- Cover Artist
- Samwise Didier
- Interior Artists
- Ted Beargeon, David Berggren, Samwise Didier, David Griffiths, Jeff Holt, Roman Kenney, Chris Metzen, Bill Petras, Richard Thomas and Ru Weerasuriya
- Front & Back Cover Design
- Ron Thompson[1]
Notes[]
- This book contains only four playable Horde races, versus six Alliance races. The number of playable races per faction was evened out in World of Warcraft: The Roleplaying Game.
References[]
- ^ Warcraft: The Roleplaying Game, pg. 3
External links[]
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