Patch 1.10 was a major patch that was released on July 3, 2003.
Reign of Chaos Patch 1.10 Foreword
The 1.10 patch is an upgrade to Reign of Chaos in preparation for the upcoming release of Warcraft III: The Frozen Throne, available on July 1st. This patch contains numerous new features and upgrades to Reign of Chaos, as well as several balance changes. Due to these significant changes, we have moved the version number from 1.06 up to 1.10. We look forward to hearing community feedback on the new features and improved game balance. See you on Battle.net! - Blizzard Entertainment
Upgrades and units can be queued in the same queue chain.
Hero icons for allied players are now displayed on your console if an ally drops from a game or shares unit control.
Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
Upgrade & Research Complete alerts now include text messages that indicate which upgrade has just finished.
Added player handicaps that allow players to limit their units' maximum hit points prior to a game starting.
Easy AI effectiveness has been further reduced. Combined with handicaps, the AI can now be severely limited.
Normal & Hard AI strategies have been improved. The AI now chooses between a few different build orders per race (mass casters, mass Gargoyles, etc.), which include varying numbers of Heroes.
Holding the ALT key displays the health bars for all units on screen. Alternately, holding the "[" key will display friendly unit health bars, while the "]" key will display enemy unit health bars exclusively.
Players can now quickly reply to the last "tell" command received by using the "/r" command from in the game (if connected to Battle.net).
Waypoints now have a graphical representation in the world frame and on the minimap.
Increased the number of waypoints that can be placed at one time.
Shops have been given an improved interface which now allow players to select which Hero or unit is purchasing items, units, or services.
Added the ability to see the inventory of the purchasing Hero when the shop is selected.
Added the ability to sell items back to shops.
A new resource indicator is displayed for players whose teammates leave in the middle of a game. The indicator appears in the top right corner of the screen and allows players to see the allied army's current resources.
Players can now transfer resources to the allied army of a teammate who left the game.
Tomes are now "powerups". This means that if you right-click on them with a Hero selected, the Hero will now automatically use them rather than pick them up.
In-game chat messages now display who will be the recipient(s) (All, Allies, a specific player, etc.).
Buildings can now be assigned to a single hotkey and can be "tabbed" through similar to unit subgroups.
Battle.net: Players can now search for AMM opponents while continuing to chat on Battle.net.
Battle.net: Players can alt-tab while searching for a game. Once a game has been found, Warcraft III will automatically maximize.
Battle.net: Players can now veto a limited number of maps using the thumbs up/thumbs down system.
Battle.net: Players can now filter custom games to only show game types they want to play.
Battle.net: Players can now select their icon from icons they have unlocked. They can also see how many wins are required for each icon.
Observers can now use minimap pings to alert other observers to points of interest.
A new type of observer has been added called the "referee." A referee can chat with the players in the game.
Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged.
Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes.
Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals "backstab" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim.
You can now sell items at the Goblin Merchant by right-clicking on an item, and then "dropping" it onto a Goblin Merchant.
Scroll of Town Portal now takes 5 seconds to use. During this time it is being "channeled", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started.
Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage.
Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one.
When "attack-moving", air units now prefer to attack other air units more often than previously.
Creeps that are not in combat now ignore flying units. This means that if you move flying units around using "move" instead of "attack move", creeps will generally not attack them.
Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location.
Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as '5 armor', but do not interact with armor types (e.g. 'Medium armor').
Units in a transport over ground will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers.
Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07.
The Frozen Throne
Further information regarding modifying hotkeys can be found in your Warcraft III installation directory.
Numerous maps have had minor improvements made to them.
Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7.
Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180.
Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously.
Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage.
Town Portal now takes 5 seconds to activate, up from 3.
Units killed in a transport will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers.
Tavern instant revive costs three times more lumber than previously.
Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health.
Tier 3 town halls all cost 20 lumber and 20 gold less.
At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units.