Patch 1.18 was a major patch that was released on March 1, 2005.
Reign of Chaos[]
Fixes[]
Fixed a problem that caused Gargoyles to become stuck in Stone Form.
Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
Fixed a problem with Metamorphosis that allowed the timer to remain active after the Hero had died.
Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom maps.
World Editor Features[]
Trigger Editor[]
Added new unit states:
Plagued
Snared
Stunned
Poisoned
Polymorphed
Sleeping
Resistant
Ethereal
Magic Immune
World Editor Fixes[]
Fixed custom buff support for Inferno.
Fixed multiple-level support for Shadowmeld.
Fixed Rain of Chaos' order id.
The Frozen Throne[]
Features[]
6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.
Fixes[]
Fixed a problem that caused Gargoyles to become stuck in Stone Form.
Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
Fixed the visibility of the Flamestrike de-buff icon.
Fixed a problem with Defend not absorbing Piercing splash damage.
Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.
Maps[]
(6)River of Souls - Changes to allow AMM play.
(8)Crossroads - Fixed a grammatical error.
Balance Changes[]
Undead[]
Banshee build time has been reduced to 28 seconds from 35 seconds.
Neutral[]
Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
Tornado mana cost has been reduced to 200 mana from 250 mana.
Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
Lava Spawns now require 15 attacks to replicate, up from 14.
Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
Summon Hawk mana cost increased to 50 mana from 35 mana.
Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
Healing Spray effect per wave increased to 40/55/70 from 35/50/65
Items[]
Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.