Fixed an issue with player slots not being displayed properly in loading screens and match results.
Fixed an issue with the Reforged Scroll of Protection spell effect.
Breath of Frost spell effect now displays at full quality in Reforged mode.
Tuskarr Trapper projectile is no longer invisible in Classic mode.
Adjusted Priestess of the Moon's positioning within her selection circle in Reforged mode.
Fixed an issue that was causing the Classic mode version of the Blood Wizard to not display.
The spell effect for Dragonhawk Rider's Aerial Shackles is more visible in Reforged mode.
The spell effect for Faerie Dragon's Mana Flare is more visible in Reforged mode.
The spell effect for Destroyer's Orb of Annihilation in Reforged mode is larger, to better fit the area it affects.
The spell effect from Protection Scroll is more visible in Reforged mode.
Many units that were added in Reforged now have shadows in Classic mode.
Adjusted Rokhan's positioning within his selection circle in Reforged mode.
Alchemist's icons now show him as having blue skin.
Deep water no longer shows tiles below it, consistent with Classic mode.
Portraits for Classic units now have consistent lighting.
Added obfuscation to player names in FFA games.
Crypt Lord - Level 2 and Level 3 Carrion Beetles hit points reduced from 330/490 to 275/410, and mana cost for Carrion Beetles ability increased from 45 to 50 across all levels.
Developers' notes: While we are not doing a full balance pass in this patch, we do want to add a balance tweak. Although we like that the Crypt Lord has provided a new macro-oriented opener for Undead, we have concerns about how effectively it transitions into the mid-game, specifically with how effectively Level 2 beetles are able to harass enemy workers. At the same time, we'd like to preserve the uniqueness of the beetles; that is, that they are permanent summons and have access to Burrow. Therefore, we're targeting their ability to tank damage. Reducing beetle hit points will require players to pay more attention to their beetles and reduce their ability to damage before being forced to burrow. Increasing the mana cost of the ability by roughly 11% hits a notable breakpoint at Levels 2 and 3 where a full mana Crypt Lord who casts Impale and then begins to summon Carrion Beetles will now have one less cast of Carrion Beetles before going out of mana. This means it can field 4 beetles at Level 2 during combat and 6 beetles at Level 3 instead of 6 and 8 respectively. This should increase mana tension on the hero and reduce the Crypt Lord's combat viability in the early game where available mana is at a premium.
Adjusted the bottom of the Custom games lobby list to keep games at the bottom of the UI from being blocked by the buttons.
Added tooltips for Custom Game creation options.
Burrowed Crypt Fiends no longer retain their Web ability after being reanimated via Animate Dead.
Developers' notes: This was a legacy bug. While a corner case scenario, it only happened to Crypt Fiends who were literally burrowed, killed then had Animate Dead cast on them, we still wanted to address this since it went against the rules of how Animate Dead is supposed to work.
Added a tooltip to the Disease Cloud ability on Plague Ward.
Added a toast when a replay has been successfully downloaded.