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Patch 2.0.2
Version 2.0.2
Release date April 15, 2025
Initial version 22761
Related links
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Patch 2.0.1
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Warcraft III patch 2.0.2 is a new patch that was released after 2.0.1.

It was released on 15 April 2025.

Changes[]

Performance[]

  • Fixed an issue on production servers that caused the game to hitch every few seconds for some players

Bugfixes[]

  • Fixed an issue where players could not join a private custom game by name if they did not have the map downloaded

General

  • Added Classic Campaign background screens which will be enabled if players are playing through the Campaign on Classic graphics
  • Added Classic menu screen from ROC and TFT which can be customized in the option menu
  • Updated various Reforged Campaign background screens

Lighting

  • Reforged environment lighting direction adjusted to match Classic/Classic HD
  • Dungeon biome lighting overhauled to better fit Classic lighting
  • Minor brightness adjustments

Map Pool[]

  • 1v1, 2v2, 3v3, and 4v4 map pools have been updated

World Editor[]

  • New Orb of Slow of ability (AIno) and new Orb of Slow debuff (Bson)
  • Fixed the Defense Type Change upgrade effect so it now properly changes armor

Balance[]

Items[]

  • Sentry Ward vision reduced from 1600 to 1200
  • Sentry Ward health reduced from 200 to 50
  • Sentry Wards are now magic immune
  • Healing Ward charges reduced from 3 to 2
  • Healing Ward area of effect reduced from 500 to 450
  • Healing Wards are now magic immune
  • Ring of Protection +4 removed from drop pool
  • Ring of Protection +3 added to drop pool
  • Ring of Protection +3 gold cost reduced from 150 to 125 (matches Ring of Protection +4)
  • Backpack shop requirement removed for all races
  • Orb of Darkness will now spawn level 2 Dark Minions
  • Ancient Jango of Endurance movement speed increased from 5 to 7.5 and attack rate from 3 to 3.5%
  • Legion of Doom-Horn movement speed increased from 5% to 7.5%, health regen per second increased from 0.3 to 0.35.

Human[]

  • Orb of Fire replaced with Orb of Slow
    • Costs 325 gold
    • Provides +5 damage
    • Orb of Slow has a 25% chance to proc on units, and 10% chance to proc on heroes. Applies a 25% attack speed and 55% movement speed slow to the target for 10(5) seconds
    • Orb of Slow debuff is undispellable and affects magic immune units
    • Orb of Slow debuff stacks with other sources of slow. Note that the minimum movement speed in melee games is 150
  • Flame Strike mana cost reduced from 135/135/135 to 125/125/125
  • Siphon Mana area of effect reduced from 800 to 700
  • Banish cooldown increased from 0/0/0 to 4/2/0 seconds
  • Holy Light cooldown increased from 5/5/5 to 5.5/5.5/5.5 seconds
  • Devotion Aura armor bonus decreased from 2/4/6 to 2/3.5/5
  • Militia Armor reduced from 4 to 3
  • Defend piercing damage reduction reduced from 65% to 50%
  • Defend deflection chance reduced from 30% to 25%
  • Defend cost reduced from 150/100 to 125/75
  • Defend research time reduced from 45 to 40 seconds
  • Slow duration reduced from 60 to 45 seconds
  • Invisibility Range increase from 300 to 400
  • Heal range increased from 250 to 350
  • Flying Machine movement speed reduced from 400 to 375
  • Arcane Vault requirement removed from Dragon Hawks and Cloud upgrade

Orc[]

  • Orb of Lightning damage against summoned units increased from 150 to 200
  • Mirror Image cooldown increased from 3 to 5 seconds
  • Great Hall build time reduced from 140 to 135 seconds
  • Wind Rider level reduced from 4 to 3
  • Envenomed Spears damage per tick reduced from 4 to 3
  • Wind Rider movement speed reduced from 320 to 310
  • Sentry Wards, Stasis Traps, and Healing Wards are now magic immune
  • Sentry Ward health reduced from 200 to 50
  • Stasis Trap health reduced from 100 to 25
  • Stasis Trap detonation radius reduced 400 to 350
  • Stasis Trap stun duration reduced from 6(2.5) to 4(2) seconds
  • Healing Wards duration reduced from 30 to 25 seconds
  • Healing Ward area of effect reduced from 500 to 450
  • Tauren now have Resistant Skin
  • Tauren cost increased from 280/80 to 300/100

Night Elf[]

  • Orb of Venom damage per tick reduced from 9 to 8
  • Keeper of the Grove strength gain increased from 1.8 to 2
  • Treant attack cooldown reduced from 1.75 to 1.65 seconds
  • Wisp lumber gather interval reduced from 8 to 7 seconds
  • Upgrade Moon Glaives now changes Huntress armor type to Heavy
  • Upgrade Moon Glaives cost increased from 100/150 to 125/175
  • Upgrade Moon Glaives research time increased from 35 to 60 seconds
  • Huntress movement speed reduced from 350 to 340
  • Ultra Vision research time reduced from 45 to 30 seconds
  • Chimaera movement speed increased from 250 to 270
  • Vorpal Blades upgrade now grants an additional 10 damage

Undead[]

  • Wand of Negation is now a single target dispel that deals 200 damage to summoned units
  • Wand of Negation charges increased from 2 to 4
  • Ritual Dagger cost reduced from 100 to 75
  • Ritual Dagger charges reduced from 2 to 1
  • Ritual Dagger healing increased from 175 to 200
  • Frost Nova range reduced from 800 to 700
  • Carrion Swarm damage increased from 75/125/200 to 75/135/200
  • Nerubian Tower attack cooldown reduced from 1.3 to 1.15 seconds
  • Burrow research time reduced from 45 to 30 seconds
  • Gargoyle movement speed reduced from 375 to 350
  • Cripple mana cost decreased from 100 to 90
  • Anti Magic Shield blocked damage reduced from 420 to 300
  • Disease Clouds spawned on Abomination death no longer have collision
  • Frost Wyrm air attack now has an area of effect (same as ground attack)
  • Frost Wyrm ground and air attack range increased from 300 to 375

Neutral[]

  • Level 1 Rain of Fire range increased from 700 to 800
  • Dark Ranger Drain Life can now transfer life to a friendly unit.

Creeps[]

  • Poison Treants no longer have entangled roots. Health increased from 290 to 350
  • Spitting Spider armor type changed from Heavy to Medium and Health reduced from 400 to 350
  • Giant Spider Health reduced from 550 to 500
  • Satyr Hellcaller level reduced from 9 to 8
  • Giant Wolf stock delay increased from 220 to 440
  • Satyr Shadow Dancer cost decreased from 200 to 190 gold
  • Immolation damage reduced from 10 to 5
  • Entangle root duration from 10(3) to 6(3) seconds. Range reduced from 800 to 600
  • Frost Nova slow decreased from 4 to 2 seconds
  • Unholy Frenzy HP drain reduced from 4 to 2
  • Brilliance Aura reduce mana regeneration from 1 to 0.5
  • Polymorph mana cost reduced from 225 to 200. Duration reduced from 25 to 20 seconds
  • Healing Wave heal amount reduced from 215 to 130. Jumps reduced from 4 to 3
  • Cold Arrows duration increased from 3(0.75) to 3(1) seconds and damage from 0.25 to 1
  • Diseased Cloud duration reduced from 120 to 75 seconds
  • Animate Dead reduced duration from 120 to 40 seconds and mana cost reduced from 250 to 150. Cooldown reduced from 240 to 180 seconds
  • Parasite duration reduced from 30 to 15 seconds
  • Blizzard casting time reduced from 1 to 0.599 seconds
  • Rain of Fire casting time reduced from 1 to 0.599 seconds
  • Skink movement speed reduced from 200 to 100
  • Apprentice Wizard health increased from 180 to 200 and damage by 2
  • Fallen Priest damage increased by 2
  • Lightning Lizard armor type changed from Heavy to Medium. Health increased from 280 to 300. Dice damage reduced by 2
  • Salamander Hatchling armor type changed from Heavy to Medium. Damage reduced by 1
  • Arachnathid Earth-borer Shadow Strike and mana removed. Health increased from 400 to 450
  • Murgul Snarecaster Health increased from 375 to 400. Damage reduced by 1
  • Skeletal Orc Champion - Death Coil removed. Now has Cripple and Vampiric Aura
  • Infernal Machine now has Unholy Aura