This page is used to archive the abilities used by creeps in Warcraft III .
Spells and abilities [ ]
Dispels positive buffs from enemy units, and negative buffs from friendly units.
Deals 300 damage to summoned units.
Raises 6 dead units in an area to fight for the Death Knight.
Unlike the Death Knight's Animate Dead, the raised units are vulnerable.
Duration
Cooldown
Mana Cost
120 sec.
240 sec.
250
Bash (Passive) [ ]
Gives a 15% chance that an attack do 25 bonus damage
and stun the opponent for 2 seconds.
Increases a friendly unit's attack rate by 40% and movement speed by 25%.
Duration
Cooldown
Mana Cost
40 sec.
8 sec.
75
Gives additional mana regeneration to nearby friendly units.
Consumes a nearby corpse to heal 10 hit points per second. It takes 33 seconds to fully consume a corpse.
Sends a horde of bats to damage enemies.
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals 25% less damage.
Effect
100 damage, jumps 4 times
Attacks strike with such force that they damage multiple enemies.
The radius is 15.
Effect
25% of damage is splash.
Adds bonus cold damage to an attack and slows target, but drains mana with each shot fired.
Command Aura (Passive) [ ]
Gives 10% extra damage to nearby friendly units.
Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
Duration (Hero)
Cooldown
Mana Cost
Range
Allowed Targets
Effect
60 (10) sec.
10 sec.
175
60
Air, Ground, Enemy, Organic, Neutral
Movement Speed -75%, Attack Rate -50%, Damage -50%
Critical Strike (Passive) [ ]
Gives a 20% chance to do 2 times normal damage on an attack.
Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
A coil of death that can damage an enemy living unit or heal a friendly undead unit.
Cooldown
Effect
8 sec.
Damages 200 or Heals 400 HP
Gives additional armor to nearby friendly units.
Consumes a target unit, slowly digesting it and dealing 5 damage per second to it.
If the creep is killed while the consumed unit is still digesting, the unit that was devoured will pop out.
Removes all buffs from units in a target area.
Deals 200 damage to summoned units.
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
8 sec.
75
50
20
Air, Ground, Ward, Tree
Removes all spells, 200 damage to summoned units
Causes a target enemy unit to be bound to the ground so that it cannot move for 10 seconds.
Air units that are ensnared can be attacked as though they were land units.
Duration
Cooldown
Targets Allowed
10 sec.
10 sec.
Air, Ground, Non-Hero
Entangled Units are unable to attack, though they can still cast spells.
Duration
Targets Allowed
Effect
10 sec.
Ground, Non-Hero
Immobilizes, disarms, and deals 10 damage/sec.
Envenomed Weapons (Passive) [ ]
Adds an additional poison effect to attacks.
Duration (Hero)
Effect
20 (10) sec.
2 damage/sec.
Evasion (Passive) [ ]
Gives 15% a chance to avoid attacks.
Reduces a target enemy unit's armor by 4 and gives vision of that unit.
Duration (Hero)
Cooldown
30 (15) sec.
8 sec.
Hurls a fiery bolt that stuns a target enemy unit.
Duration
Cooldown
Range
Effect
2 sec.
8 sec.
80
100 damage and stun.
F renzy (Autocast)[ ]
Increases this unit's attack rate by 40% and movement speed by 25%.
Duration
Cooldown
Allowed Targets
20 sec.
30 sec.
Self
Creates a shield of frost around a target friendly unit.
The shield adds armor and slows melee units that attack it.
Cooldown
Effect
5 sec.
Adds 3 armor, 5 seconds of cold
Throws a magical shard of ice at a target enemy unit.
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement by 50% and attack by 25%.
Duration
Effect
4 sec.
50 target damage, 50 nova damage
Hardened Skin [ ]
Reduces all attacks on the unit by 12 damage.
Attacks cannot be reduced below 3 damage.
He al (Autocast)[ ]
Heals a target friendly non-mechanical wounded unit.
Calls forth a wave of energy that heals a target and bounces to nearby friendlies.
Each bounce heals 25% less damage.
Effect
Heals 215 damage, jumps 4 times
Hi de [ ]
Lie in wait for enemies without attacking (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
It's very handy for running away from a battle. The Hide ability is disabled during the day.
Requires 1.5 seconds to Fade.
Emits a terrifying howl that reduces nearby enemy units' attack damage.
Duration
Mana Cost
Area of Effect
Effect
10 sec.
100
80
25% damage reduction.
A magical boulder is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
Duration
Cooldown
Range
Effect
2 sec.
8 sec.
80
100 damage and stun.
Engulfs this unit in flames, causing 10 damage per second to nearby enemy land units.
Drains mana until deactivated.
Mana Cost
Area of Effect
Effect
25 + 7/sec
220
10 damage/sec
Increases a target friendly unit's damage by 10% and armor by 5.
Cooldown
Mana Cost
5 sec.
75
Forms a shield of electricity around a target unit,
dealing 20 damage per second to units around it.
Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Cooldown
Range
Effect
9 sec.
45
Burns 100 mana.
Creates a shield that absorbs damage by using the Sea Witch's mana.
Blocks 100% of incoming damage.
Permanent Immolation (Passive) [ ]
Burns nearby enemy units for 10 points of damage per second.
Area of Effect
Allowed Targets
Effect
22
Ground, Enemy, Neutral, Organic
Deals 10 damage per second to nearby units.
Pulverize (Passive) [ ]
Gives a 20% chance that an attack will deal 40 damage to nearby enemies.
Allowed Targets
Effect
Ground, Enemy, Neutral
Deals damage to nearby units.
Area of Effect
Effect
15
40 damage.
25
20 damage.
Removes all buffs from a target unit, and slows its movement speed by a factor of 5.
Purged units will slowly regain their movement speed over 5 seconds.
Deals 400 damage to summoned units.
Duration
Cooldown
Effect
5 sec.
5 sec.
Spells removed, Movement Speed slowed, 400 damage to summoned units.
Calls down waves of fire that damage units in an area. Each wave deals 25 damage. Lasts for 6 waves.
Cooldown
Mana Cost
Range
Area of Effect
Effect
12 sec.
125
80
20
6 waves at 25 damage each.
Raises 2 Skeleton Warriors from a corpse.
When killed, this unit will come back to life.
Reincarnation has a 240 second cooldown.
Heals a target friendly unit for 400 hit points over 12 seconds.
Resistant Skin (Passive) [ ]
Reduces the duration of negative spells and renders the unit immune to certain spells.
Gives friendly units around the unit a 25% bonus to damage.
Adds bonus fire damage to an attack against enemies, but drains mana with each shot fired.
A wave of force that ripples out from the unit, causing damage to land units in a line.
Stops all enemies in a target area from casting spells.
Duration
Cooldown
Range
Area of Effect
40 (8.5)
20 sec.
70
30
Slams the ground, dealing 70 points of damage and slowing the movement and attack rate of nearby enemy units.
Duration (Hero)
Area of Effect
Effect
4 (2) sec.
25
70 damage, Movement & Attack Speed Slowed 25%
Puts a target enemy unit to sleep.
A sleeping unit can be awoken by attacking it.
Duration
Mana Cost
10 (5) sec.
125
Slow (Autocast)[ ]
Slows enemy unit's attack rate by 25% and movement speed by 60%. Lasts 20 seconds.
Duration (Hero)
Cooldown
Range
20 (10) sec.
8 sec.
60
Slow Poison (Passive) [ ]
A poison attack that deals 4 damage per second, and slows the target enemies movement by 50% and attack by 25% for 5 seconds (1 second Heroes). Affects organic targets only.
Spell Immunity (Passive) [ ]
Renders this unit immune to negative spells.
Spell Immunity (Passive) [ ]
Renders this unit immune to negative spells.
Spiked Shell [ ]
Razor-sharp spikes on the Turtle's shell deal 30% of an enemy unit's melee attack damage back to it.
An aura that gives friendly units around the Keeper of the Grove a damage shield, which wounds enemy melee attackers.
An aura that gives nearby friendly units a 10% bonus damage to their ranged attacks.
Increases the movement speed and life regeneration rate of nearby friendly units.
Effect
+10% movement, +0.5 HP/sec.
Increases the attack rate of a target unit by 75%, but drains 4 hit points per second. Lasts 45 seconds.
Nearby friendly melee units gain hit points when they hit a unit.
Effect
Gains 20% of Attack Damage.
Slams the ground, dealing damage to nearby enemy land units and stunning them.
Duration (Hero)
Cooldown
Mana Cost
Area of Effect
Allowed Targets
Effect
3 (2) sec.
6 sec.
90
30
Ground, Enemy
25 damage, stun.
Hidden abilities [ ]
Orb of Fire
This unit wields an Orb of Fire .
Permanent Invisibility
This unit is invisible while not attacking or casting. If this unit attacks or casts, it loses Invisibility for 2 seconds.
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