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This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

This page is used to archive the abilities used by creeps in Warcraft III.

Spells and abilities[]

Abolish Magic (Autocast)[]

Dispels positive buffs from enemy units, and negative buffs from friendly units.
Deals 300 damage to summoned units.
Mana Cost
75

Animate Dead[]

Raises 6 dead units in an area to fight for the Death Knight.
Unlike the Death Knight's Animate Dead, the raised units are vulnerable.
Duration Cooldown Mana Cost
120 sec. 240 sec. 250

Bash (Passive)[]

Gives a 15% chance that an attack do 25 bonus damage
and stun the opponent for 2 seconds.

Bloodlust (Autocast)[]

Increases a friendly unit's attack rate by 40% and movement speed by 25%.
Duration Cooldown Mana Cost
40 sec. 8 sec. 75

Brilliance Aura (Passive)[]

Gives additional mana regeneration to nearby friendly units.


Cannibalize[]

Consumes a nearby corpse to heal 10 hit points per second. It takes 33 seconds to fully consume a corpse.


Carrion Swarm[]

Sends a horde of bats to damage enemies.


Chain Lightning[]

Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals 25% less damage.
Effect
100 damage, jumps 4 times

Cleaving Attack (Passive)[]

Attacks strike with such force that they damage multiple enemies.
The radius is 15.
Effect
25% of damage is splash.

Cold Arrows (Autocast)[]

Adds bonus cold damage to an attack and slows target, but drains mana with each shot fired.


Command Aura (Passive)[]

Gives 10% extra damage to nearby friendly units.

Cripple[]

Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
Duration (Hero) Cooldown Mana Cost Range Allowed Targets Effect
60 (10) sec. 10 sec. 175 60 Air, Ground, Enemy, Organic, Neutral Movement Speed -75%, Attack Rate -50%, Damage -50%

Critical Strike (Passive)[]

Gives a 20% chance to do 2 times normal damage on an attack.

Curse (Autocast)[]

Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.


Death Coil[]

A coil of death that can damage an enemy living unit or heal a friendly undead unit.
Cooldown Effect
8 sec. Damages 200 or Heals 400 HP

Devotion Aura (Passive)[]

Gives additional armor to nearby friendly units.
Effect
+3 to Armor

Devour[]

Consumes a target unit, slowly digesting it and dealing 5 damage per second to it.
If the creep is killed while the consumed unit is still digesting, the unit that was devoured will pop out.

­­

Dispel Magic[]

Removes all buffs from units in a target area.
Deals 200 damage to summoned units.
Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
8 sec. 75 50 20 Air, Ground, Ward, Tree Removes all spells, 200 damage to summoned units

Ensnare[]

Causes a target enemy unit to be bound to the ground so that it cannot move for 10 seconds.
Air units that are ensnared can be attacked as though they were land units.
Duration Cooldown Targets Allowed
10 sec. 10 sec. Air, Ground, Non-Hero

Entangling Roots[]

Entangled Units are unable to attack, though they can still cast spells.
Duration Targets Allowed Effect
10 sec. Ground, Non-Hero Immobilizes, disarms, and deals 10 damage/sec.

Envenomed Weapons (Passive)[]

Adds an additional poison effect to attacks.
Duration (Hero) Effect
20 (10) sec. 2 damage/sec.

Evasion (Passive)[]

Gives 15% a chance to avoid attacks.

Faerie Fire[]

Reduces a target enemy unit's armor by 4 and gives vision of that unit.
Duration (Hero) Cooldown
30 (15) sec. 8 sec.

Firebolt[]

Hurls a fiery bolt that stuns a target enemy unit.
Duration Cooldown Range Effect
2 sec. 8 sec. 80 100 damage and stun.

Frenzy (Autocast)[]

Increases this unit's attack rate by 40% and movement speed by 25%.
Duration Cooldown Allowed Targets
20 sec. 30 sec. Self


Frost Armor (Autocast)[]

Creates a shield of frost around a target friendly unit.
The shield adds armor and slows melee units that attack it.
Cooldown Effect
5 sec. Adds 3 armor, 5 seconds of cold

Frost Bolt[]

Throws a magical shard of ice at a target enemy unit.


Frost Nova[]

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement by 50% and attack by 25%.
Duration Effect
4 sec. 50 target damage, 50 nova damage

Hardened Skin[]

Reduces all attacks on the unit by 12 damage.
Attacks cannot be reduced below 3 damage.

Heal (Autocast)[]

Heals a target friendly non-mechanical wounded unit.
Effect
Heals 12 HP.

Healing Wave[]

Calls forth a wave of energy that heals a target and bounces to nearby friendlies.
Each bounce heals 25% less damage.
Effect
Heals 215 damage, jumps 4 times

Hide[]

Lie in wait for enemies without attacking (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
It's very handy for running away from a battle. The Hide ability is disabled during the day.
Requires 1.5 seconds to Fade.


Howl of Terror[]

Emits a terrifying howl that reduces nearby enemy units' attack damage.
Duration Mana Cost Area of Effect Effect
10 sec. 100 80 25% damage reduction.

Hurl Boulder[]

A magical boulder is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
Duration Cooldown Range Effect
2 sec. 8 sec. 80 100 damage and stun.

Immolation[]

Engulfs this unit in flames, causing 10 damage per second to nearby enemy land units.

Drains mana until deactivated.

Mana Cost Area of Effect Effect
25 + 7/sec 220 10 damage/sec

Inner Fire (Autocast)[]

Increases a target friendly unit's damage by 10% and armor by 5.
Cooldown Mana Cost
5 sec. 75

Lightning Shield[]

Forms a shield of electricity around a target unit,
dealing 20 damage per second to units around it.
Cooldown
8 sec.


Mana Burn[]

Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Cooldown Range Effect
9 sec. 45 Burns 100 mana.

Mana Shield[]

Creates a shield that absorbs damage by using the Sea Witch's mana.
Blocks 100% of incoming damage.


Permanent Immolation (Passive)[]

Burns nearby enemy units for 10 points of damage per second.
Area of Effect Allowed Targets Effect
22 Ground, Enemy, Neutral, Organic Deals 10 damage per second to nearby units.


Pulverize (Passive)[]

Gives a 20% chance that an attack will deal 40 damage to nearby enemies.
Allowed Targets Effect
Ground, Enemy, Neutral Deals damage to nearby units.
Area of Effect Effect
15 40 damage.
25 20 damage.

Purge[]

Removes all buffs from a target unit, and slows its movement speed by a factor of 5.
Purged units will slowly regain their movement speed over 5 seconds.
Deals 400 damage to summoned units.
Duration Cooldown Effect
5 sec. 5 sec. Spells removed, Movement Speed slowed, 400 damage to summoned units.

Rain of Fire[]

Calls down waves of fire that damage units in an area. Each wave deals 25 damage. Lasts for 6 waves.
Cooldown Mana Cost Range Area of Effect Effect
12 sec. 125 80 20 6 waves at 25 damage each.

Raise Dead (Autocast)[]

Raises 2 Skeleton Warriors from a corpse.
Cooldown
12 sec.

Reincarnation (Passive)[]

When killed, this unit will come back to life.
Reincarnation has a 240 second cooldown.


Rejuvenation[]

Heals a target friendly unit for 400 hit points over 12 seconds.
Cooldown
None

Resistant Skin (Passive)[]

Reduces the duration of negative spells and renders the unit immune to certain spells.

Roar[]

Gives friendly units around the unit a 25% bonus to damage.

Searing Arrows[]

Adds bonus fire damage to an attack against enemies, but drains mana with each shot fired.


Shockwave[]

A wave of force that ripples out from the unit, causing damage to land units in a line.


Silence[]

Stops all enemies in a target area from casting spells.
Duration Cooldown Range Area of Effect
40 (8.5) 20 sec. 70 30

Slam[]

Slams the ground, dealing 70 points of damage and slowing the movement and attack rate of nearby enemy units.
Duration (Hero) Area of Effect Effect
4 (2) sec. 25 70 damage, Movement & Attack Speed Slowed 25%

Sleep[]

Puts a target enemy unit to sleep.
A sleeping unit can be awoken by attacking it.
Duration Mana Cost
10 (5) sec. 125

Slow (Autocast)[]

Slows enemy unit's attack rate by 25% and movement speed by 60%. Lasts 20 seconds.
Duration (Hero) Cooldown Range
20 (10) sec. 8 sec. 60

Slow Poison (Passive)[]

A poison attack that deals 4 damage per second, and slows the target enemies movement by 50% and attack by 25% for 5 seconds (1 second Heroes). Affects organic targets only.

Spell Immunity (Passive)[]

Renders this unit immune to negative spells.


Spell Immunity (Passive)[]

Renders this unit immune to negative spells.

Spiked Shell[]

Razor-sharp spikes on the Turtle's shell deal 30% of an enemy unit's melee attack damage back to it.

Thorns Aura (Passive)[]

An aura that gives friendly units around the Keeper of the Grove a damage shield, which wounds enemy melee attackers.


Trueshot Aura (Passive)[]

An aura that gives nearby friendly units a 10% bonus damage to their ranged attacks.

Unholy Aura (Passive)[]

Increases the movement speed and life regeneration rate of nearby friendly units.
Effect
+10% movement, +0.5 HP/sec.

Unholy Frenzy[]

Increases the attack rate of a target unit by 75%, but drains 4 hit points per second. Lasts 45 seconds.
Cooldown
5 sec.

Vampiric Aura (Passive)[]

Nearby friendly melee units gain hit points when they hit a unit.
Effect
Gains 20% of Attack Damage.

War Stomp[]

Slams the ground, dealing damage to nearby enemy land units and stunning them.
Duration (Hero) Cooldown Mana Cost Area of Effect Allowed Targets Effect
3 (2) sec. 6 sec. 90 30 Ground, Enemy 25 damage, stun.

Hidden abilities[]

Orb of Fire
This unit wields an Orb of Fire.


Permanent Invisibility
This unit is invisible while not attacking or casting. If this unit attacks or casts, it loses Invisibility for 2 seconds.