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For lore about warlocks, see Warlock.
Warlock
WC1PWarlockWC1Warlock
Race Orc
Statistics
Hit Points 40
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
2 (1 upgrade)
4 (all upgrades)
Piercing Damage 6
Cooldown Time 60
Range 2
Speed 6
Sight 3
Priority 55
Decay Rate N/A
Production Related
Gold 900 Gold
Lumber 0 Lumber
Produced at Tower
Build time 900
Campaign
Unlocked in The Black Morass
WCOnH logo
This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.

If the energies of this world can be used for destruction, then the energies of the underworld could destroy Azeroth. It is this destructive power that the Orcish Warlocks use in their incantations and rituals. As the most powerful of the Orcish sects, these dark brethren of Hades go where none others dare in search of ultimate power. Their Towers hold the keys to unleashing the very essence of evil upon those they see as a threat to their devious plans. Spells that channel the fire and brimstone of hell through their bodies, or can summon forth great creatures - even daemons - are theirs to use.[1]

Information[]

Warlocks are the most advanced unit, such that they can even summon new units. They are quite weak and vulnerable, and chances are that they will die if a melee unit manages to get close to them, so they must be protected. Warlocks are very expensive and easy to kill, so sometimes it is better to leave them at the base and make them summon Daemons from there.

Warlocks use Mana to cast spells. Mana will slowly regenerate over time, up to a maximum of 255.

Upgrades[]

WC1UpgradeAxeStrength1
Upgrade Axe Strength
Increases the basic attack damage of Grunts, Raiders, Necrolytes, Warlocks, Spiders, Daemons and The Dead by 2
Research Cost Researched At Upgrade Time
750 WC1Gold Blacksmith 120
WC1UpgradeAxeStrength2
Upgrade Axe Strength
Further increases the basic attack damage of Grunts, Raiders, Necrolytes, Warlocks, Spiders, Daemons and The Dead by 2
Research Cost Researched At Upgrade Time
1500 WC1Gold Blacksmith 120
WC1OUpgradeShieldStrength1
Upgrade Shield Strength
Increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
750 WC1Gold Blacksmith 120
WC1OUpgradeShieldStrength2
Upgrade Shield Strength
Further increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
1500 WC1Gold Blacksmith 120
WC1PSpider
Research Minor Summoning
Unlocks the spell Summon Spiders
Research Cost Researched At Upgrade Time Unlocked (Campaign)
750 WC1Gold Tower 140 The Black Morass
WC1CloudofPoison
Research Cloud of Poison
Unlocks the spell Cloud of Poison
Research Cost Researched At Upgrade Time Unlocked (Campaign)
1500 WC1Gold Tower 140 Northern Elwynn Forest
WC1PDaemon
Research Major Summoning
Unlocks the spell Summon Daemon
Research Cost Researched At Upgrade Time Unlocked (Campaign)
3000 WC1Gold Tower 140 Goldshire and Moonbrook

Spells[]

The fires of hell rise up to meet the enemies of the Warlock clan. Their sorceries are rooted in the deepest pits of the underworld, and their command over flame and the monstrosities they create is a cause for great fear to their victims.[2]

Fireball[]

WC1Fireball
Attack (Fireball)
Gives target unit 6 damage
Range Effect Mana Cost
2 Gives target unit 6 damage 5

The basic fire spell which all followers of the Orcish cults (the underworld) first learn. It channels the flames of Hades through the caster's body, allowing the wielder to direct it as a missile at anyone he chooses. It is a dangerous magik to employ, but the effects seem to delight even the lowest circle of Warlock to no end.[2]


Summon Spider[]

WC1PSpider
Summon Spiders
Summons 1-4 Spiders
Warcraft I - Warlock

A Warlock as seen in the Warcraft: Orcs & Humans Manual.

Range Effect Mana Cost
N/A Summons 1-4 Spiders 60 per spider

The Warlock calls forth hordes of deadly, poisonous spiders to aid him. Several spiders come at any one summoning, and will swarm over the enemy as the caster directs. They crawl through gaps in the enemies armor and bite them with their poisoned fangs, injecting their deadly juices into the bloodstream. As the enemy falls to the ground, he literally burns from within.[2]


Poison Cloud[]

WC1CloudofPoison
Cloud of Poison
Creates a moving poisonous cloud on the selected area dealing constant damage to the units and buildings in the area for a short while.
Range Effect Mana Cost
9 Creates a moving poisonous cloud on the selected area dealing constant damage to the units and buildings in the area for a short while. 50

The caster creates a cloud comprised of brimstone, acid, and poisonous gases to envelop and choke his targets. This foul stench eats through anything that stands in its way, and chokes the very life out of anyone unlucky enough to be in its path. It is a mix of the sickly stench of rotting corpses and the essence of evil, designed to decay and corrode all that it comes in contact with.[2]


Summon Daemon[]

WC1PDaemon
Summon Daemon
Summons a Daemon
Range Effect Mana Cost
N/A Summons a Daemon 255

The most powerful spell ever rumored to exist. Legends say that the caster would have the ability to summon forth a daemon by allowing his body to be sacrificed to enable its existence in this plane. The daemon would then be guided by the spirit of the caster to do his bidding, but should the daemon be destroyed, the warlock's life would be forfeit. The truth to this tale is questionable, but the incantations and rituals used to summon the creature may lay in some lost runic writings. The dream of every follower of the underworld is to rediscover these incantations and be able to command the power of the Daemon.[2]

Quotes[]

References[]

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