Warlock minions are summonable combat pets for a warlock. All minions are considered members of the demon creature type. There are five different permanent minions: Imp, Voidwalker, Sayaad, Felhunter and Felguard.
Info about types
- Imp: Obtained at level 3.
- Voidwalker: Obtained at level 10 or through a quest at Exile's Reach.
- Sayaad: Obtained at level 19.
- Felhunter: Obtained at level 23.
- Felguard: Obtained at level 10, only for Demonology warlocks.
- Dreadstalkers: Obtained at level 13, only for Demonology warlocks.
- Vilefiend: Available at level 35 as a talent for Demonology warlocks.
- Demonic Tyrant: Obtained at level 42, only for Demonology warlocks.
- Infernal: Obtained at level 42, only for Destruction warlocks.
- Darkglare: Obtained at level 42, only for Affliction warlocks.
Warlocks must choose which one of the available permanent minions to have active at any time. Deathstalkers, Vilefiends, Demonic Tyrants, Infernals and Darkglares function as guardians, and may be used along with other demonic pets.
Original Grimoire of Supremacy talent
At Level 75 warlocks could choose the talent , which replaced their demonic minions by more powerful ones. Those more powerful minions had the same mechanics, they just dealt 20% more damage and their abilities were more powerful.
- Imp: Got replaced by a Fel Imp.
- Voidwalker: Got replaced by a Voidlord.
- Succubus: Got replaced by a Shivarra.
- Felhunter: Got replaced by an Observer.
- Felguard: Got replaced by a Wrathguard.
- Doomguard: Got replaced by a Terrorguard.
- Infernal: Got replaced by an Abyssal.
Minion skill sets
Warlocks can summon a variety of minions, each exhibiting different skill sets which are useful in different situations:
- Imp (Level Obtained: 1)
- The Imp's main role is a support minion, designed to do additional damage alongside the caster via its attack. The Imp is very fragile and will die quickly if attacked. Other Imp abilities: , . The Imp is a damaging minion in the warlock's arsenal, at least until he runs out of Mana. At max level, the Imp is generally favoured by Destruction warlocks.
- Voidwalker (Level Obtained: 10)
- This demon deals little damage, but has very good armor and hit points. He is an excellent tank, and is able to keep aggro. The Voidwalker's main ability, , is a taunt that causes enemies to attack the Voidwalker. At higher levels, however, it is unable to hold a mob's attention for very long. Additional Voidwalker spells include Sacrifice, which reduces your Voidwalker's health but creates a 30-second damage absorption shield for the warlock, and , which is an out-of-combat self-heal for the Voidwalker.
- The Felguard is the most powerful permanent Warlock minion. This demon has abilities helpful in PvP as well as when soloing. His tanking abilities allow him to serve as a low-level tank for soloing, but not for low-level dungeons groups.
- Sayaad (Level Obtained: 19)
- The Sayaad is replete with spells that deal damage and mesmerize the enemy in different ways. Their first ability, , is a direct-damage, low-mana cast that deals shadow damage to their target. Other spells include , which charms a target for 15 seconds (or until attacked). The Sayaad also has a self-only spell. At higher levels the Sayaad is not a good means of using Crowd Control. Their low health and armor makes them easy to kill, thereby eliminating the Crowd Control ability and leaving the warlock without a pet.
- Felhunter (Level Obtained: 23)
- The Felhunter is your anti-caster minion, with high magic resist and abilities to Counterspell (), and remove buffs from enemies (). The Warlock employing a meleeing Felhunter can also use to give amplified direct damage to enemies. One could also use to increase Intellect and mana regeneration of all party member close to the demon. At max level, the Felhunter is usually favoured by Affliction warlocks.
As a warlock improves their stats, their minion also improves
- Minions inherit their masters' stats as follows:
|Stamina||75% (erroneously reported as ~1/3 in the tooltip)|
|Spell damage (highest bonus)||15% (as spell damage)|
57% (as attack power)
|Spell critical strike chance||n/a|
|Spell hit||Spell hit, physical hit, expertise, being capped will cap your minion for all three stats, see below for details|
- Minions' offensive spells generally gain bonus damage equal to 100% of the minions' spell power, and minions gain 1 auto-attack DPS per 14 attack power like player characters.
- The scaling formulas for hit are not yet available, however the patch 3.2.0 notes state that "If a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.".
- Minions gain less health and mana from stamina and intellect than player characters. Minions only gain 1 mana per point of base intellect, and do not gain any health from their base stamina. Different minions gain different amounts of health per point of bonus stamina, and different amounts of mana per point of bonus intellect:
|Minion||Health per bonus stamina||Mana per bonus intellect|
In April 2011, in response to a forum thread asking for the option to have an incubus minion and not just a succubus, Community Manager Zarhym wrote:
WTB Incubus. No, not the terrible band. | 2011-04-14 00:00 | Zarhym
This was brought up again by warlock class designer Xelnath later that the same year.
Class Design & Balance Q&A | 2011-11-09 00:00 | Xelnath
- Each minion has its own randomly generated name.
- New names for minions can be randomly generated by visiting a demon trainer, found near warlock trainers. For 50, demon trainers will dispose of your chosen minion, allowing you to summon a new one, with a freshly generated name.
- Minions' names are generated either upon the creation of the warlock, or upon the first summoning of the minion, and are not determined by character name, race or gender. Deleting and re-creating an identical warlock will lead to new minion names, and is a cheap way for new warlocks to change the name of their Imp should they particularly dislike it.
- Hotfix (2016-07-21): Fixed a bug affecting the health of Warlock pets.
- Patch 7.0.3 (2016-07-19): Summoning a warlock minion now cost 1 Soul Shard instead of mana.
- Patch 4.0.1 (2010-10-12): All Warlocks now start with an Imp and do not need to train them as a spell. Also, Doomguard and Infernal now function as guardians, and may be used along with other demonic pets.