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+ | {{#data:infobox ability |
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− | {{Boilerplate}} |
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+ | |name=Water Walking |
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+ | |icon=Spell_Frost_WindWalkOn |
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+ | |class=Shaman |
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+ | |school=Nature |
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+ | |range=30 yd |
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+ | |cast_time=Instant |
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+ | |improvement= |
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+ | |level=24 |
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+ | |buff_desc=Allows walking over water. |
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+ | |buff_dur=10 min |
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+ | {{AbilityFlavor|"Neat trick."<br>—Bulkas Wildhorn|Scourgewar|93}} |
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+ | '''Water Walking''' is a level 24 [[shaman]] utility spell that gives a [[buff]] to friendly targets which allows them to walk on water. A player under the effects of Water Walking can still dive under water if they choose, and doing so will not cancel the buff. |
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− | ==Functionality== |
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− | ''Allows a player to walk on water.'' |
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− | ''*Can be cast on yourself or other players.'' |
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+ | Any damage taken will cancel the effect. Jumping into water from high enough that you would take [[fall damage]] if you were on land while Water Walking is activated causes you to take damage. This damage can kill you, as the water surface is considered to be ground while Water Walking is active. In order to avoid the damage you can aim your mouse down towards the water and hold down the right mouse button, and you will fall into the water. |
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+ | ==Tips and tactics== |
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− | *Casting Time: Instant Cast |
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− | *Range: 30 yards |
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− | *Duration: 10 minutes unless is canceled or dispelled |
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+ | * You may also eat and drink without having to swim ashore. |
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− | *Cooldown: Global Spell Cooldown |
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− | == |
+ | ==Patch changes== |
+ | * {{Patch 5.0.4|note=No longer requires [[Fish Oil]].}} |
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− | *Any damage to the target with this magical effect will cancel it. |
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+ | * {{Patch 3.0.3|note=Water Walking no longer breaks when the target [[mount]]s. It is now possible to ride on water.}} |
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− | *The magical effect can be easily [[dispel Magic|dispel]] by [[Priest]] or by any other class that can remove the magical effect. |
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+ | * {{Patch 3.0.2|note=Water Walking no longer breaks when the target [[shapeshifting|shapeshifts]]. In addition, Water Walking is no longer considered a [[Magic (Dispel type)|Magic]] buff, and thus can no longer be dispelled.}} |
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− | *It requires a reagent that is dropped by certain [[mobs]]: [[Image:INV_Potion_64.png|20px|Fish Oil]] [[Fish Oil]]. |
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+ | * {{Patch 1.1.0|note=Now cancelled if any damage is taken, requires reagent.}} |
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− | *It does not stack with, and is replaced by casting [[Ghost Wolf]] or mounting. |
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+ | * {{Patch 0.11|note=No longer works on lava or slime.}} |
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− | *It is possible to mount and have a shaman cast this on you, allowing you to water-ride. |
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− | {{Clr}} |
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− | == |
+ | ==See also== |
+ | * [[Water Walking (Scourgewar)|TCG Card]] |
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+ | * [[Elixir of Water Walking]] |
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+ | * [[Levitate]] |
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+ | ==References== |
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+ | {{reflist}} |
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+ | ==External links== |
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− | {| class="darktable" |
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+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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− | |- |
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+ | Links that do not conform to the rules will be DELETED. |
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− | ! Rank !! Level !! Type !! Mana Cost !! Description !! Cost |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{elinks-spell|546}} |
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+ | {{classfooter|Shaman}} |
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− | |- class="alt" align="left" |
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− | | 1 || 28 || Enhancement || 95 || Allows the friendly target to walk across water for 10 min. || {{cost|S=72}} |
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− | ===Talents=== |
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− | Talents that can improve the spell: |
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+ | [[Category:Magic buffs]] |
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− | |||
− | {| class="darktable" |
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− | |- |
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− | ! !! Talent<br>Points<br>Needed !! Type !! Description !! Talent<br>Points<br>Available !! |
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− | |||
− | |- align="left" |
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− | | || None || || || || |
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− | |} |
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− | |||
− | ===Tips=== |
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− | * You can use your flying mount, but you will lose the buff doing so. |
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− | ---- |
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− | {{BacktoSpellFooter|Shaman}} |
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Revision as of 16:20, 12 September 2021
Water Walking | |
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Properties | |
Class | Shaman |
School | Nature |
Cooldown | None/Global Cooldown |
Other information | |
Level learned | 24 |
Related buff | |
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- "Neat trick."
—Bulkas Wildhorn[1]
Water Walking is a level 24 shaman utility spell that gives a buff to friendly targets which allows them to walk on water. A player under the effects of Water Walking can still dive under water if they choose, and doing so will not cancel the buff.
Notes
Any damage taken will cancel the effect. Jumping into water from high enough that you would take fall damage if you were on land while Water Walking is activated causes you to take damage. This damage can kill you, as the water surface is considered to be ground while Water Walking is active. In order to avoid the damage you can aim your mouse down towards the water and hold down the right mouse button, and you will fall into the water.
Tips and tactics
- Useful for escape. Where others must swim slowly, a shaman can run.
- Malicious players can also use this ability to injure or kill players of their own faction by casting it on them as they leap off of a cliff into the water below.
- You can use it to fish on water, allowing a safer place to stand.
- You may also eat and drink without having to swim ashore.
Patch changes
- Patch 5.0.4 (2012-08-28): No longer requires [Fish Oil].
- Patch 3.0.3 (2008-11-04): Water Walking no longer breaks when the target mounts. It is now possible to ride on water.
- Patch 3.0.2 (2008-10-14): Water Walking no longer breaks when the target shapeshifts. In addition, Water Walking is no longer considered a Magic buff, and thus can no longer be dispelled.
- Patch 1.1.0 (2004-11-07): Now cancelled if any damage is taken, requires reagent.
- Patch 0.11 (2004-09-29): No longer works on lava or slime.
See also
References
External links
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