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Water Walking
Inv misc questionmark
  • Water Walking (1 rank)
  • Shaman ability
  • 30 s. yd range
  • 95 Mana
  • n/a cooldown
  • Instant
  • Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.
Properties
Class Shaman
School Nature
Cooldown n/a
Improvements Spell nature mentalquickness [Mental Quickness]
Related buff
Inv misc questionmark
  • Magic
  • Water Walking
  • Allows walking over water.
  • Duration: 10 min

[[Category:shaman abilities]][[Category:shaman abilities]]

Water Walking is a shaman utility spell that gives a buff to friendly targets which allows them to walk on water.

Rank table

Rank Level Cost
1 28 54s

Notes

  • Any damage to the target with this magical effect will cancel it.
  • Jumping from the hight of dealing fall damage on water while Waterwalking is activated causes you to take damage and the spell is dispelled, in order to avoid it aim your mouse down towards the water and hold down right mouse button, and you will fall into the water, then just jump to get back up and running.
  • The magical effect can be dispelled by Priests or by any other class that can remove magical effects.
  • It requires a reagent that is dropped by certain mobs: Fish Oil Inv potion 64 [Fish Oil].
  • The buff is removed when casting Spell nature spiritwolf [Ghost Wolf] or mounting.
  • It is not possible to mount and have a shaman cast this on you.

Tips and tactics

  • Useful for escape. Where others must swim slowly, a shaman can run.
  • Malicious players can also use this ability to injure or kill players of their own faction by casting it on them as they leap off of a cliff into the water below.
  • You can use it to fish on water, allowing a safer place to stand.
  • You can use your flying mount, but you will lose the buff doing so.
  • You may also eat and drink without having to swim ashore.


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