- This article is about water elementals in general. For other uses, see Water Elemental (disambiguation).
Water elemental | |
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Faction/Affiliation | Varies |
Racial capital | Throne of the Tides |
Racial leader(s) |
Neptulon Helya |
Homeworld | Abyssal Maw (Elemental Plane) |
Language(s) | Kalimag |
Average height | Varies |
Water elementals are elemental creatures made of water and various other liquids. On Azeroth, their domain on the Elemental Plane is known as the Abyssal Maw where they led by Neptulon the Tidehunter, while another group of water elementals serves one of the Abyssal Maw's creators, Helya, in the desolate realm of Helheim. Not all water elementals are minions of the elemental lords and princes, some are minions of the elemental spirits of Outland.
History[]
Ordering of Azeroth[]
To keep Azeroth safe from these threats, the titans imprisoned the Old Gods underground and banished the savage elementals to the titan-constructed Elemental Plane, a secure dominion where the elementals could dwell without harming Azeroth. Four domains were created within this primordial realm to serve as ideal environments for each type of elemental. One of the Elemental Plane's domains, a vast ocean known as the Abyssal Maw, is home to the water elementals.[1] With the elementals' departure, nature calmed, and the world settled into a peaceful harmony.[2]
First War[]
- Main article: Water Elemental (Warcraft I)
The Kirin Tor classifies this spell under Conjuration, the study of magically creating creatures and objects. This art was born when a few daring wizards attempted to summon water without remembering the glass. Water elementals are a wizard's best friend. A summoned elemental is a formidable ally in combat, a great listener, and they even taste great![3]
The caster uses the forces of nature to create a water elemental. He summons the forces of air and water and combines them into a simulacrum to defend the lands. They are excellent creatures, and will never turn upon their creators. The element of water was chosen because it is persistent as in the state of erosion, and it is the opposite of fire, which seems to be the element that the Orcs favor.[4]
These creatures are made of the magical essence of water. Once created, they are loyal servants, and will unerringly do the bidding of their masters. Should they escape the control of their master, they become free creatures to do as they will. They are excellent fighters and will defend those whom they serve to the death.[5]
These are creations of Human magiks. Occasionally found in the service of their Conjurers, these simulacrums have the powers of water to use as they will. When found uncontrolled, they prove to be difficult to disperse, as they gain some semblance of independent thought and motivation. In either case, these elementals will attack until they are destroyed or their foe is dead.[6]
The Third War[]
- Main article: Water Elemental (Warcraft III)
By use of this spell an Archmage can summon and control a powerful elemental composed of water and air vapors. These creatures, capable of hurling torrents of rock-solid water at their enemies, cannot remain in the physical world for long. Thus, after a short length of time, they will vanish and return to their base liquid forms.[7]
These mindless, hulking forms of water can take massive punishment from enemy units while delivering tremendous blows in return. Water elementals were a favorite tool of the Conjurors of Azeroth during the First War, and now the enchanted creatures have come to aid the defenders of freedom once again.[8]
The water elementals served their masters well during the Third War, defending and later avenging Dalaran and the Kirin Tor. The most notable of these Elementals was the one summoned by Jaina Proudmoore, who seemed to have an almost developed personality and acted as a more permanent bodyguard.[citation needed] Countless Undead were felled in Lordaeron by this elemental, and it had a fair share of demon-bashing at the Battle of Mount Hyjal, facing the likes of Rage Winterchill, Azgalor, and Anetheron.
After the destruction of Dalaran, enraged and berserk elementals were roaming the ruins of the city, indicating they turned loose after the deaths of their masters.
In the aftermath of the Third War, the Grand Wizards of Kul Tiras who arrived with Admiral Proudmoore's force in Kalimdor summoned water elementals in Proudmoore's ill-begotten quest to destroy Durotar. After the Admiral's death, the Grand Wizards either returned to Kul Tiras or remained to serve Jaina.
World of Warcraft[]
After Dagran Thaurissan's death, Moira Thaurissan made sure that the involvement of the fire elementals with the Dark Irons was known to the world. In response, the Hydraxian Waterlords led by Duke Hydraxis recruited scores of powerful adventurers of the Horde and Alliance to enter the Molten Core and defeat his army and the Firelord himself. Ragnaros and his elementals were banished back into the Firelands.[9]
The Tribunal of the Tides sent Tsunaman to wage war against the fire elementals in Stonetalon Mountains.
A force of elemental scouts was sent to the Eastern Plaguelands of Lordaeron, but the disease of that place twisted and infected them.[10]
Several wizards have chosen to follow the refreshing path of conjuration. Captain Balinda Stonehearth is a fine example of a mage who has chosen to adapt conjuration magic for battle. Perhaps the most famous conjuror is Nielas Aran who is noted for being able to summon several elementals at once.[3]
Wrath of the Lich King[]
During the war against the Lich King, the stresses on the land from the Scourge and the deaths of the Drakkari loa, the wall between worlds weakened and water elementals flooded the Drak'Sotra Fields in Zul'Drak.[11] The Drakkari ice trolls attempted to send shaman to control the elementals, but their efforts were thwarted by adventurers allied with the Zandalar tribe.[12] While summoning water elementals to fight the Scourge, the trolls of Zul'Drak also inadvertently created tiny water wavelings.[13]
Cataclysm[]
Following Deathwing's Shattering of the World Pillar in Deepholm and his destructive re-emergence into Azeroth, the Elemental Plane collided with the physical realm and resulted in drastic geographical upheaval, causing chaotic elementals to pour out into the world of Azeroth. Unlike Ragnaros and Al'Akir, Neptulon did not ally himself and his Water elementals to Deathwing. Neptulon made his first appearance when he and his minions battle the naga who were attempting to invade his domain through the Abyssal Breach.[14] He clashed with Lady Naz'jar and appeared to gain the upper hand over the sea witch until Ozumat was called and attacked the Tide Hunter. Neptulon retreated into his realm, pursued by the vast naga forces where the fight continued on the elemental plane.
Tides of War[]
After the fall of Theramore, Jaina Proudmoore used the Focusing Iris to create and enslave many water elementals. She bound them into a huge wave with the intent of destroying Orgrimmar. The enslaved elementals cried out to Thrall in a vision, asking for help. Thanks to Kalecgos, Jaina realized the horror of the genocide she was about to commit. She instead used the elementals to rescue the Alliance navy from a Horde fleet and their krakens in Bladefist Bay.
Legion[]
During the third invasion of the Burning Legion, the Earthen Ring decided to summon the Elemental Lords in order to fight the Burning Legion. They summoned Neptulon who at first refused to ally with the other Elemental Lords, but eventually accepted in memory of a time when they all fought together. The Tidehunter later sent his servant Lord Hydraxis at the Heart of Azeroth, with his Hydraxian Waterlords, to represent him and to aid the mortals against the invading demons.[15]
Dragonflight[]
During the Tempest Unleashed, many water elementals were summoned alongside the Glacial Ice Lord to cause chaos across the Northern Barrens, Un'Goro Crater, and the Badlands.[16][17] After the reawakening of the Dragon Isles, hostile water elementals were among the enemies encountered there. A number of them were also called forth by the Primalists, who summoned them as their reinforcements through elemental gateways linked to the Abyssal Maw.[18]
Notable[]
Types[]
- Common water elemental
- Small water elemental
- Unbound water elemental
- Water revenant
As a mage minion[]
- Main article: Summon Water Elemental
Frost mages are able to summon a water elemental as a minion.
As a companion pet[]
- [Bottled Essence of Hydrath] is a rare drop from Hydrath in Darkshore.
- [Seafury] has a chance to drop from Prince Typhonus in Nazjatar.
- [Tainted Core] has a chance to drop from Hydross the Unstable in Serpentshrine Cavern.
- Water Wavelings can be captured in pet battles in Zul'Drak.
In the RPG[]
A water elemental is a muscular humanoid formed from glimmering blue-green water; polished brass bracers encircle its hefty arms and two glowing blue eyes shine from a featureless head. Its torso trails off into a vestigial whirlpool. Some water elementals have become corrupted, appearing green instead of blue. Water elementals, perhaps the most versatile of all the elementals, possess strong arms, quick reflexes, and hearty constitutions. Enemies fear them, for water elementals possess devastating slam attacks, numbing blows, and the capacity to form powerful whirlpools. They are also the most secretive. Many have never seen daylight and dwell near ocean wrecks and forgotten cities. Human archmagi preferred summoning water elementals over all other elementals during the Third War. Of all the elementals, adventurers are most likely to succeed in diplomatic overtures with water elementals. Water elementals rely on their vortex as a primary attack and then switch to melee combat as appropriate. They focus their numbing blows on a single target, hoping to neutralize one threat before turning their attention to other combatants.[19] They speak Aquan.
Gallery[]
An ice elemental (updated model after patch 8.0).
Ahune the Frost Lord
Neptulon, the Elemental Lord of water.
A water elemental type added in Mists of Pandaria.
A water elemental type in Warlords of Draenor.
Glacial Tidestorm mount
A water elemental in Dragonflight.
Battle for Azeroth concept
- Warcraft III
Reef Elemental and Sea Elemental unit model.
Water Elemental in Warcraft III: Reforged.
- Other
Water Elemental unit in Warcraft: Orcs & Humans.
Jaina with water elementals in Hearthstone.
Aqua Archivist in Hearthstone.
Conjure Elementals in the Trading Card Game.
Water Elemental in the Trading Card Game.
Servant of Neptulon in the Trading Card Game.
A water elemental on Spoils of War cover.
Water elemental from Heroes of the Storm created by Jaina's Heroic Summon Water Elemental.
Patch changes[]
- Patch 8.0.1 (2018-07-17): Model updated.
References[]
- ^ Cataclysm Features: Abyssal Maw
- ^ The Old Gods and the Ordering of Azeroth
- ^ a b The Schools of Arcane Magic - Conjuration
- ^ Warcraft: Orcs & Humans manual, Azeroth Army of the First War, Conjurer Spells
- ^ Warcraft: Orcs & Humans manual, Monster Descriptions, Water Elemental
- ^ Warcraft: Orcs & Humans manual, Creatures of the Land, Water Elemental
- ^ Blizzard Entertainment. Warcraft III: Reign of Chaos manual, 8.
- ^ Blizzard Entertainment. Warcraft III: Reign of Chaos manual, 11.
- ^ World of Warcraft: Chronicle Volume 3, pg. 118 - 121
- ^ [55] Poisoned Water
- ^ [20-30] Precious Elemental Fluids
- ^ [20-30] The Drakkari Do Not Need Water Elementals!
- ^ Water Waveling
- ^ [30-35] Defending the Rift
- ^ [10-45] The Ritual of Tides
- ^ [10-60] A Primal Threat
- ^ [10-60 Daily] Calming the Storms
- ^ [68-70] The Forward Push
- ^ Monster Guide, pg. 62
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