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For the lore of the zone and its status after the Cataclysm, see Westfall.
AllianceWestfall
Level: 10-20
BlizzCon 2018 - Classic Westfall
Population 6,000
Races

HumanHuman Human (5,100)
GoblinGoblin Goblin (480)
High elfHigh elf High elf (300)
Half-elfHalf-elf Half-elf (120)
IconSmall Gnoll Gnoll
Kobold Kobold

MurlocMurloc Murloc
Ruler(s) Mob IconSmall EdwinVanCleef Edwin VanCleef (de facto), leader of the Defias Brotherhood
Major settlements Alliance Moonbrook (4,000)
Minor settlements Alliance Sentinel Hill (300)
Neutral Gold Coast Quarry (200)
Affiliation Independent[1] (Alliance in-game)
Location Western Azeroth
WoW Town Hall Westfall 1

Westfall landscape.

Westfall borders the Kingdom of Stormwind and is mostly populated by humans not under the Alliance’s complete control. The region was stolen right under the Alliance’s nose by its own bitter people. This rich land has lain fallow since the Second War, but it is now held by the Defias Brotherhood. Stormwind claims the land as its own, but it has found little time to be concerned with it, with insufficient funds and might to retake the region. A handful of farmers still try to keep their land, and some even attempt a tithe to Stormwind every year, but most only grow enough to feed themselves. The Defias Brotherhood controls much of the region, focused in the southern area of Moonbrook.[1]

Once a rich agricultural center, much of Westfall now lies fallow and forgotten. The Defias Brotherhood, renegade humans who wield secrecy and technology against Stormwind, control much of the area. Bandits and gnolls raid those farms that remain, and Stormwind’s resources are stretched too thin to protect the beleaguered populace.[2] Westfall has the mild temperatures of Elwynn, but winds batter it both from the sea and from Duskwood. The bare farmlands add little to break the wind, which can cut through clothing on a blustery day.[1]

Westfall is a region of rolling pastures and farms that were once beautiful and green, but now have become barren with drought and maltreatment at the hands of bandits. The grass is yellowed and the fields are infested with ravenous carrion birds and mechanical harvest watchers gone rogue. The outlawed Defias Brotherhood has gained a strong foothold in Westfall and controls several camps and farmsteads in the area. It is rumored that these bandits possess a large mine with an entrance somewhere in the small town of Moonbrook, and that they have connections with the kobolds that occupy the Jangolode Mine in Westfall and the various mines in Elwynn Forest.

The People's Militia has erected a last bastion of military power in the region at Sentinel Hill, from where they issue commands to anyone willing to aid the cause. Although most of the area's farms have fallen to disrepair and passed into control of the Defias, there are still a number of farmers who bravely (and desperately) cling to their holdings in spite of overwhelming odds.

Also, note that on PvP servers and even some PvE servers high-level Horde players enjoy killing human NPCs at Sentinel Hill.

History[]

All other Azeroth territories taken out of Alliance control had the Horde, the undead, or the demons behind them. Westfall fell to bitter humans soon after the Second War. The Defias Brotherhood, led by Edwin VanCleef, attempted to take Elwynn Forest but failed. Its members chose Westfall as their new home, and the farmers, still shaken from the Horde attacks, put up little resistance. The Brotherhood found that the time to steal land from their own accepted ruler was when he was too concerned with orcs, undead and demons to realize that a good chunk of the continent was gone. The rulers at Stormwind, even with knowledge of the Brotherhood’s actions, considered other threats to be higher priorities and figured they’d get to Westfall eventually. They do not know the true threat Westfall presents — or even how much the city would miss the agricultural tributes the farmers made.[3]

Once the breadbasket of the kingdom of Stormwind, the land of Westfall started to grow fallow after years of conflict and neglect had diminished its harvests. Crops could eventually no longer be cultivated in the fields, and the once-abundant mines were ultimately deserted. Even the former defenders from Stormwind pulled stake and abandoned the lonely realm when the cost of upkeep became too great.

Due to this lack of military protection, Westfall was all but destroyed by the rebel Defias Brotherhood and its minions; who could easily take control of the poorly defended farmlands and burn their fields and salt the earth.[4] The Brotherhood, composed mainly of thieves and bandits, drove off many of the good farm folk and made Westfall their new refuge.[5] Employing everything from local superstitions to sabotaging mechanical harvest watchers, the Brotherhood stopped at nothing to scare away trespassers and protect their stolen treasures. Only the People's Militia, a volunteer military organization, has risen to stand in their way, recruiting young heroes of the Alliance to strike back and regain what has been stolen. This battle is ongoing, and in the end the only hope the people of Westfall have is to strike directly against the leaders of the Defias — in hiding somewhere deep below ground.

People and culture[]

The peaceful inhabitants of Westfall find it a frightening place to live after recent events. While the Defias Brotherhood hatches its schemes to hurt Stormwind, the Alliance and all beholden to it, Westfall’s simple folk just try to live from day to day with thieves, bandits and gnolls threatening them. The thieves and bandits find it a large area in which they can plan their attacks without much bother. Little fun and celebration occurs among Westfall’s inhabitants, as they have poor community support and hardly any aid from Stormwind. The garrison at Sentinel Hill is nothing more than a Stormwind figurehead.

The thieves of the Brotherhood, on the other hand, apparently live a fine life. Only a few Brotherhood members live in Moonbrook, presumably acting as sentries. The bulk of the population occupies the Dead Mines, which the Brotherhood has converted into an underground fortress.[6]

Geography[]

Once a proud land of farmers and herders, Westfall now lies fallow for the most part because of the thieves who have usurped it. Weeds and seedling trees mark the rich land, and the wind cries over the fields. Thieves and bandits are the greatest problems here, but gnolls and the slouching harvest golems also terrorize the already harried farmers. Most of Westfall is choked by the Defias Brotherhood. Residents who are not part of the Brotherhood live in fear and constant vigilance and pray for Alliance aid that rarely comes.[6]

There is one instanced dungeon - the Deadmines, that can be found in Westfall. No other dungeons or battlegrounds can be found here.

The fastest way for an Alliance character to get to Yojamba Isle in Stranglethorn is by flying to Sentinel Hill, riding across Westfall, or swimming south around the bend.

Maps and subregions[]

WorldMap-Westfall-old

Map of Westfall

Alexston FarmsteadThe Dagger HillsThe Dead AcreDemont's Place
The Dust PlainsFurlbrow's Pumpkin PatchGold Coast Quarry
Jangolode MineThe Jansen SteadKlaven's TowerLongshore
The Molsen FarmMoonbrookSaldean's FarmSentinel Hill
Sentinel TowerStendel's PondWestfall Lighthouse

Dungeons[]

Dungeon Name Level Range Group Size Approximate Run Time
Instance portal Deadmines (Classic) 15-21 5-man 30-40 minutes (at appropriate level)

Travel hubs[]

Sentinel Hill

Sentinel Hill

Alliance Flight paths from Sentinel Hill[]

Adjacent regions[]

Zone Name Faction Level Range Direction Access
Elwynn Forest Alliance 1-12 Northeast By foot or by flightpath from Sentinel Hill to Stormwind.
Duskwood Alliance 20-30 East By foot or by flightpath from Sentinel Hill to Darkshire.
Stranglethorn Vale Alliance Horde 30-45 South By swimming southeast by river or southwest along the coast, or by Alliance flightpath from Sentinel Hill to Booty Bay or Rebel Camp.

Notable characters[]

Westfall Lighthouse WoW

Westfall Lighthouse

Main article: Westfall NPCs

Westfall is home to several humans of note, both living and dead. At Sentinel Hill, Gryan Stoutmantle leads the People's Militia and sends promising young humans to rid the land of the clusters of Defias bandits who have taken a chokehold on the land. He is assisted in his efforts by Captain Danuvin, who also seeks to rid Westfall of the vile Riverpaw gnolls. And at the Westfall Lighthouse, the ghostly Captain Grayson recruits adventurers of all factions to make Longshore a safer place to venture; one of the rewards for the quest A [5-30] The Coastal Menace is Inv torch lit [Grayson's Torch] which is popular amongst RP characters because of it looking and acting like a flame-lit torch.

Quests[]

Main article: Westfall quests
See also: Westfall questing guide

Sentinel Hill is the main settlement in this region. It has many subquests that culminate in the large instanced dungeon called "The Deadmines" where you must find and kill Edwin VanCleef, the leader of the Defias Brotherhood. The entrance to the Deadmines is located in Moonbrook, a broken town controlled by the Defias Brotherhood in the south-west region of Westfall, near The Dagger Hills.

Resources[]

Jangolode Mine

Jangolode Mine

Dropped items in this area and their purpose:

  • Oil: Used for the Lighthouse quest just offshore from the southwest tip of Westfall;
  • Inv misc herb 08 [Hops]: Used for a brewing quest available south of Moonbrook in the Dagger Hills;
  • Spell magic polymorphpig [Goretusk Snout], Inv misc eye 01 [Murloc Eye], Inv misc food 16 [Stringy Vulture Meat]: Used for Westfall Stew recipe at Saldean's Farm.
  • Inv misc herb 05 [Okra]: Needed for Westfall Stew quest, but not an actual ingredient in Westfall Stew.

Other Resources:

Wild creatures[]

The Dagger Hills

The Dagger Hills

Notes & tips[]

In Northwestern Westfall, running along the cliff, there is a lone windmill with a tiny shack at its base. It is surrounded by 6-7 Defias mobs, levels 12-13, which respawn immediately upon death. Due to the difficulty (relative to player level) of fighting them, you should probably be level 24 or higher before taking them on. Grinding on these Defias at a high level can be useful for:

  1. Grinding or maxing new weapon proficiencies.
  2. Leveling multiple characters, level 5-16 (and getting him/her rich, as well).
  3. Farming Linen (about 100 linen in just 5 minutes).
  4. Farming for Large Rope Nets that will occasionally drop.

Notable Items[]

Patch changes[]

References[]

External links[]

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