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For the lore of the zone and its status after the Cataclysm, see Wetlands.
NeutralWetlands
Level: 20-25
The Green Belt
Capital(s) Alliance Menethil Harbor (12,000)
Population 25,000
Races

HumanHuman Human (7,500)
Ironforge dwarfIronforge dwarf Ironforge dwarf (7,500)
Night elfNight elf Night elf
OrcOrc Orc, Dragonmaw (7,500)
Dark Iron dwarfDark Iron dwarf Dark Iron dwarf (2,500)
Red dragon Red dragon
IconSmall Gnoll Gnoll
MurlocMurloc Murloc
OgreOgre Ogre

Ogre mage Ogre mage
Affiliation Alliance
Location Northern Khaz Modan

The Wetlands is a large, wet zone below Stonewrought Dam and north of Loch Modan, covered with small rivers, lakes, and ponds. Bordered on three sides by mountains, the Wetlands are open to the ocean to the west. Adventurers seeking a route to the Wetlands must either come through sieged Dun Algaz from Loch Modan or cross the damaged Thandol Span from Arathi Highlands. The northern slopes of Wetlands are generally classed within mountains of Khaz Modan.

The Wetlands is a vast, cold swamp. Mists cloak the ground, and the overcast sky makes the land a uniform gray. Many Ironforge strongholds once stood in this region, but war has reduced them to rubble. Wild creatures, murlocs and renegade orcs now control the land. Menethil Harbor, a city on the west coast, is the Alliance’s only presence in this dreary region.[1]

History[]

The Wetlands have been the site of many a battle through the times. Nestled among the mountains of Khaz Modan and open to the ocean as it is, it is a prime location for invading forces. It was historically part of the original dwarven kingdom while the three tribes were united, but after the War of the Three Hammers, it fell under control of the Wildhammer Clan. The Dark Irons invaded Grim Batol and almost succeeded in taking full control of it, but were driven back at the last minute. During the Second War, the bastion finally fell prey to the invading orcs, most notably by those of the Dragonmaw Clan.

Although the orcs took possession of Grim Batol for a time, they were subject to the wrath of the red dragonflight who, when freed of their enslavement from the orcs, destroyed their bases and burned their catapults, killing orcs en masse. The orcs who survived the onslaught fled south to the mountains, where they live to this day. Horde and Scourge forces devastated the Wetlands in the Second and Third Wars, forcing the Ironforge dwarves to retreat to Loch Modan and Dun Morogh.[2]

Grim Batol is now under the control of the red dragonflight, who fiercely defend their lair from outsiders. Alliance forces have since established Menethil Harbor, but the area is still wild and untamed.[2] The dwarves and allied humans built the port city on an island in Baradin Bay, which they named after King Terenas Menethil IIMenethil Harbor. The Wetlands is a buffer zone between inhabited Khaz Modan and Scourge-infested Lordaeron.[2]

Getting there[]

HordeHorde
From Hammerfall in the Arathi Highlands, run south/southwest to the bottom of the zone. Cross the ruined bridge.
AllianceAlliance
From Ironforge run east towards Loch Modan take the road in the Loch north through Dun Algaz pass and into the Wetlands. Or, take the boat from Auberdine (for night elves). Also, a lot of skill and well timed usage of a gnome's increased jump height can get you across to the Wetlands (starting at the mountains near Ironforge).

Geography[]

There are currently no instanced dungeons in the area, but the two micro dungeons Dragonmaw Gates and Dun Modr can be found in this zone. No battlegrounds exist in this area.

Maps and subregions[]

WorldMap-Wetlands-old

Wetlands map

Angerfang EncampmentBaradin BayBlack Channel MarshBluegill Marsh
Deepwater TavernDireforge HillDragonmaw GatesDun Algaz
Dun ModrGreat SeaThe Green BeltGrim Batol
Ironbeard's TombThe Lost FleetMenethil BayMenethil Harbor
Menethil KeepMosshide FenRaptor RidgeSaltspray Glen
Sundown MarshThandol SpanThelgen RockWhelgar's Excavation Site

Other

Thandol Valley (WC2)

A topographic map of the Wetlands.

Dungeons and elite areas[]

Grimbatol001

Grim Batol

Dragonmaw Gates: Level 60+ elite red dragonflight roam the entrance to Grim Batol.

Travel hubs[]

Menethil Harbor

Menethil Harbor

Alliance Flight paths from Menethil Harbor
Alliance Boat destinations from Menethil Harbor

Adjacent regions[]

Zone Name Faction Level Range Direction Access subzone Access method
Loch Modan Alliance 10-20 South Dun Algaz By foot or Alliance flightpath from Menethil Harbor to Thelsamar
Arathi Highlands Alliance Horde 30-40 North Thandol Span By foot or Alliance flightpath from Menethil Harbor to Refuge Pointe
Dustwallow Marsh Alliance Horde 35-45 West across the ocean Baradin Bay By boat from Menethil Harbor to Theramore Isle
Darkshore Alliance 9-25 West across the ocean Baradin Bay By boat from Menethil Harbor to Auberdine

Notable characters[]

Dun Modr

Dun Modr

Main article: Wetlands NPCs

The Wetlands are home to several characters of note. In Menethil Harbor, Captain Stoutfist sends promising young adventurers to end the threat of the Dragonmaw Clan. At Dun Modr, Rhag Garmason seeks to recover the besieged town from the dark iron dwarves. And in the Green Belt, the wise Rethiel the Greenwarden wishes to put an end to the gnoll incursion and the corruption of his lesser bog beast brethren.

Quests[]

Main article: Wetlands quests

Resources[]

Whelgar's Excavation Site

Whelgar's Excavation Site

Wetlands

A sunset over the Wetlands.

Wild creatures[]

WetlandsRain

Wetlands during the rainy season.

Warcraft III[]

WC3RoC-logo This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

A Warcraft III map exists called Wetlands. A once thriving metropolis has all but been covered by the jungle.

References[]

 

External links[]

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