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BossWind Lord Mel'jarak
Image of Wind Lord Mel'jarak
Gender Male
Race Mantid (Humanoid)
Level ?? Boss
Reaction Alliance Horde
Location Heart of Fear
Status Killable

Wind Lord Mel'jarak is the fourth boss in Heart of Fear. After his Set'thik soldiers and Garalon fail to stop the invading enemy, he makes his stand at the door to the Heart of Fear's inner sanctum with his swarm of Kor'thik warriors, Zar'thik healers, and Sra'thik amber-users.

Background[]

Adventure Guide[]

Wind Lord Mel'jarak commands the mantid's numerous aerial forces. Although he exudes arrogance, the cunning insectoid is fiercely protective of his soldiers and enjoys fighting at their side. Mel'jarak believes the mantid are superior to all other races, convinced that his kind cannot be defeated.

Spells and abilities[]

Wind Lord Mel'jarak[]

Health:

  • 10: 270,404,928
  • 10H: 588,784,960
  • LFR: 401,246,048
  • 25: 854,394,384
  • 25H: 1,766,354,816
  • Ability warrior bladestorm Whirling Blade — Wind Lord Mel'jarak hurls his blade at a random player's location, inflicting 66,000[Notes 1] Physical damage to all players in the blade's path. After the blade reaches its destination, it returns to Wind Lord Mel'jarak. The blade also inflicts 66,000 Physical damage to all players in its return path.
  • Inv sword 2h mantid 01 Rain of Blades — Wind Lord Mel'jarak rains blades down on all players, inflicting 11,000[Notes 2] Physical damage. Wind Lord Mel'jarak throws three sets of blades before stopping.
  • Inv misc volatileair Wind Bomb — When Wind Lord Mel'jarak reaches 75% health remaining, he will begin to hurl a Wind Bomb at a random player's location. When the bomb lands, it inflicts 55,000[Notes 3] Nature damage to all players within 5 yards. After 3 seconds, the bomb arms itself and will explode for 75,000[Notes 4] Nature damage in a 200 yard radius if any player comes within 6 yards of it. An active Wind Bomb persists for the duration of the encounter or until it detonates.
  • Inv misc eye 02 Watchful Eye Important — Wind Lord Mel'jarak watches over his swarm, dispelling all forms of crowd control from every warrior if he ever senses that players are incapacitating more than four. When one group of Wind Lord Mel'jarak's swarm falls, he becomes more watchful. He now dispels all forms of crowd control from every warrior if he senses players incapacitating more than two. When a second group of Wind Lord Mel'jarak's swarm falls, he becomes even more watchful, dispelling all forms of crowd control from every warrior if he ever senses players incapacitating one. In Heroic Difficulty, Wind Lord Mel'jarak does not become more watchful and only dispels crowd control effects if players incapacitate more than four warriors.
  • Reinforcements Heroic Difficulty — When a group of Wind Lord Mel'jarak's swarm falls, he calls for a new group of warriors to replace them. He calls for these reinforcements 45 seconds after a group falls. Cast in Heroic mode only.
  • Ability warrior rampage Recklessness —  When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for the remainder of the fight. This increases his damage dealt by 50% and damage taken by 33%. This effect stacks. In Heroic mode, this is replaced with...
    • Ability warrior rampage Recklessness Heroic Difficulty — When Wind Lord Mel'jarak sees a group of his swarm fall in battle, he becomes reckless for 30 sec. This increases his damage dealt by 100% and his damage taken by 600%.

The Swarm[]

Wind Lord Mel'jarak fights alongside his most trusted warriors.

  • Fate of the Swarm — Each group of Mel'jarak's swarm shares health with their fellow swarm members.
  • Inv staff 2h mantid 01 Impaling Spear — Up to four players can use the weapon racks left by the Mantid army to gain the Impaling Spear ability. Impaling Spear stuns a target for 50 sec. Any damage dealt directly to the target by a player causes the target to break free.

Sra'thik Amber-Trapper[]

Health:

  • 10: 54,806,960
  • LFR: 113,829,890
  • 25: 164,420,880
  • Inv misc uncutgemnormal Amber Prison — Sra'thik Amber-Trappers imprison a random player in amber, stunning them until freed. Players can smash an Amber Prison and free the imprisoned allies inside by interacting with it. Residue afflicts players who destroy Amber Prisons.
    • Spell arcane arcanepotency Residue — Residue prevents a player from destroying Amber Prisons for 115 seconds.
  • Spell yorsahj bloodboil yellow Corrosive Resin — Sra'thik Amber-Trappers cover a player in 5 stacks of Corrosive Resin for 30 sec, inflicting 5,000[Notes 5] Nature damage every second per stack. Moving while afflicted by Corrosive Resin removes a stack of Corrosive Resin and creates a Corrosive Resin Pool at the player's location.
    • Inv misc demonsoul Corrosive Resin Pool — Corrosive Resin Pools inflict 15,000[Notes 6] Nature damage every second to all players within the pool.

Zar'thik Battle-Mender[]

Health:

  • 10: 54,806,960
  • LFR: 113,829,840
  • 25: 164,420,880
  • Paladin holy Mending Interruptible — Zar'thik Battle-Menders mend their allies, healing a group of the swarm for 5%[Notes 7] of their maximum health.
  • Inv elemental primal air Quickening Magic Effect — Zar'thik Battle-Menders quicken all of Mel'jarak's swarm, increasing all damage done and melee speed by 10%[Notes 8] for 15 sec. This effect stacks.

Kor'thik Elite Blademaster[]

Health:

  • 10: 54,806,960
  • LFR: 113,829,840
  • 25: 164,420,880
  • Inv knife 1h mantid 01 Kor'thik Strike — Kor'thik Blademasters focus a single player and strike them in unison, each inflicting 80,000[Notes 9] Physical damage.

Notes[]

  1. ^ Whirling Blade:
    • 10: 120K
    • 10H: 200K
    • LFR: 66K
    • 25: 120K
    • 25H: 200K
  2. ^ Rain of Blades:
    • 10: 20K
    • 10H: 30K
    • LFR: 11K
    • 25: 20K
    • 25H: 30K
  3. ^ Wind Bomb initial:
    • 10: 100K
    • 10H: 175K
    • LFR: 55K
    • 25: 100K
    • 25H: 175K
  4. ^ Wind Bomb secondary:
    • 10: 350K
    • 10H: 450K
    • LFR: 75K
    • 25: 350K
    • 25H: 450K
  5. ^ Corrosive Resin:
    • 10: 10K
    • 10H: 30K
    • LFR: 5K
    • 25: 10K
    • 25H: 30K
  6. ^ Corrosive Resin Pool:
    • 10: 30K
    • 10H: 70K
    • LFR: 15K
    • 25: 30K
    • 25H: 70K
  7. ^ Mending:
    • 10: 25%
    • 10H: 35%
    • LFR: 5%
    • 25: 25%
    • 25H: 35%
  8. ^ Quickening:
    • 10: 25%
    • 10H: 35%
    • LFR: 10%
    • 25: 25%
    • 25H: 35%
  9. ^ Kor'thik Strike:
    • 10: 150K
    • 10H: 160K
    • LFR: 80K
    • 25: 150K
    • 25H: 160K

Strategy[]

Abilities overview[]

The Wind Lord Mel'jarak encounter is one long phase, but deals with three sets of three adds first.

Mel'jarak has his own abilities he uses, most for the entire fight. He first casts Whirling Blade at a random player in the raid, dealing a large amount of Physical damage to all players in the path from Mel'jarak to the player, and again from the player back to Mel'jarak. He also casts Rain of Blades, dealing a small amount of Physical damage to all players every half-second for six seconds.

Below 75% health, he starts casting Wind Bomb at a random player's position, dealing a decent amount of nature damage to players within five yards of that player. After a few seconds, the wind bomb will arm, and will deal a one-shottable amount of damage to the entire raid if any player comes within six yards of it. Wind Bombs last for the rest of the encounter or until they are detonated.

In normal mode, Mel'jarak's Watchful Eye limits the amount of impaling spears that can be active at any time. Before any group is killed, Mel'jarak will allow four spears to incapacitate his warriors; after the first group is killed, he allows two; and he will allow none after the second group is killed. Once a group of warriors is killed, Mel'jarak gains Recklessness, increasing his damage dealt by 50% but increasing his damage taken by 33% for the rest of the encounter. Recklessness stacks and becomes more powerful after each group is killed. He will allow four spears out at a time both in Raid Finder mode and in Heroic mode, but Heroic mode adds its own wrinkles: He will summon a new set of warriors 45 seconds after the group fell, and Recklessness only lasts for 30 seconds, but instead increases damage dealt by 100% and increases damage taken by 600%.

Sra'thik Amber-Trappers have two abilities: They will cast an Amber Prison upon random units of the raid, trapping that target until the prison is interacted with by another player. In non-Raid Finder difficulties, interacting with the prison will debuff that player with Residue, preventing that player from freeing others for 45 seconds. Amber-Trappers also cast Corrosive Resin at random players, debuffing that target with 5 stacks of Corrosive Resin. Stacks are removed by moving, but will leave Corrosive Resin Pools on the ground for some time.

Kor'thik Elite Blademasters have one ability, Kor'thik Strike, where they all focus a single player and strike it in unison, each dealing a large amount of Physical damage. At least one Blademaster must be impaled at all times, or the damage dealt by all three will one-shot most players.

Zar'thik Battle-Menders have two abilities: Mending, which is an interruptable 15% of total health heal, or Quickening, which stacks a +25% damage and melee speed buff on the swarm, but can be dispelled. Spell arcane massdispel [Mass Dispel] is useful for this.

Tactics[]

Before the encounter begins, four players should interact with the weapon racks left along the wall to gain a bonus ability, Impaling Spear, which will crowd control one mantid for 50 seconds. The spear can be reapplied as often as desired, but Mel'jarak will only let so many of his warriors be crowd controlled at a time. Depending on raid composition, raiders may wish to impale one amber-trapper, one blademaster, and two battle-menders, or some other combination. Crowd-controlling all three of one set is not recommended, as they thus cannot be killed.

A useful macro for the CCers of this fight is:

/target focus
/click ExtraActionButton1
/targetlasttarget

Make sure to set a focus target before the pull.

For Mel'jarak's abilities, to minimize damage players should spread out in a circle around him for Whirling Blade purposes and additionally stay a few yards away from each other once he starts casting Wind Bomb. Done properly, no Wind Bombs will be triggered, so players should move to the edge of the Wind Bomb activation radius in an attempt to not waste space.

Immediately before the pull, all four impaling spear users should (re)apply the spear to the target, keeping them all on one side of the room. Let a tank pull, and hold off on DPS until the tanks have Mel'jarak and all of the active adds under control. The non-crowd controlled adds should be grouped up on top of Mel'jarak and area of effect abilities should be used liberally. Make sure the impaling spear users keep an eye on their target and reapply the spear before it expires or if it breaks. Otherwise, interrupt the mending, break players out of the amber prisons, and top players off who are targeted by the Kor'thik strike.

Loot[]

Item Type
Inv legendary sigilofwisdom [Sigil of Wisdom] Quest item
Inv cape pandaria d 04 [Cloak of Raining Blades] (LFR · H) Tank cloak
Inv glove leather raiddruid l 01 [Clutches of Dying Hope] (LFR · H) Caster leather gloves
Inv gauntlets 29 [Gauntlets of the Shadowy Conqueror] (LFR · H) Armor token
Inv gauntlets 29 [Gauntlets of the Shadowy Protector] (LFR · H) Armor token
Inv gauntlets 29 [Gauntlets of the Shadowy Vanquisher] (LFR · H) Armor token
Inv boots plate raidwarrior l 01 [Impaling Treads] (LFR · H) DPS plate boots
Trade archaeology insect in amber [Korven's Amber-Sealed Beetle] (LFR · H) Spirit necklace
Inv jewelry ring 154 [Painful Thorned Ring] (LFR · H) Agility ring
Inv chest cloth challengepriest d 01 [Robes of Torn Nightmares] (LFR · H) Spirit cloth chest
Inv shoulder mail raidhunter l 01 [Wingslasher Pauldrons] (LFR · H) Agility mail shoulders

Related Achievements[]

Quotes[]

Intro
Your defiance of the empress ends here!
Aggro
All of Pandaria will fall beneath the Wings of the Empress!
Whirling Blades
My blade never misses its mark!
Rain of Blades
The skies belong to the Empress!
Adds die
  • To die for the empress is an honor!
  • The wings of the empress cannot fail!
  • You will pay for your transgressions!
Watchful Eye
  • You fight like cowards!
  • Aid me brethren!
Reinforcements
  • The Kor'thik have no equal in combat!
  • The mighty Zar'thik bend the wind to their will!
  • The Sra'thik command the elements of this land, leaving their foes imprisoned for all time!
Killing a player
  • The Empress commands it!
  • Pitiful.
Death
Empress... I have... failed you...

Trivia[]

Videos[]

Guides[]

Heroic Guides[]

Raid Finder[]

10-man Heroic[]

10-man Normal[]

25-man Heroic[]

25-man Normal[]

Patch changes[]

  • Mists of Pandaria Hotfix (2012-11-06): Wind Lord Mel'jarak's health has been reduced slightly in the 10 player normal mode version of this encounter.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Added.

External links[]

Mel'jarak Amber-Trappers Battle-Menders Blademasters
Guides
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