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World quests were introduced in Legion as an expansion of the traditional daily quest system of previous expansions. World quests rotate on different times across the areas they are active, and they involve greatly varying objectives.

All players in the same region will have the same set of world quests at any particular time, though some are only visible with certain professions or by progressing through specific quests in an area.


Emissary quests[]

Main article: Emissary system

Each day a new emissary quest will appear on the main map. A maximum of three emissary quests will be available. Emissary quests rotate on a randomized, three-day cycle; three days after appearing, an emissary quest will disappear regardless of completion status. The zone-specific faction emissary quests require four world quests to be completed in the applicable Broken Isles or Argus zone. The Wardens emissary quests can be completed in any Broken Isle zone, and mostly involve elite targets. Kirin Tor emissary quests only require three world quests for completion, and mostly involve mini-game or puzzle quests. The Kirin Tor emissary quest rewards the character with a choice of reputation earned for one of the factions listed below or the Wardens.

This continued with Battle for Azeroth and Shadowlands but not with Dragonflight with its focus on Renown however the world quests still provide reputation toward the faction of that zone and if it is part of a certain faction.



Legion This section concerns content related to Legion.

In order to unlock world quests in the Broken Isles, reach level 45 (110 prior to Shadowlands), the quest N [45] Uniting the Isles must be completed on your main character. This involves reaching at least friendly status with all of the Broken Isles reputation factions: Court of Farondis, Dreamweavers, Highmountain Tribe, Valarjar, and The Nightfallen. All other characters on the same account will be able to turn in an alternate version (N [45] Uniting the Isles) when they reach level 45, regardless of reputation standing. Helarjar world quests are unlocked from N [45] Helya's Conquest quest.

For the Broken Shore, the quest N [45] Assault on Broken Shore must be completed with additional world quests unlocking by completing the N [45] Champions of Legionfall. Some world quests are locked to having the Command Center or the Nether Disruptor buildings built.

Argus world quests are unlocked in various sections while progressing through the Argus storyline.

Zone Quest
Petrified Forest N [45] Woah, Nelly!
Nath'raxas Hold N [45] Lord of the Spire
Antoran Wastes
N [45] The Burning Heart
Eredath N [45] The Sigil of Awakening
Kil'jaeden's Terrace N [45] Shadow of the Triumvirate
Western Eredath N [45D] Seat of the Triumvirate: The Crest of Knowledge

Battle for Azeroth[]

Battle for Azeroth This section concerns content related to Battle for Azeroth.

To unlock the world quests in Zandalar and Kul Tiras, one must first reach level 60 (120 prior to Shadowlands), obtain the Inv heartofazeroth [Heart of Azeroth], unlock all three footholds as part of the Alliance or Horde War Campaigns, and reach friendly status with the three major factions in Kul Tiras or Zandalar with the A [60] Uniting Kul Tiras or H [60] Uniting Zandalar quests.

Alternate characters can complete an alternate quest of A [60] Uniting Kul Tiras or H [60] Uniting Zandalar, regardless of reputation standing and do not require having the Inv heartofazeroth [Heart of Azeroth] in possession, however world quests that reward Inv smallazeriteshard [Azerite] will reward nothing.

Warfronts world quests are unlocked in addition to the above but are only available while the faction controls the zone (Arathi Highlands or the Darkshore).

Nazjatar world quests are available after completing the N [50EWQ] Naga Attack! quest.


Shadowlands This section concerns content related to Shadowlands.

World quests in the Shadowlands require reaching level 60 and joining a Covenant. Alternate characters would just need to join a Covenant which is possible at level 50. World quests in Korthia and Zereth Mortis still require level 60.


Dragonflight This section concerns content related to Dragonflight.

Unlocking world quests in the Dragon Isles requires completing the level-up campaign, which includes completing the storyline for each of the main zones of the Dragon Isles and earning the Inv misc questionmark [Just Don't Ask Me to Spell It] achievement.

The N [68-70] Moving On quest is the last step to unlocking world quests with the Adventure Mode.

After completing the requirements for one character, alternate characters will have immediate access to the world quests.


Rewards for world quests vary greatly and are related to the type of world quest. Many of the rewards can scale based on character progression, such as Artifact Knowledge and Item level. Legendary items have a chance to be obtained from world quests, such as World boss drops and emissary quest rewards.

Legion This section concerns content related to Legion.
Battle for Azeroth This section concerns content related to Battle for Azeroth.
Shadowlands This section concerns content related to Shadowlands.
Dragonflight This section concerns content related to Dragonflight.

Patch changes[]

  • Battle for Azeroth Patch 8.1.0 (2018-12-11): Most world quests are no longer completable in a raid group, and Premade Group Finder groups for them will automatically delist upon reaching 5 players. Epic world boss quests are still raid-eligible.
  • Legion Patch 7.0.3 (2016-07-19): Added.