This article is a miscellaneous stub. You can help expand it by editing it

World quest

From Wowpedia
Jump to: navigation, search
For the buffs that allow world quests to be seen on the map, see [World Quests] and [World Quests].

World quests were introduced in Legion as an expansion of the traditional daily quest system of previous expansions. World quests rotate on different times across the areas they are active, and they involve greatly varying objectives.

In order to unlock world quests, the quest N [110] Uniting the Isles must be completed on your main character. This involves reaching at least Friendly status with all of the Broken Isles reputation factions: Court of Farondis, Dreamweavers, Highmountain Tribe, Valarjar, and The Nightfallen. All other characters on the same account will be able to turn in an alternate version (N [110] Uniting the Isles) when they reach level 110, regardless of reputation standing.

All players in the same region will have the same set of world quests at any particular time, though some are only visible with certain professions or by progressing through specific quests in an area.


WQ epic elite.png World boss WQ pvp.png PvP objective; includes Warden Tower assaults and free for all PvP areas
WQ rare elite.png Rare elite; these usually involve killing a named mob WQ.pngWQ rare.png Traditional quest format, [[Quest#Bonus Objectives bonus objective]] format, or mini-games
WQ elite.png Elite; often involves killing a number of non-named elite mobs WQ pet battle.png Pet battle
WQ dungeon.pngWQ raid.png Dungeon / raid WQ.png Micro-holiday
WQ invasion elite.pngWQ invasion.png Legion assaults
WQ alchemy.pngWQ blacksmithing.pngWQ cooking.pngWQ enchanting.pngWQ engineering.pngWQ fishing.pngWQ herbalism.pngWQ inscription.pngWQ jewelcrafting.pngWQ leatherworking.pngWQ mining.pngWQ skinning.pngWQ tailoring.png
Profession specific

Emissary quests

Main article: Emissary system

Each day a new emissary quest will appear on the main map. A maximum of three emissary quests will be available. Emissary quests rotate on a randomized, three day cycle; three days after appearing, an emissary quest will disappear regardless of completion status. The zone specific faction emissary quests require four world quests to be completed in the applicable Broken Isles or Argus zone. The Wardens emissary quests can be completed in any Broken Isle zone, and mostly involve elite targets. Kirin Tor emissary quests only require three world quests for completion, and mostly involve mini-game or puzzle quests. The Kirin Tor emissary quest rewards the character with a choice of reputation earned for one of the factions listed below or the Wardens.


Rewards for world quests vary greatly and are related to the type of world quest. Many of the rewards can scale based on character progression, such as Artifact Knowledge and Item level. Legendary items have a chance to be obtained from world quests, such as World boss drops and emissary quest rewards. World quest rewards include: