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{{Removed|patch=5.0.4}}
<onlyinclude>{{{{{tpl|tooltip}}}
 
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{{#data:Itemtip
|mode={{{mode|}}}
 
|arg={{{arg|}}}
 
|icon=INV_Misc_Herb_16
 
|ilvl=32
 
 
|name=Wound Poison
 
|name=Wound Poison
 
|quality=common
|level=32
 
  +
|icon=inv_misc_herb_16
|sell={{cost|c=12}}
 
|vendor={{cost|c=50}}
 
|vendor={{cost|c=50}}
 
 
|stack=20
 
|stack=20
|itemid=10918
 
|charges=1
 
|quality=Common
 
 
|classes=Rogue
 
|classes=Rogue
|effect=Use: Coats a weapon with poison that lasts for 1 hour. Each strike has a chance of poisoning the enemy, causing X Nature damage and reducing all healing effects used on them by 50% for 15 sec.}}</onlyinclude>
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|use=Coats a weapon with poison that lasts for 1 hour.
:''"Don't worry, he won't be getting back up after I'm done with him..."''
 
   
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Each strike has a chance of poisoning the enemy, causing 252 Nature damage and reducing all healing effects used on them by 25% for 15 sec.
'''Wound Poison''' is a [[poison]] that is purchased from a poison vendor and applied to a rogue's weapons. Every time the rogue hits with the weapon, there is a chance (modified by the speed of the weapon) of the victim being poisoned for 15 seconds. The poison will [[Reduced healing|reduce all healing effects]] on the victim by 50%. The effect cannot stack.
 
 
|level=32
 
|ilvl=32
 
|charges=1
  +
|sellprice=12
 
|itemid=10918}}
   
 
'''Wound Poison''' is a [[poison]] that is purchased from a poison vendor and applied to a [[rogue]]'s weapons. Every time the rogue hits with the weapon, there is a chance (modified by the speed of the weapon) of the victim being poisoned for 15 seconds. The poison will [[Reduced healing|reduce all healing effects]] on the victim by 25%. The effect cannot stack.
The chance of applying the poison is higher per strike with slow weapons (just like [[Instant Poison]], but unlike [[Deadly Poison]] which has a set 30% chance to be applied per strike). The times it is applied per minute is a lot higher than that of instant poison however (20 ppm against 7 or so ppm), meaning wound poison actually adds more damage per second than instant poison does when no points are put in [[Improved Poisons]]. After 4 points into this talent instant poison adds more dps.
 
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All this means that you don't need a fast weapon for instant/deadly poison but you do need a fast weapon for deadly poison. Combat rogues will therefore want to use a slow main hand weapon (with wound poison) and a fast off hand (with deadly poison) to maximize their dps. Assassination rogues will generally want to use instant poison on their main hand instead.
 
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==Proc Chances Under the PPM Model==
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As of patch 3.1., the proc chance of Wound Poison (along with [[Instant Poison]] was changed to a [[PPM]] model, normalized for 1.4 speed weapons. This results in the following proc chances per weapon speed per attack:
   
==Wound Poison Ranks==
 
 
{| class="darktable"
 
{| class="darktable"
  +
! Weapon Speed !! Proc Chance
! Rank !! Level<br>Required !! Base Damage
 
 
|-
 
|-
| I || 32 || 17
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| 1.3 || 46.43%
|- class="alt"
 
| II || 40 || 25
 
 
|-
 
|-
| III || 48 || 38
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| 1.4 || 50%
|- class="alt"
 
| IV || 56 || 53
 
 
|-
 
|-
| V || 64 || 112
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| 1.5 || 53.57%
|- class="alt"
 
| VI || 72 || 188
 
 
|-
 
|-
| VII || 78 || 231
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| 1.6 || 57.14%
  +
|-
  +
| 1.7 || 60.71%
  +
|-
  +
| 1.8 || 64.29%
  +
|-
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| 1.9 || 67.86%
  +
|-
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| 2.0 || 71.43%
  +
|-
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| 2.1 || 75%
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|-
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| 2.2 || 78.57%
  +
|-
  +
| 2.3 || 82.14%
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|-
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| 2.4 || 85.71%
  +
|-
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| 2.5 || 89.29%
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|-
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| 2.6 || 92.86%
  +
|-
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| 2.7 || 96.43%
  +
|-
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| 2.8 || 100%
 
|}
 
|}
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==Instant Poison v. Wound Poison==
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It is generally accepted<sup>''[says who?]''</sup> that PVE Mutilate specced rogues should use Instant Poison on their MH, since they will have 3/3 [[Vile Poisons]].
   
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For PVE Combat rogues, hoewever, depending on gear and talents, Wound Poison may provide more poison damage than Instant Poison on the MH.
All ranks of wound poison do an additional 0.04 * [[Attack Power|AP]] damage.
 
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At low AP levels, Wound Poison's higher PPM rate will make the first option (WP + 3/3VP) produce more poison damage than the latter (IP etc). However, higher gear levels will provide enough AP for Instant Poison to scale up and overcome its low proc rate.
  +
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The AP point at which WP + 3/3VP loses out to IP + 4/5IP + 1/3VP can be theorycrafted:
  +
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Poison Damage per minute = Proc Damage * PPM (this is based on white weapon swings, but will scale evenly for yellow swings as well)
  +
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At level 80, given the two options above:
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*Wound Poison DPM = (1.20 * (231 + 0.04 * AP)) * (21.4)
  +
*Instant Poison DPM = (1.07 * (300 + 0.10 * AP)) * (1.4 * 8.56)
  +
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These two options will yield equal DPM at about 8,000 AP. Beyond that, the IP option yields more main-hand poison DPM (other things being equal).
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It should be noted that this does not take into account the effect of [[Improved Poisons]] on off-hand application of [[Deadly Poison]]. Each Deadly Poison hit on a target fully stacked with Deadly Poison refreshes DP and applies the other weapon's poison. For this reason, the harder hitting Instant Poison should almost always be paired with Deadly Poison for long, steady state fights.
   
 
==Source==
 
==Source==
  +
Wound Poison is purchased from poison vendors. It is also available as a drop from selected mobs. Prior to [[Patch 3.0.2]], it was previously crafted from a variable amount of [[Essence of Agony]] and [[Deathweed]] depending on rank.
'''Wound Poison''' is purchased from poison vendors.
 
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==Patch changes==
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*{{Patch 5.0.4|note=Removed.}}
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*{{Patch 4.3.0|note=Now reduces the target’s healing received by 25%, up from 10%.}}
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*{{Patch 4.0.3a|note=Now reduce healing by 10%, down from 25%.}}
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*{{Patch 4.0.1|note=Healing reduction reduced from 50% to 25%.}}
   
 
==External links==
 
==External links==
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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<!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. -->
 
{{Elinks-item|10918}}
Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{elinks-item|10918}}
 
 
{{Rogue poisons}}
 
{{Rogue poisons}}
  +
[[Category:Rogues]]
 
[[Category:World of Warcraft poison items]]
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[[Category:Poisons]]
[[Category:World of Warcraft common items]]
 
[[Category:Poison debuffs]]
 

Revision as of 19:57, 13 November 2021

Inv misc herb 1620
  • Wound Poison
  • Use: Coats a weapon with poison that lasts for 1 hour. Each strike has a chance of poisoning the enemy, causing 252 Nature damage and reducing all healing effects used on them by 25% for 15 sec.
  • Classes: Rogue
  • Requires Level 32
  • 1 Charge
  • Sell Price: 12c

Wound Poison is a poison that is purchased from a poison vendor and applied to a rogue's weapons. Every time the rogue hits with the weapon, there is a chance (modified by the speed of the weapon) of the victim being poisoned for 15 seconds. The poison will reduce all healing effects on the victim by 25%. The effect cannot stack.

Proc Chances Under the PPM Model

As of patch 3.1., the proc chance of Wound Poison (along with Ability poisons [Instant Poison] was changed to a PPM model, normalized for 1.4 speed weapons. This results in the following proc chances per weapon speed per attack:

Weapon Speed Proc Chance
1.3 46.43%
1.4 50%
1.5 53.57%
1.6 57.14%
1.7 60.71%
1.8 64.29%
1.9 67.86%
2.0 71.43%
2.1 75%
2.2 78.57%
2.3 82.14%
2.4 85.71%
2.5 89.29%
2.6 92.86%
2.7 96.43%
2.8 100%

Instant Poison v. Wound Poison

It is generally accepted[says who?] that PVE Mutilate specced rogues should use Instant Poison on their MH, since they will have 3/3 Ability rogue feigndeath [Vile Poisons].

For PVE Combat rogues, hoewever, depending on gear and talents, Wound Poison may provide more poison damage than Instant Poison on the MH.

At low AP levels, Wound Poison's higher PPM rate will make the first option (WP + 3/3VP) produce more poison damage than the latter (IP etc). However, higher gear levels will provide enough AP for Instant Poison to scale up and overcome its low proc rate.

The AP point at which WP + 3/3VP loses out to IP + 4/5IP + 1/3VP can be theorycrafted:

Poison Damage per minute = Proc Damage * PPM (this is based on white weapon swings, but will scale evenly for yellow swings as well)

At level 80, given the two options above:

  • Wound Poison DPM = (1.20 * (231 + 0.04 * AP)) * (21.4)
  • Instant Poison DPM = (1.07 * (300 + 0.10 * AP)) * (1.4 * 8.56)

These two options will yield equal DPM at about 8,000 AP. Beyond that, the IP option yields more main-hand poison DPM (other things being equal).

It should be noted that this does not take into account the effect of Ability poisons [Improved Poisons] on off-hand application of Ability rogue dualweild [Deadly Poison]. Each Deadly Poison hit on a target fully stacked with Deadly Poison refreshes DP and applies the other weapon's poison. For this reason, the harder hitting Instant Poison should almost always be paired with Deadly Poison for long, steady state fights.

Source

Wound Poison is purchased from poison vendors. It is also available as a drop from selected mobs. Prior to Patch 3.0.2, it was previously crafted from a variable amount of Inv potion 19 [Essence of Agony] and Inv misc flower 03 [Deathweed] depending on rank.

Patch changes

  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Removed.
  • Cataclysm Patch 4.3.0 (2011-11-29): Now reduces the target’s healing received by 25%, up from 10%.
  • Cataclysm Patch 4.0.3a (2010-11-23): Now reduce healing by 10%, down from 25%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Healing reduction reduced from 50% to 25%.

External links